{"payload":{"header_redesign_enabled":false,"results":[{"id":"341565113","archived":false,"color":"#aace60","followers":18,"has_funding_file":false,"hl_name":"huailiang/ibl_proj","hl_trunc_description":"在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图","language":"HLSL","mirror":false,"owned_by_organization":false,"public":true,"repo":{"repository":{"id":341565113,"name":"ibl_proj","owner_id":12636841,"owner_login":"huailiang","updated_at":"2021-06-20T11:52:36.204Z","has_issues":true}},"sponsorable":false,"topics":["unity","rendering","brdf","learnopengl","ibl","pbr-shading"],"type":"Public","help_wanted_issues_count":0,"good_first_issue_issues_count":0,"starred_by_current_user":false}],"type":"repositories","page":1,"page_count":1,"elapsed_millis":72,"errors":[],"result_count":1,"facets":[],"protected_org_logins":[],"topics":null,"query_id":"","logged_in":false,"sign_up_path":"/signup?source=code_search_results","sign_in_path":"/login?return_to=https%3A%2F%2Fgithub.com%2Fsearch%3Fq%3Drepo%253Ahuailiang%252Fibl_proj%2B%2Blanguage%253AHLSL","metadata":null,"csrf_tokens":{"/huailiang/ibl_proj/star":{"post":"V41HNQGzX7yHv8up6t-4-1MCdzpMAWymUTrAWr3qWQkwwweJE3NnvTh13OZoS-YqY1zxU4ZAjihuCYY8odW_ig"},"/huailiang/ibl_proj/unstar":{"post":"X6wWdDwZ1VqH6-N6r9NxhavqmF7YH__dbZjs0YMMW6zOl0Qnl0NVQB3NgVrTVzQeOfJ_Jk8gfVM2y3w2Z99pPA"},"/sponsors/batch_deferred_sponsor_buttons":{"post":"Fzd9NxdjcI5ddbJE4fbUdbFh4-VxYVtETxZeUnjjyUc6wvG3T7ShxJ3D6hCcbS8lJBopE-XNCXL14TSGQnLl-w"}}},"title":"Repository search results"}