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Commits on Feb 11, 2011
  1. Added readme

    Hunter Loftis committed
  2. Tested performance. Definitely not as good as the previous max-game. …

    Hunter Loftis committed
    …Maybe because KO uses event listening instead of direct callbacks? It seems to queue up...
Commits on Feb 9, 2011
  1. TODO next: Observable arrays (one ball per user) and client-specific …

    Hunter Loftis committed
    …models (one controls model instance per user)
  2. Ball is now controllable via a shared model

    Hunter Loftis committed
  3. Holy shit bouncing ball server side works beautifully...

    Hunter Loftis committed
  4. Holy shit bouncing ball server side works beautifully...

    Hunter Loftis committed
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