SVG output for Blender Freestyle
Python style modules for writing SVG output in Blender. Features filled contour paths.
Model by yellowpanda
Open the scripts as text blocks in your .blend file and make sure Freestyle python scripting mode is enabled. Now you can add the scripts as style modules. You can render still images or animations, the svg file will be written on the same directory of the source blender file.
When opened in Inkscape each rendered frame will be in a separate layer, with sublayers for the different types or rendered elements (e.g. fills, invisible lines, visible edges) according to the modules you used to render.
IMPORTANT: this code uses the new freestyle API introduced in Blender 2.70, it won't work on earlier blender versions
Animation in SVG
You can automatically output a SVG file that contains frame-by-frame animation using SVG native
ready to be used on the web, and it will work on most modern browsers. Ain't that cool?
To do this, just add to your freestyle rendering modules the
animate.py script, the same way you would do with any other module.
The 'animate' module can go in any position on your module queue, but I suggest to put it in first or last position for a cleaner SVG
'Miku' model by Kio
The MIT License (MIT)
Copyright (c) 2014, Francesco Fantoni - Jarno Leppänen
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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