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Menu Bar

File

New Window

Each window is a separate Dust3D Document. You can create a new window from here.

New

Delete all content in the current window and get ready for your new Dust3D Document in the same window.

Open...

Open a Dust3D Document, especially a file with extension(.ds3)

Save

Save current Dust3D Document.

Save As...

Same as Save except ask you provider a new save path.

Save All

Save all opened window.

Export...

If you want mesh only result, export as Wavefront (.obj) format. Choose GL Transmission Format (.gltf) to export all results in one gltf file, the results including autogenerated Meshes, Skeleton, and Texture. Because .gltf is a very new format, not every 3D software officially supports it, you can use Don McCurdy's online website, glTF Viewer https://gltf-viewer.donmccurdy.com/ to check your exported result, make sure you drag the folder which including the .gltf file and .png texture file into the website.

Change Reference Sheet...

Change the canvas background image, usually should be a turnaround reference sheet which has front and side view showed.

Edit

Add...

Switch to edit mode, get ready to add node.

Undo

Recover the last Document Snapshot from Undo Stack.

Redo

Reverse of Undo.

Delete

Delete selected nodes from canvas.

Break

Break selected edges, insert a new node in the middle of the edge.

Connect

Connect selected two nodes.

Cut

Copy then Delete selected nodes.

Copy

Copy selected nodes.

Paste

Paste nodes from Clipboard.

H Flip

Flip selected nodes horizontally.

V Flip

Flip selected nodes vertically.

Rotate 90D CW

Rotate selected nodes clockwise by 90 degrees. If you can hardly edit some nodes in normal front/side view, rotate it then edit it, and rotate it back after you finish editing.

Rotate 90D CCW

Rotate selected nodes counterclockwise by 90 degrees.

Switch XZ

Switch selected nodes' X and Z position. if you accidentally put some parts in front view which you planned put into side view, you can select these nodes and switch the XZ components.

Align To

Align selected nodes with center anchor globally or selected nodes' center locally. Normally, the center anchor(a Triangle) is not show up, you can turn on the Part Mirror to make it visible, then turn Part Mirror off, the center anchor would not gone once showed.

Mark As

Mark selected nodes as specified body location explicitly, such as Leg (Start), Leg (Joint), Leg (End), and Spine. This will help the rigging step generating more reasonable result.

Select All

Select all nodes. Each node have two profile items, only main profile get selected.

Select Part

Select all nodes which sit in the same part with the hovered or checked node.

Unselect All

Unselect all nodes.

View

Show Model

Usually, you will no need to use this, because the Rendered Model always show. But if you can not find the Rendered Model and you are sure the generation is done, then maybe it goes to some weird position, you can use this menu item to reset it's position.

Show Parts List

The Parts List Panel is a tool window, if you closed it by accident, you can show it back here.

Toggle Wireframe

Rendered Model can be showed in two types, one with wireframe, one without.

Show Debug Dialog

This is for debug purpose only. It prints some useful information when debug.

Help

About

You can check the version info of Dust3D from here.

Fork me on GitHub

Dust3D is a totally free and open-sourced project, this bring you to the project website.

Report Issues

If you encounter any problem, or have any suggestion, thoughts, on Dust3D please drop it here, thanks.