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Well, at least it's running. But it's fcking slow :/
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@@ -15,3 +15,4 @@ log = "0.4" | |
wgpu = "0.10" | ||
pollster = "0.2" | ||
wgpu_glyph = "0.14" | ||
portable-pty = "0.4.0" |
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@@ -0,0 +1,117 @@ | ||
use wgpu::{Backends, Color, CommandEncoderDescriptor, Device, DeviceDescriptor, Features, Instance, Limits, LoadOp, Operations, PowerPreference, Queue, RenderPassColorAttachment, RenderPassDescriptor, RequestAdapterOptions, Surface, SurfaceConfiguration, SurfaceError, TextureFormat, TextureUsages, TextureViewDescriptor, util::StagingBelt}; | ||
use wgpu_glyph::{GlyphBrush, GlyphBrushBuilder, Section, Text, ab_glyph}; | ||
use winit::{dpi::PhysicalSize, window::Window}; | ||
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const TITLEBAR_MARGIN: f32 = 30.0; | ||
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pub struct AppFrontend { | ||
pub surface: Surface, | ||
pub device: Device, | ||
pub queue: Queue, | ||
pub config: SurfaceConfiguration, | ||
pub size: PhysicalSize<u32>, | ||
pub glyph_brush: GlyphBrush<()>, | ||
pub staging_belt: StagingBelt, | ||
pub data: String, | ||
pub scale_factor: f32, | ||
} | ||
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impl AppFrontend { | ||
pub async fn new(window: &Window) -> Self { | ||
let size = window.inner_size(); | ||
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let instance = Instance::new(Backends::all()); | ||
let surface = unsafe { instance.create_surface(window) }; | ||
let adapter = instance.request_adapter( | ||
&RequestAdapterOptions { | ||
power_preference: PowerPreference::default(), | ||
compatible_surface: Some(&surface) | ||
} | ||
).await.unwrap(); | ||
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let (device, queue) = adapter.request_device( | ||
&DeviceDescriptor { label: None, features: Features::empty(), limits: Limits::default() }, | ||
None | ||
).await.unwrap(); | ||
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let config = SurfaceConfiguration { | ||
usage: TextureUsages::RENDER_ATTACHMENT, | ||
format: surface.get_preferred_format(&adapter).unwrap(), | ||
width: size.width, | ||
height: size.height, | ||
present_mode: wgpu::PresentMode::Fifo | ||
}; | ||
surface.configure(&device, &config); | ||
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let render_format = TextureFormat::Bgra8UnormSrgb; | ||
let font = ab_glyph::FontArc::try_from_slice(include_bytes!("iosevka.ttf")).unwrap(); | ||
let glyph_brush = GlyphBrushBuilder::using_font(font).build(&device, render_format); | ||
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let staging_belt = StagingBelt::new(1024); | ||
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Self { | ||
surface, device, queue, config, size, glyph_brush, staging_belt, | ||
data: "Press any key".to_string(), | ||
scale_factor: window.scale_factor() as f32, | ||
} | ||
} | ||
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pub fn resize(&mut self, new_size: PhysicalSize<u32>, scale_factor: f32) { | ||
if new_size.width > 0 && new_size.height > 0 { | ||
self.size = new_size; | ||
self.config.width = new_size.width; | ||
self.config.height = new_size.height; | ||
self.surface.configure(&self.device, &self.config); | ||
if scale_factor > 0.0 { | ||
self.scale_factor = scale_factor; | ||
} | ||
} | ||
} | ||
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pub fn append_data(&mut self, content: &str) { | ||
self.data = format!("{}{}", self.data, content); | ||
} | ||
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pub fn render(&mut self) -> Result<(), SurfaceError> { | ||
let output = self.surface.get_current_frame()?.output; | ||
let view = output.texture.create_view(&TextureViewDescriptor::default()); | ||
let mut encoder = self.device.create_command_encoder(&CommandEncoderDescriptor { label: Some("Render encoder") }); | ||
{ | ||
let _render_pass = encoder.begin_render_pass(&RenderPassDescriptor { | ||
label: Some("Render pass"), | ||
color_attachments: &[RenderPassColorAttachment { | ||
view: &view, | ||
resolve_target: None, | ||
ops: Operations { | ||
load: LoadOp::Clear(Color { | ||
r: 0.01, | ||
g: 0.01, | ||
b: 0.01, | ||
a: 1.0 | ||
}), | ||
store: true | ||
} | ||
}], | ||
depth_stencil_attachment: None | ||
}); | ||
} | ||
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self.glyph_brush.queue(Section { | ||
screen_position: (30.0, 30.0 + TITLEBAR_MARGIN), | ||
bounds: (self.size.width as f32, self.size.height as f32), | ||
text: vec![Text::new(&self.data) | ||
.with_color([1.0, 1.0, 1.0, 1.0]) | ||
.with_scale(20.0 * self.scale_factor)], | ||
..Section::default() | ||
}); | ||
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self.glyph_brush.draw_queued(&self.device, &mut self.staging_belt, &mut encoder, &view, self.size.width, self.size.height).ok(); | ||
self.staging_belt.finish(); | ||
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self.queue.submit(std::iter::once(encoder.finish())); | ||
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Ok(()) | ||
} | ||
} | ||
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