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"Calling Animator.GotoState on Synchronize layer" after calling Dirty() #67

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Zerebokep opened this issue Jul 5, 2016 · 0 comments

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@Zerebokep
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The following warning is thrown when calling Dirty(), but only if there is a synchronize layer in the used animator.

Calling Animator.GotoState on Synchronize layer
UnityEngine.Animator:Play(Int32, Int32, Single)
UMA.AnimatorState:RestoreAnimatorState(Animator) (at Assets/Standard Assets/UMA/Core/Scripts/UMAGeneratorBase.cs:94)
UMA.UMAGeneratorBase:UpdateAvatar(UMAData) (at Assets/Standard Assets/UMA/Core/Scripts/UMAGeneratorBase.cs:136)
UMA.UMAGeneratorBuiltin:UpdateUMABody(UMAData) (at Assets/Standard Assets/UMA/Core/Scripts/UMAGeneratorBuiltin.cs:310)
UMA.UMAGeneratorBuiltin:HandleDirtyUpdate(UMAData) (at Assets/Standard Assets/UMA/Core/Scripts/UMAGeneratorBuiltin.cs:230)
UMA.UMAGeneratorBuiltin:OnDirtyUpdate() (at Assets/Standard Assets/UMA/Core/Scripts/UMAGeneratorBuiltin.cs:246)
UMA.UMAGeneratorBuiltin:Work() (at Assets/Standard Assets/UMA/Core/Scripts/UMAGeneratorBuiltin.cs:124)
UMA.UMAGeneratorBuiltin:Update() (at Assets/Standard Assets/UMA/Core/Scripts/UMAGeneratorBuiltin.cs:89)

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