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README.md

Build Status

hunt-net

A net library for DLang, hunt library based. hunt-net have codec to encoding and decoding tcp streaming frames.

Using codec to build a TcpServer

import hunt.net;
import hunt.net.codec.textline;

import hunt.logging;

void main()
{
    NetServerOptions options = new NetServerOptions();
    NetServer server = NetUtil.createNetServer!(ThreadMode.Single)(options);

    server.setCodec(new TextLineCodec);
    server.setHandler(new class NetConnectionHandler
    {
        override void messageReceived(Connection connection, Object message)
        {
            import std.format;

            string str = format("data received: %s", message.toString());
            connection.write(str);
        }
    }).listen("0.0.0.0", 9999);
}

Using codec to build a TcpClient

import hunt.net;
import hunt.net.codec.textline;

import hunt.logging;

void main()
{
    NetClient client = NetUtil.createNetClient();

    client.setCodec(new TextLineCodec);
    client.setHandler(new class NetConnectionHandler
    {
        override void messageReceived(Connection connection, Object message)
        {
            import std.format;
            import hunt.String;

            string str = format("data received: %s", message.toString());
            
            connection.write(new String(str));
        }
    }).connect("localhost", 9999);
}

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High-performance network library for D programming language, event-driven asynchonous implemention(IOCP / kqueue / epoll).

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