From d80da38546e7c4d18b17ee0755c8b067e6fadd7c Mon Sep 17 00:00:00 2001 From: Kenneth Belitzky Date: Sun, 30 Dec 2012 15:15:04 -0200 Subject: [PATCH] added backbone.js and dependencies --- media/libs/backbone.js | 1533 +++++++++++++++++++++++++++ media/libs/backbone.localStorage.js | 130 +++ media/libs/json2.js | 486 +++++++++ media/libs/underscore.js | 1221 +++++++++++++++++++++ 4 files changed, 3370 insertions(+) create mode 100644 media/libs/backbone.js create mode 100644 media/libs/backbone.localStorage.js create mode 100644 media/libs/json2.js create mode 100644 media/libs/underscore.js diff --git a/media/libs/backbone.js b/media/libs/backbone.js new file mode 100644 index 0000000..ff584ab --- /dev/null +++ b/media/libs/backbone.js @@ -0,0 +1,1533 @@ +// Backbone.js 0.9.9 + +// (c) 2010-2012 Jeremy Ashkenas, DocumentCloud Inc. +// Backbone may be freely distributed under the MIT license. +// For all details and documentation: +// http://backbonejs.org + +(function(){ + + // Initial Setup + // ------------- + + // Save a reference to the global object (`window` in the browser, `exports` + // on the server). + var root = this; + + // Save the previous value of the `Backbone` variable, so that it can be + // restored later on, if `noConflict` is used. + var previousBackbone = root.Backbone; + + // Create a local reference to array methods. + var array = []; + var push = array.push; + var slice = array.slice; + var splice = array.splice; + + // The top-level namespace. All public Backbone classes and modules will + // be attached to this. Exported for both CommonJS and the browser. + var Backbone; + if (typeof exports !== 'undefined') { + Backbone = exports; + } else { + Backbone = root.Backbone = {}; + } + + // Current version of the library. Keep in sync with `package.json`. + Backbone.VERSION = '0.9.9'; + + // Require Underscore, if we're on the server, and it's not already present. + var _ = root._; + if (!_ && (typeof require !== 'undefined')) _ = require('underscore'); + + // For Backbone's purposes, jQuery, Zepto, or Ender owns the `$` variable. + Backbone.$ = root.jQuery || root.Zepto || root.ender; + + // Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable + // to its previous owner. Returns a reference to this Backbone object. + Backbone.noConflict = function() { + root.Backbone = previousBackbone; + return this; + }; + + // Turn on `emulateHTTP` to support legacy HTTP servers. Setting this option + // will fake `"PUT"` and `"DELETE"` requests via the `_method` parameter and + // set a `X-Http-Method-Override` header. + Backbone.emulateHTTP = false; + + // Turn on `emulateJSON` to support legacy servers that can't deal with direct + // `application/json` requests ... will encode the body as + // `application/x-www-form-urlencoded` instead and will send the model in a + // form param named `model`. + Backbone.emulateJSON = false; + + // Backbone.Events + // --------------- + + // Regular expression used to split event strings. + var eventSplitter = /\s+/; + + // Implement fancy features of the Events API such as multiple event + // names `"change blur"` and jQuery-style event maps `{change: action}` + // in terms of the existing API. + var eventsApi = function(obj, action, name, rest) { + if (!name) return true; + if (typeof name === 'object') { + for (var key in name) { + obj[action].apply(obj, [key, name[key]].concat(rest)); + } + } else if (eventSplitter.test(name)) { + var names = name.split(eventSplitter); + for (var i = 0, l = names.length; i < l; i++) { + obj[action].apply(obj, [names[i]].concat(rest)); + } + } else { + return true; + } + }; + + // Optimized internal dispatch function for triggering events. Tries to + // keep the usual cases speedy (most Backbone events have 3 arguments). + var triggerEvents = function(obj, events, args) { + var ev, i = -1, l = events.length; + switch (args.length) { + case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); + return; + case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, args[0]); + return; + case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, args[0], args[1]); + return; + case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, args[0], args[1], args[2]); + return; + default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args); + } + }; + + // A module that can be mixed in to *any object* in order to provide it with + // custom events. You may bind with `on` or remove with `off` callback + // functions to an event; `trigger`-ing an event fires all callbacks in + // succession. + // + // var object = {}; + // _.extend(object, Backbone.Events); + // object.on('expand', function(){ alert('expanded'); }); + // object.trigger('expand'); + // + var Events = Backbone.Events = { + + // Bind one or more space separated events, or an events map, + // to a `callback` function. Passing `"all"` will bind the callback to + // all events fired. + on: function(name, callback, context) { + if (!(eventsApi(this, 'on', name, [callback, context]) && callback)) return this; + this._events || (this._events = {}); + var list = this._events[name] || (this._events[name] = []); + list.push({callback: callback, context: context, ctx: context || this}); + return this; + }, + + // Bind events to only be triggered a single time. After the first time + // the callback is invoked, it will be removed. + once: function(name, callback, context) { + if (!(eventsApi(this, 'once', name, [callback, context]) && callback)) return this; + var self = this; + var once = _.once(function() { + self.off(name, once); + callback.apply(this, arguments); + }); + once._callback = callback; + this.on(name, once, context); + return this; + }, + + // Remove one or many callbacks. If `context` is null, removes all + // callbacks with that function. If `callback` is null, removes all + // callbacks for the event. If `events` is null, removes all bound + // callbacks for all events. + off: function(name, callback, context) { + var list, ev, events, names, i, l, j, k; + if (!this._events || !eventsApi(this, 'off', name, [callback, context])) return this; + if (!name && !callback && !context) { + this._events = {}; + return this; + } + + names = name ? [name] : _.keys(this._events); + for (i = 0, l = names.length; i < l; i++) { + name = names[i]; + if (list = this._events[name]) { + events = []; + if (callback || context) { + for (j = 0, k = list.length; j < k; j++) { + ev = list[j]; + if ((callback && callback !== (ev.callback._callback || ev.callback)) || + (context && context !== ev.context)) { + events.push(ev); + } + } + } + this._events[name] = events; + } + } + + return this; + }, + + // Trigger one or many events, firing all bound callbacks. Callbacks are + // passed the same arguments as `trigger` is, apart from the event name + // (unless you're listening on `"all"`, which will cause your callback to + // receive the true name of the event as the first argument). + trigger: function(name) { + if (!this._events) return this; + var args = slice.call(arguments, 1); + if (!eventsApi(this, 'trigger', name, args)) return this; + var events = this._events[name]; + var allEvents = this._events.all; + if (events) triggerEvents(this, events, args); + if (allEvents) triggerEvents(this, allEvents, arguments); + return this; + }, + + // An inversion-of-control version of `on`. Tell *this* object to listen to + // an event in another object ... keeping track of what it's listening to. + listenTo: function(object, events, callback) { + var listeners = this._listeners || (this._listeners = {}); + var id = object._listenerId || (object._listenerId = _.uniqueId('l')); + listeners[id] = object; + object.on(events, callback || this, this); + return this; + }, + + // Tell this object to stop listening to either specific events ... or + // to every object it's currently listening to. + stopListening: function(object, events, callback) { + var listeners = this._listeners; + if (!listeners) return; + if (object) { + object.off(events, callback, this); + if (!events && !callback) delete listeners[object._listenerId]; + } else { + for (var id in listeners) { + listeners[id].off(null, null, this); + } + this._listeners = {}; + } + return this; + } + }; + + // Aliases for backwards compatibility. + Events.bind = Events.on; + Events.unbind = Events.off; + + // Allow the `Backbone` object to serve as a global event bus, for folks who + // want global "pubsub" in a convenient place. + _.extend(Backbone, Events); + + // Backbone.Model + // -------------- + + // Create a new model, with defined attributes. A client id (`cid`) + // is automatically generated and assigned for you. + var Model = Backbone.Model = function(attributes, options) { + var defaults; + var attrs = attributes || {}; + this.cid = _.uniqueId('c'); + this.changed = {}; + this.attributes = {}; + this._changes = []; + if (options && options.collection) this.collection = options.collection; + if (options && options.parse) attrs = this.parse(attrs); + if (defaults = _.result(this, 'defaults')) _.defaults(attrs, defaults); + this.set(attrs, {silent: true}); + this._currentAttributes = _.clone(this.attributes); + this._previousAttributes = _.clone(this.attributes); + this.initialize.apply(this, arguments); + }; + + // Attach all inheritable methods to the Model prototype. + _.extend(Model.prototype, Events, { + + // A hash of attributes whose current and previous value differ. + changed: null, + + // The default name for the JSON `id` attribute is `"id"`. MongoDB and + // CouchDB users may want to set this to `"_id"`. + idAttribute: 'id', + + // Initialize is an empty function by default. Override it with your own + // initialization logic. + initialize: function(){}, + + // Return a copy of the model's `attributes` object. + toJSON: function(options) { + return _.clone(this.attributes); + }, + + // Proxy `Backbone.sync` by default. + sync: function() { + return Backbone.sync.apply(this, arguments); + }, + + // Get the value of an attribute. + get: function(attr) { + return this.attributes[attr]; + }, + + // Get the HTML-escaped value of an attribute. + escape: function(attr) { + return _.escape(this.get(attr)); + }, + + // Returns `true` if the attribute contains a value that is not null + // or undefined. + has: function(attr) { + return this.get(attr) != null; + }, + + // Set a hash of model attributes on the object, firing `"change"` unless + // you choose to silence it. + set: function(key, val, options) { + var attr, attrs; + if (key == null) return this; + + // Handle both `"key", value` and `{key: value}` -style arguments. + if (_.isObject(key)) { + attrs = key; + options = val; + } else { + (attrs = {})[key] = val; + } + + // Extract attributes and options. + var silent = options && options.silent; + var unset = options && options.unset; + + // Run validation. + if (!this._validate(attrs, options)) return false; + + // Check for changes of `id`. + if (this.idAttribute in attrs) this.id = attrs[this.idAttribute]; + + var now = this.attributes; + + // For each `set` attribute... + for (attr in attrs) { + val = attrs[attr]; + + // Update or delete the current value, and track the change. + unset ? delete now[attr] : now[attr] = val; + this._changes.push(attr, val); + } + + // Signal that the model's state has potentially changed, and we need + // to recompute the actual changes. + this._hasComputed = false; + + // Fire the `"change"` events. + if (!silent) this.change(options); + return this; + }, + + // Remove an attribute from the model, firing `"change"` unless you choose + // to silence it. `unset` is a noop if the attribute doesn't exist. + unset: function(attr, options) { + return this.set(attr, void 0, _.extend({}, options, {unset: true})); + }, + + // Clear all attributes on the model, firing `"change"` unless you choose + // to silence it. + clear: function(options) { + var attrs = {}; + for (var key in this.attributes) attrs[key] = void 0; + return this.set(attrs, _.extend({}, options, {unset: true})); + }, + + // Fetch the model from the server. If the server's representation of the + // model differs from its current attributes, they will be overriden, + // triggering a `"change"` event. + fetch: function(options) { + options = options ? _.clone(options) : {}; + if (options.parse === void 0) options.parse = true; + var model = this; + var success = options.success; + options.success = function(resp, status, xhr) { + if (!model.set(model.parse(resp), options)) return false; + if (success) success(model, resp, options); + }; + return this.sync('read', this, options); + }, + + // Set a hash of model attributes, and sync the model to the server. + // If the server returns an attributes hash that differs, the model's + // state will be `set` again. + save: function(key, val, options) { + var attrs, current, done; + + // Handle both `"key", value` and `{key: value}` -style arguments. + if (key == null || _.isObject(key)) { + attrs = key; + options = val; + } else if (key != null) { + (attrs = {})[key] = val; + } + options = options ? _.clone(options) : {}; + + // If we're "wait"-ing to set changed attributes, validate early. + if (options.wait) { + if (attrs && !this._validate(attrs, options)) return false; + current = _.clone(this.attributes); + } + + // Regular saves `set` attributes before persisting to the server. + var silentOptions = _.extend({}, options, {silent: true}); + if (attrs && !this.set(attrs, options.wait ? silentOptions : options)) { + return false; + } + + // Do not persist invalid models. + if (!attrs && !this._validate(null, options)) return false; + + // After a successful server-side save, the client is (optionally) + // updated with the server-side state. + var model = this; + var success = options.success; + options.success = function(resp, status, xhr) { + done = true; + var serverAttrs = model.parse(resp); + if (options.wait) serverAttrs = _.extend(attrs || {}, serverAttrs); + if (!model.set(serverAttrs, options)) return false; + if (success) success(model, resp, options); + }; + + // Finish configuring and sending the Ajax request. + var method = this.isNew() ? 'create' : (options.patch ? 'patch' : 'update'); + if (method == 'patch') options.attrs = attrs; + var xhr = this.sync(method, this, options); + + // When using `wait`, reset attributes to original values unless + // `success` has been called already. + if (!done && options.wait) { + this.clear(silentOptions); + this.set(current, silentOptions); + } + + return xhr; + }, + + // Destroy this model on the server if it was already persisted. + // Optimistically removes the model from its collection, if it has one. + // If `wait: true` is passed, waits for the server to respond before removal. + destroy: function(options) { + options = options ? _.clone(options) : {}; + var model = this; + var success = options.success; + + var destroy = function() { + model.trigger('destroy', model, model.collection, options); + }; + + options.success = function(resp) { + if (options.wait || model.isNew()) destroy(); + if (success) success(model, resp, options); + }; + + if (this.isNew()) { + options.success(); + return false; + } + + var xhr = this.sync('delete', this, options); + if (!options.wait) destroy(); + return xhr; + }, + + // Default URL for the model's representation on the server -- if you're + // using Backbone's restful methods, override this to change the endpoint + // that will be called. + url: function() { + var base = _.result(this, 'urlRoot') || _.result(this.collection, 'url') || urlError(); + if (this.isNew()) return base; + return base + (base.charAt(base.length - 1) === '/' ? '' : '/') + encodeURIComponent(this.id); + }, + + // **parse** converts a response into the hash of attributes to be `set` on + // the model. The default implementation is just to pass the response along. + parse: function(resp) { + return resp; + }, + + // Create a new model with identical attributes to this one. + clone: function() { + return new this.constructor(this.attributes); + }, + + // A model is new if it has never been saved to the server, and lacks an id. + isNew: function() { + return this.id == null; + }, + + // Call this method to manually fire a `"change"` event for this model and + // a `"change:attribute"` event for each changed attribute. + // Calling this will cause all objects observing the model to update. + change: function(options) { + var changing = this._changing; + this._changing = true; + + // Generate the changes to be triggered on the model. + var triggers = this._computeChanges(true); + + this._pending = !!triggers.length; + + for (var i = triggers.length - 2; i >= 0; i -= 2) { + this.trigger('change:' + triggers[i], this, triggers[i + 1], options); + } + + if (changing) return this; + + // Trigger a `change` while there have been changes. + while (this._pending) { + this._pending = false; + this.trigger('change', this, options); + this._previousAttributes = _.clone(this.attributes); + } + + this._changing = false; + return this; + }, + + // Determine if the model has changed since the last `"change"` event. + // If you specify an attribute name, determine if that attribute has changed. + hasChanged: function(attr) { + if (!this._hasComputed) this._computeChanges(); + if (attr == null) return !_.isEmpty(this.changed); + return _.has(this.changed, attr); + }, + + // Return an object containing all the attributes that have changed, or + // false if there are no changed attributes. Useful for determining what + // parts of a view need to be updated and/or what attributes need to be + // persisted to the server. Unset attributes will be set to undefined. + // You can also pass an attributes object to diff against the model, + // determining if there *would be* a change. + changedAttributes: function(diff) { + if (!diff) return this.hasChanged() ? _.clone(this.changed) : false; + var val, changed = false, old = this._previousAttributes; + for (var attr in diff) { + if (_.isEqual(old[attr], (val = diff[attr]))) continue; + (changed || (changed = {}))[attr] = val; + } + return changed; + }, + + // Looking at the built up list of `set` attribute changes, compute how + // many of the attributes have actually changed. If `loud`, return a + // boiled-down list of only the real changes. + _computeChanges: function(loud) { + this.changed = {}; + var already = {}; + var triggers = []; + var current = this._currentAttributes; + var changes = this._changes; + + // Loop through the current queue of potential model changes. + for (var i = changes.length - 2; i >= 0; i -= 2) { + var key = changes[i], val = changes[i + 1]; + if (already[key]) continue; + already[key] = true; + + // Check if the attribute has been modified since the last change, + // and update `this.changed` accordingly. If we're inside of a `change` + // call, also add a trigger to the list. + if (current[key] !== val) { + this.changed[key] = val; + if (!loud) continue; + triggers.push(key, val); + current[key] = val; + } + } + if (loud) this._changes = []; + + // Signals `this.changed` is current to prevent duplicate calls from `this.hasChanged`. + this._hasComputed = true; + return triggers; + }, + + // Get the previous value of an attribute, recorded at the time the last + // `"change"` event was fired. + previous: function(attr) { + if (attr == null || !this._previousAttributes) return null; + return this._previousAttributes[attr]; + }, + + // Get all of the attributes of the model at the time of the previous + // `"change"` event. + previousAttributes: function() { + return _.clone(this._previousAttributes); + }, + + // Run validation against the next complete set of model attributes, + // returning `true` if all is well. If a specific `error` callback has + // been passed, call that instead of firing the general `"error"` event. + _validate: function(attrs, options) { + if (!this.validate) return true; + attrs = _.extend({}, this.attributes, attrs); + var error = this.validate(attrs, options); + if (!error) return true; + if (options && options.error) options.error(this, error, options); + this.trigger('error', this, error, options); + return false; + } + + }); + + // Backbone.Collection + // ------------------- + + // Provides a standard collection class for our sets of models, ordered + // or unordered. If a `comparator` is specified, the Collection will maintain + // its models in sort order, as they're added and removed. + var Collection = Backbone.Collection = function(models, options) { + options || (options = {}); + if (options.model) this.model = options.model; + if (options.comparator !== void 0) this.comparator = options.comparator; + this._reset(); + this.initialize.apply(this, arguments); + if (models) this.reset(models, _.extend({silent: true}, options)); + }; + + // Define the Collection's inheritable methods. + _.extend(Collection.prototype, Events, { + + // The default model for a collection is just a **Backbone.Model**. + // This should be overridden in most cases. + model: Model, + + // Initialize is an empty function by default. Override it with your own + // initialization logic. + initialize: function(){}, + + // The JSON representation of a Collection is an array of the + // models' attributes. + toJSON: function(options) { + return this.map(function(model){ return model.toJSON(options); }); + }, + + // Proxy `Backbone.sync` by default. + sync: function() { + return Backbone.sync.apply(this, arguments); + }, + + // Add a model, or list of models to the set. Pass **silent** to avoid + // firing the `add` event for every new model. + add: function(models, options) { + var i, args, length, model, existing, needsSort; + var at = options && options.at; + var sort = ((options && options.sort) == null ? true : options.sort); + models = _.isArray(models) ? models.slice() : [models]; + + // Turn bare objects into model references, and prevent invalid models + // from being added. + for (i = models.length - 1; i >= 0; i--) { + if(!(model = this._prepareModel(models[i], options))) { + this.trigger("error", this, models[i], options); + models.splice(i, 1); + continue; + } + models[i] = model; + + existing = model.id != null && this._byId[model.id]; + // If a duplicate is found, prevent it from being added and + // optionally merge it into the existing model. + if (existing || this._byCid[model.cid]) { + if (options && options.merge && existing) { + existing.set(model.attributes, options); + needsSort = sort; + } + models.splice(i, 1); + continue; + } + + // Listen to added models' events, and index models for lookup by + // `id` and by `cid`. + model.on('all', this._onModelEvent, this); + this._byCid[model.cid] = model; + if (model.id != null) this._byId[model.id] = model; + } + + // See if sorting is needed, update `length` and splice in new models. + if (models.length) needsSort = sort; + this.length += models.length; + args = [at != null ? at : this.models.length, 0]; + push.apply(args, models); + splice.apply(this.models, args); + + // Sort the collection if appropriate. + if (needsSort && this.comparator && at == null) this.sort({silent: true}); + + if (options && options.silent) return this; + + // Trigger `add` events. + while (model = models.shift()) { + model.trigger('add', model, this, options); + } + + return this; + }, + + // Remove a model, or a list of models from the set. Pass silent to avoid + // firing the `remove` event for every model removed. + remove: function(models, options) { + var i, l, index, model; + options || (options = {}); + models = _.isArray(models) ? models.slice() : [models]; + for (i = 0, l = models.length; i < l; i++) { + model = this.get(models[i]); + if (!model) continue; + delete this._byId[model.id]; + delete this._byCid[model.cid]; + index = this.indexOf(model); + this.models.splice(index, 1); + this.length--; + if (!options.silent) { + options.index = index; + model.trigger('remove', model, this, options); + } + this._removeReference(model); + } + return this; + }, + + // Add a model to the end of the collection. + push: function(model, options) { + model = this._prepareModel(model, options); + this.add(model, _.extend({at: this.length}, options)); + return model; + }, + + // Remove a model from the end of the collection. + pop: function(options) { + var model = this.at(this.length - 1); + this.remove(model, options); + return model; + }, + + // Add a model to the beginning of the collection. + unshift: function(model, options) { + model = this._prepareModel(model, options); + this.add(model, _.extend({at: 0}, options)); + return model; + }, + + // Remove a model from the beginning of the collection. + shift: function(options) { + var model = this.at(0); + this.remove(model, options); + return model; + }, + + // Slice out a sub-array of models from the collection. + slice: function(begin, end) { + return this.models.slice(begin, end); + }, + + // Get a model from the set by id. + get: function(obj) { + if (obj == null) return void 0; + return this._byId[obj.id != null ? obj.id : obj] || this._byCid[obj.cid || obj]; + }, + + // Get the model at the given index. + at: function(index) { + return this.models[index]; + }, + + // Return models with matching attributes. Useful for simple cases of `filter`. + where: function(attrs) { + if (_.isEmpty(attrs)) return []; + return this.filter(function(model) { + for (var key in attrs) { + if (attrs[key] !== model.get(key)) return false; + } + return true; + }); + }, + + // Force the collection to re-sort itself. You don't need to call this under + // normal circumstances, as the set will maintain sort order as each item + // is added. + sort: function(options) { + if (!this.comparator) { + throw new Error('Cannot sort a set without a comparator'); + } + + if (_.isString(this.comparator) || this.comparator.length === 1) { + this.models = this.sortBy(this.comparator, this); + } else { + this.models.sort(_.bind(this.comparator, this)); + } + + if (!options || !options.silent) this.trigger('sort', this, options); + return this; + }, + + // Pluck an attribute from each model in the collection. + pluck: function(attr) { + return _.invoke(this.models, 'get', attr); + }, + + // Smartly update a collection with a change set of models, adding, + // removing, and merging as necessary. + update: function(models, options) { + var model, i, l, existing; + var add = [], remove = [], modelMap = {}; + var idAttr = this.model.prototype.idAttribute; + options = _.extend({add: true, merge: true, remove: true}, options); + if (options.parse) models = this.parse(models); + + // Allow a single model (or no argument) to be passed. + if (!_.isArray(models)) models = models ? [models] : []; + + // Proxy to `add` for this case, no need to iterate... + if (options.add && !options.remove) return this.add(models, options); + + // Determine which models to add and merge, and which to remove. + for (i = 0, l = models.length; i < l; i++) { + model = models[i]; + existing = this.get(model.id || model.cid || model[idAttr]); + if (options.remove && existing) modelMap[existing.cid] = true; + if ((options.add && !existing) || (options.merge && existing)) { + add.push(model); + } + } + if (options.remove) { + for (i = 0, l = this.models.length; i < l; i++) { + model = this.models[i]; + if (!modelMap[model.cid]) remove.push(model); + } + } + + // Remove models (if applicable) before we add and merge the rest. + if (remove.length) this.remove(remove, options); + if (add.length) this.add(add, options); + return this; + }, + + // When you have more items than you want to add or remove individually, + // you can reset the entire set with a new list of models, without firing + // any `add` or `remove` events. Fires `reset` when finished. + reset: function(models, options) { + options || (options = {}); + if (options.parse) models = this.parse(models); + for (var i = 0, l = this.models.length; i < l; i++) { + this._removeReference(this.models[i]); + } + options.previousModels = this.models; + this._reset(); + if (models) this.add(models, _.extend({silent: true}, options)); + if (!options.silent) this.trigger('reset', this, options); + return this; + }, + + // Fetch the default set of models for this collection, resetting the + // collection when they arrive. If `add: true` is passed, appends the + // models to the collection instead of resetting. + fetch: function(options) { + options = options ? _.clone(options) : {}; + if (options.parse === void 0) options.parse = true; + var collection = this; + var success = options.success; + options.success = function(resp, status, xhr) { + var method = options.update ? 'update' : 'reset'; + collection[method](resp, options); + if (success) success(collection, resp, options); + }; + return this.sync('read', this, options); + }, + + // Create a new instance of a model in this collection. Add the model to the + // collection immediately, unless `wait: true` is passed, in which case we + // wait for the server to agree. + create: function(model, options) { + var collection = this; + options = options ? _.clone(options) : {}; + model = this._prepareModel(model, options); + if (!model) return false; + if (!options.wait) collection.add(model, options); + var success = options.success; + options.success = function(model, resp, options) { + if (options.wait) collection.add(model, options); + if (success) success(model, resp, options); + }; + model.save(null, options); + return model; + }, + + // **parse** converts a response into a list of models to be added to the + // collection. The default implementation is just to pass it through. + parse: function(resp) { + return resp; + }, + + // Create a new collection with an identical list of models as this one. + clone: function() { + return new this.constructor(this.models); + }, + + // Proxy to _'s chain. Can't be proxied the same way the rest of the + // underscore methods are proxied because it relies on the underscore + // constructor. + chain: function() { + return _(this.models).chain(); + }, + + // Reset all internal state. Called when the collection is reset. + _reset: function() { + this.length = 0; + this.models = []; + this._byId = {}; + this._byCid = {}; + }, + + // Prepare a model or hash of attributes to be added to this collection. + _prepareModel: function(attrs, options) { + if (attrs instanceof Model) { + if (!attrs.collection) attrs.collection = this; + return attrs; + } + options || (options = {}); + options.collection = this; + var model = new this.model(attrs, options); + if (!model._validate(attrs, options)) return false; + return model; + }, + + // Internal method to remove a model's ties to a collection. + _removeReference: function(model) { + if (this === model.collection) delete model.collection; + model.off('all', this._onModelEvent, this); + }, + + // Internal method called every time a model in the set fires an event. + // Sets need to update their indexes when models change ids. All other + // events simply proxy through. "add" and "remove" events that originate + // in other collections are ignored. + _onModelEvent: function(event, model, collection, options) { + if ((event === 'add' || event === 'remove') && collection !== this) return; + if (event === 'destroy') this.remove(model, options); + if (model && event === 'change:' + model.idAttribute) { + delete this._byId[model.previous(model.idAttribute)]; + if (model.id != null) this._byId[model.id] = model; + } + this.trigger.apply(this, arguments); + } + + }); + + // Underscore methods that we want to implement on the Collection. + var methods = ['forEach', 'each', 'map', 'collect', 'reduce', 'foldl', + 'inject', 'reduceRight', 'foldr', 'find', 'detect', 'filter', 'select', + 'reject', 'every', 'all', 'some', 'any', 'include', 'contains', 'invoke', + 'max', 'min', 'sortedIndex', 'toArray', 'size', 'first', 'head', 'take', + 'initial', 'rest', 'tail', 'last', 'without', 'indexOf', 'shuffle', + 'lastIndexOf', 'isEmpty']; + + // Mix in each Underscore method as a proxy to `Collection#models`. + _.each(methods, function(method) { + Collection.prototype[method] = function() { + var args = slice.call(arguments); + args.unshift(this.models); + return _[method].apply(_, args); + }; + }); + + // Underscore methods that take a property name as an argument. + var attributeMethods = ['groupBy', 'countBy', 'sortBy']; + + // Use attributes instead of properties. + _.each(attributeMethods, function(method) { + Collection.prototype[method] = function(value, context) { + var iterator = _.isFunction(value) ? value : function(model) { + return model.get(value); + }; + return _[method](this.models, iterator, context); + }; + }); + + // Backbone.Router + // --------------- + + // Routers map faux-URLs to actions, and fire events when routes are + // matched. Creating a new one sets its `routes` hash, if not set statically. + var Router = Backbone.Router = function(options) { + options || (options = {}); + if (options.routes) this.routes = options.routes; + this._bindRoutes(); + this.initialize.apply(this, arguments); + }; + + // Cached regular expressions for matching named param parts and splatted + // parts of route strings. + var optionalParam = /\((.*?)\)/g; + var namedParam = /:\w+/g; + var splatParam = /\*\w+/g; + var escapeRegExp = /[\-{}\[\]+?.,\\\^$|#\s]/g; + + // Set up all inheritable **Backbone.Router** properties and methods. + _.extend(Router.prototype, Events, { + + // Initialize is an empty function by default. Override it with your own + // initialization logic. + initialize: function(){}, + + // Manually bind a single named route to a callback. For example: + // + // this.route('search/:query/p:num', 'search', function(query, num) { + // ... + // }); + // + route: function(route, name, callback) { + if (!_.isRegExp(route)) route = this._routeToRegExp(route); + if (!callback) callback = this[name]; + Backbone.history.route(route, _.bind(function(fragment) { + var args = this._extractParameters(route, fragment); + callback && callback.apply(this, args); + this.trigger.apply(this, ['route:' + name].concat(args)); + Backbone.history.trigger('route', this, name, args); + }, this)); + return this; + }, + + // Simple proxy to `Backbone.history` to save a fragment into the history. + navigate: function(fragment, options) { + Backbone.history.navigate(fragment, options); + return this; + }, + + // Bind all defined routes to `Backbone.history`. We have to reverse the + // order of the routes here to support behavior where the most general + // routes can be defined at the bottom of the route map. + _bindRoutes: function() { + if (!this.routes) return; + var route, routes = _.keys(this.routes); + while ((route = routes.pop()) != null) { + this.route(route, this.routes[route]); + } + }, + + // Convert a route string into a regular expression, suitable for matching + // against the current location hash. + _routeToRegExp: function(route) { + route = route.replace(escapeRegExp, '\\$&') + .replace(optionalParam, '(?:$1)?') + .replace(namedParam, '([^\/]+)') + .replace(splatParam, '(.*?)'); + return new RegExp('^' + route + '$'); + }, + + // Given a route, and a URL fragment that it matches, return the array of + // extracted parameters. + _extractParameters: function(route, fragment) { + return route.exec(fragment).slice(1); + } + + }); + + // Backbone.History + // ---------------- + + // Handles cross-browser history management, based on URL fragments. If the + // browser does not support `onhashchange`, falls back to polling. + var History = Backbone.History = function() { + this.handlers = []; + _.bindAll(this, 'checkUrl'); + + // Ensure that `History` can be used outside of the browser. + if (typeof window !== 'undefined') { + this.location = window.location; + this.history = window.history; + } + }; + + // Cached regex for stripping a leading hash/slash and trailing space. + var routeStripper = /^[#\/]|\s+$/g; + + // Cached regex for stripping leading and trailing slashes. + var rootStripper = /^\/+|\/+$/g; + + // Cached regex for detecting MSIE. + var isExplorer = /msie [\w.]+/; + + // Cached regex for removing a trailing slash. + var trailingSlash = /\/$/; + + // Has the history handling already been started? + History.started = false; + + // Set up all inheritable **Backbone.History** properties and methods. + _.extend(History.prototype, Events, { + + // The default interval to poll for hash changes, if necessary, is + // twenty times a second. + interval: 50, + + // Gets the true hash value. Cannot use location.hash directly due to bug + // in Firefox where location.hash will always be decoded. + getHash: function(window) { + var match = (window || this).location.href.match(/#(.*)$/); + return match ? match[1] : ''; + }, + + // Get the cross-browser normalized URL fragment, either from the URL, + // the hash, or the override. + getFragment: function(fragment, forcePushState) { + if (fragment == null) { + if (this._hasPushState || !this._wantsHashChange || forcePushState) { + fragment = this.location.pathname; + var root = this.root.replace(trailingSlash, ''); + if (!fragment.indexOf(root)) fragment = fragment.substr(root.length); + } else { + fragment = this.getHash(); + } + } + return fragment.replace(routeStripper, ''); + }, + + // Start the hash change handling, returning `true` if the current URL matches + // an existing route, and `false` otherwise. + start: function(options) { + if (History.started) throw new Error("Backbone.history has already been started"); + History.started = true; + + // Figure out the initial configuration. Do we need an iframe? + // Is pushState desired ... is it available? + this.options = _.extend({}, {root: '/'}, this.options, options); + this.root = this.options.root; + this._wantsHashChange = this.options.hashChange !== false; + this._wantsPushState = !!this.options.pushState; + this._hasPushState = !!(this.options.pushState && this.history && this.history.pushState); + var fragment = this.getFragment(); + var docMode = document.documentMode; + var oldIE = (isExplorer.exec(navigator.userAgent.toLowerCase()) && (!docMode || docMode <= 7)); + + // Normalize root to always include a leading and trailing slash. + this.root = ('/' + this.root + '/').replace(rootStripper, '/'); + + if (oldIE && this._wantsHashChange) { + this.iframe = Backbone.$('