Aleste 502EX is russian clone of Amstrad CPC128 created at begin of 1990s
Switch branches/tags
Nothing to show
Clone or download
Latest commit dd4b05a Nov 21, 2017
Failed to load latest commit information.
Documentation Update TurboModeComments.txt Nov 21, 2017
MagicSound sss Nov 9, 2017
PCB Added, sorted Oct 10, 2017
Photon Added, sorted Oct 10, 2017
Photos sss Nov 9, 2017
SCH sss Nov 9, 2017
Screenshot Removed small fotos Oct 10, 2017
Soft sss Nov 9, 2017
Tools files Oct 29, 2017
.gitignore photos Oct 29, 2017 files Oct 29, 2017


Aleste 502EX is russian clone of Amstrad CPC128 created at begin of 1990s. See more on cpcwiki


The Aleste computer was a clone of the Amstrad CPC, using the MSX-DOS operating system.The Russian version of the computer’s name is Alesta.

Some of Aleste’s special features were borrowed from MSX2, Atari ST and Amiga.

Alesta was popular among MSX fans since it had a similar memory organization and disk capacity. The operating system MSX-DOS.

Alesta’s MSX compatibility was incomplete, but Alesta computer was available, whereas the MSX could not be had. Some enthusiasts built their own Aleste; computers at home from kits, while others bought complete units in stores.

The special pride of Aleste was the MagicSound audio, with which it was possible to reproduce STM and S3M (similar Scream Tracker, for those unfamiliar with that name) sounds. Audio quality was at Amiga level, 4 channels of eight bit samples. The Aleste computer sounded strong, and indeed in those Covox times it was the top of perfection.

However, games for Amstrad CPC were not popular and this perhaps was the main disadvantage of the Aleste computer.

The games BIOS was created for Aleste with an emulator for the MSX2’s VDP. With the games BIOS, all it took was replacing the first several kilobytes a of an MSX2 game and the game would run on Aleste. Despite the MSX video processor being optimized for games, the 8 MHz Aleste was still fast enough to simulate the VDP, allowing many games to be played. The FireBird game, a typical «vertical scroller», worked very well.

One of the programmers who participated in the project created for Aleste a light-processor expansion board using the DMX512 protocol to control professional lighting systems. This board was used to script and control light sources in theaters.


System block

CPU: Z80
Clock: 3.5/4/7/8 MHz
Memory manager: MSX MAPPER
Memory: 512 KB (up to 2 MB)
Audio: AY8910
  CRT 6845
  Screen 0: 160×200:16 colors
  Screen 1: 320×200:4 colors
  Screen 2: 640×200:2 colors
  Screen 4: 320×200:16 colors
  Screen 5: 640×200:4 colors
  Screen 8: 256×212:16 colors
  Screen 9: 512×212:4 colors
  Interleaved mode with all screens
  Instant palette: 64 colors (RGB222)
  Hardware scroll
Floppy disk 3.5″
RS232 Mouseport
Real Time Clock (RTC)
Expansion slot:
  19 address lines
  DMA to whole memory

External devices

Board MagicSound
  4 DMA cannels
  6 bits per channel’s volume
  8 bits per channel
  16 bits output DAC
Light-Processor with D54
  Number of channels: 127, 255, 383, 511
  Number of light pictures: 256
  Transition time: 0.1-999.9 s
  Precision: 1%
  Number of output lines: 8
  Number of effects: 64
  Number of chaser steps: 64
  Transition time of one chaser: 0.01-99.99 s
  Number of controllers group: 2-16


Mode CPC
  Amstrad’s Basic
  Amstrad’s CP/M
  Amstrad’s Games
  All Amstrad’s applications
Mode MSX
  ASM, C (all MSX dev tools)
  Debugger with GUI
  Game BIOS with VDP emulator
  Text editor PowerWriter
  TRC Text files converter. Convert between MSX, Aleste, and DOS
  Disk Fixer (ported)
  Disk Edit (ported)
  Image viewer
  NC clone
  Player of S3M, STM files
  Editor of S3M, STM files
  Games ported from MSX2:
    Vampire Killer
    King Valley 1
    King Valery 2
    Fire Bird
    Meta lGear
  Foton light-processor

VDP Emulator

That times we dream about to make computer such MSX2. We pass long time of reverse engineering and knew about MSX hardware all details. The most complicated part was VDP.

Finally we were figure-out that most of time MSX CPU runs empty loop of the game. That means the CPU is almost free! It was reasonable because all graphics task solved by VDP. At this point we decide to implement a software VDP simulator. Then we found that most of MSX2 games use similar small BIOS. And it is too easy replace it by our version.

In two days was implemented VDP simulator and alternative games BIOS. The first game for the test was King Valley 2. With some of minor changes we had completely worked version of the game. The game speed was slightly slower that original MSX computer. Interesting that Aleste’s image look more beauty that real MSX, for example sprites did not have flickering.

The doc folder has diff files for VDP emulator patch example. for instance we checking the Vampire Killer game is a 128 KB ROM. Aleste’s version has 3 files:


Comparison shows the difference between original and patched VKILLER. Most of changes in the first 16 KB (Game BIOS).

  • Diff file of original and patched VKILLER: diff.txt
  • Asm listing of original VKILLER: vkiller.asm.txt
  • Asm listing of patched VKILLER: vkiller-patched.asm.txt
  • Diff file of original and patched asm sources: diffasm.txt
  • Asm listing of the game loader and VDP emulator: vkiller-com.asm.txt

Aleste 520EX emulators for PC

Based on Caprice32 implementation Caprice32 Aleste

Aleste 520EX Recreate project

Alternative PCB layout with Kicad