Lunar Lander game tribute written in Python with Pyxel retro game engine.
- Procedural map generation
- Pixel perfect collision detection
- Fuel propulsion system
- HUD with the Lunar Module feedback
- Landing impact detection
- Use the
arrowkeys to control the Lunar Module.
skey starts the game.
- You can change maps with the
mkey on the menu.
rkey restarts the game.
- You can exit the game with the
If you want to play the game without installing the development tools you can check it on itch.io.
Adding it to application laucher (Linux Only)
To be able to open the game without having to open a terminal and type
./pyxel-lander you can add it as an application using the
Create a file called
pyxel-lander.desktop inside your user applications path:
$ touch ~/.local/share/applications/pyxel-lander.desktop
Obs.: This path was tested on Debian based distros, it can be different on other linux flavours.
Add this content to the file changing just the paths to match the location were you downloaded the game:
[Desktop Entry] Name=Pyxel Lander Exec=/GAME_FOLDER_PATH/pyxel-lander Terminal=false Type=Application Icon=/GAME_FOLDER_PATH/icon.png
Now you have the game available on your application launcher (Gnome, KDE, Xfce, etc...)
This game runs with Python 3.7 or above.
You can use pipx to install the game and have it available as an standalone program:
$ pipx install pyxel-lander
Then you can run the game running:
Warning: The Pyxel requirement uses external libraries, make sure you have them all installed by looking into its docs.
Running from source code
To run it from the source code you need first to clone from the repository:
$ git clone https://github.com/humrochagf/pyxel-lander.git
After cloned, go to the folder, set up the
venv and install its requirements:
$ cd pyxel-lander/ $ python3 -m venv venv $ source venv/bin/activate $ pip install -r requirements.txt
With everything installed run the game with:
$ python pyxel-lander.py