Skip to content

HTTPS clone URL

Subversion checkout URL

You can clone with
or
.
Download ZIP
Branch: master
Commits on Jul 2, 2013
  1. Merge pull request #119 from robboerman/a4f5a4459b68e6850a4ba8f845112…

    authored
    …8608c93c73e
    
    Added convenience method to remove all children from an ActorContainer
  2. Merge pull request #113 from joac/master

    authored
    Fix issue #112 - Broken links on readme
  3. Merge pull request #151 from incompl/master

    authored
    Documentation for x,y
Commits on Jul 1, 2013
  1. Merge pull request #146 from xdissent/preloader-typo

    authored
    Typo in CAAT.Module.Preloader.Preloader
  2. Merge pull request #138 from strickos/master

    authored
    Fixed a bug in accumulating parent offsets when normalising the coordinate space
  3. Merge pull request #137 from Txemanu/patch-1

    authored
    Update Director.js
  4. Merge pull request #147 from gregorym/labeloffset

    authored
    Add  shadow offset to Label Actor
  5. Merge branch 'master' of github.com:hyperandroid/CAAT

    ibon tolosana authored
  6. Added demos to readme.md

    ibon tolosana authored
  7. Added demos to menu.html

    ibon tolosana authored
  8. * 07/01/2013 0.7 Build 6 *

    ibon tolosana authored
    ---------------------------
    
    * Added functionality to AudioManager. The method director.setAudioFormatExtensions which proxies to audioManager.setAudioFormatExtensions
      sets a default audio object extension set. By default is [ 'ogg', 'mp3', 'wav', 'x-wav', 'mp4' ]. This means CAAT by default
      will try to find ogg files, then mp3, etc. It is not important whether the audio files add to director.addAudio have extension
      or not. CAAT will add the first suitable extension to be played from the supplied or default audioFormatExtension array.
    * Added __CLASS attribute to Class function. Now all objects are identified.
    * Fixed Director dynamic scale behavior.
    * Enhanced Skeletal animation support (Spine).
    * Fixed. Font error which prevented fonts to draw on screen.
    * Added. Method SpriteImage.addElementsAsImages which turns all subelements, either a grid defined by rows and columns or a JSON map
      into available images for director.getImage calls.
    * Fixed. Label object made <image> tags to be incorrectly set in the document.
    * Fixed. Label now accepts images set by calling Label.setImage or images with names matching director.getImage calls.
    * Added demo35: Label usage.
    * Added demo36: Sprite maps.
    * Added. Method SpriteImage.initializeFromTexturePackerJSON which adds map sub-images as valid director.getImage values.
  9. Remove old doc.

    ibon tolosana authored
  10. * 07/01/2013 0.7 Build 3 *

    ibon tolosana authored
    ---------------------------
    
    * Added functionality to AudioManager. The method director.setAudioFormatExtensions which proxies to audioManager.setAudioFormatExtensions
      sets a default audio object extension set. By default is [ 'ogg', 'mp3', 'wav', 'x-wav', 'mp4' ]. This means CAAT by default
      will try to find ogg files, then mp3, etc. It is not important whether the audio files add to director.addAudio have extension
      or not. CAAT will add the first suitable extension to be played from the supplied or default audioFormatExtension array.
    * Added __CLASS attribute to Class function. Now all objects are identified.
    * Fixed Director dynamic scale behavior.
    * Enhanced Skeletal animation support (Spine).
    * Fixed. Font error which prevented fonts to draw on screen.
    * Added. Method SpriteImage.addElementsAsImages which turns all subelements, either a grid defined by rows and columns or a JSON map
      into available images for director.getImage calls.
    * Fixed. Label object made <image> tags to be incorrectly set in the document.
    * Fixed. Label now accepts images set by calling Label.setImage or images with names matching director.getImage calls.
    * Added demo35: Label usage.
    * Added demo36: Sprite maps.
    * Added. Method SpriteImage.initializeFromTexturePackerJSON which adds map sub-images as valid director.getImage values.
  11. * 07/01/2013 0.7 Build 3 *

    ibon tolosana authored
    ---------------------------
    
    * Added functionality to AudioManager. The method director.setAudioFormatExtensions which proxies to audioManager.setAudioFormatExtensions
      sets a default audio object extension set. By default is [ 'ogg', 'mp3', 'wav', 'x-wav', 'mp4' ]. This means CAAT by default
      will try to find ogg files, then mp3, etc. It is not important whether the audio files add to director.addAudio have extension
      or not. CAAT will add the first suitable extension to be played from the supplied or default audioFormatExtension array.
    * Added __CLASS attribute to Class function. Now all objects are identified.
    * Fixed Director dynamic scale behavior.
    * Enhanced Skeletal animation support (Spine).
    * Fixed. Font error which prevented fonts to draw on screen.
    * Added. Method SpriteImage.addElementsAsImages which turns all subelements, either a grid defined by rows and columns or a JSON map
      into available images for director.getImage calls.
    * Fixed. Label object made <image> tags to be incorrectly set in the document.
    * Fixed. Label now accepts images set by calling Label.setImage or images with names matching director.getImage calls.
    * Added demo35: Label usage.
    * Added demo36: Sprite maps.
    * Added. Method SpriteImage.initializeFromTexturePackerJSON which adds map sub-images as valid director.getImage values.
Commits on Jun 29, 2013
  1. * Added functionality to AudioManager. The method director.setAudioFo…

    ibon tolosana authored
    …rmatExtensions which proxies to audioManager.setAudioFormatExtensions
    
      sets a default audio object extension set. By default is [ 'ogg', 'mp3', 'wav', 'x-wav', 'mp4' ]. This means CAAT by default
      will try to find ogg files, then mp3, etc. It is not important whether the audio files add to director.addAudio have extension
      or not. CAAT will add the first suitable extension to be played from the supplied or default audioFormatExtension array.
    * Added __CLASS attribute to Class function. Now all objects are identified.
    * Fixed Director dynamic scale behavior.
    * Enhanced Skeletal animation support (Spine).
    * Fixed. Font error which prevented fonts to draw on screen.
  2. * 04/07/2013 0.6 Build 52 *

    ibon tolosana authored
    ---------------------------
    
    * Changed. Some functions from Matrix objects to Matrix class.
    * Added. Modification to CAAT.Math.Rectangle . if no parameters in constructor is set to empty.
    * Fixed. CAAT.Foundation.UI.Label dependencies.
    * Fixed. CAAT.Foundation.Actor dependencies.
    * Added. Capture skeletal animation on-the-fly to an spriteSheet.
Commits on Jun 19, 2013
  1. @incompl
Commits on May 20, 2013
  1. Add shadow offset to Label Actor

    Gregory Marcilhacy authored
Commits on May 19, 2013
  1. @xdissent
Commits on Apr 29, 2013
  1. @robboerman

    Further optimisation, removed unneeded assignment of inverse matrix a…

    robboerman authored
    …nd added optimisation to ActorCSS as well
  2. @robboerman

    Optimization: re-use inverse matrix objects instead of letting getInv…

    robboerman authored
    …erse() create an inverse every single animation frame
Commits on Apr 26, 2013
  1. @robboerman
  2. @robboerman

    removed unreachable code

    robboerman authored
  3. @robboerman

    Made compile scripts a bit more friendly to other developers by movin…

    robboerman authored
    …g all configuration variables to 1 single script
Commits on Apr 25, 2013
  1. @robboerman

    If a CatMulRom is not closed, duplicate the first and last points to …

    robboerman authored
    …let it build the curve correctly
Commits on Apr 22, 2013
  1. @robboerman

    Added removeScene and findScene methods. Changed setScene to accept e…

    robboerman authored
    …ither scene index or scene object.
Commits on Apr 19, 2013
  1. @robboerman

    Reversed change from 0.6 build 52 as it breaks auto scaling of scenes…

    robboerman authored
    …/actors etc (director.enableResizeEvents)
Commits on Apr 7, 2013
  1. * 04/07/2013 0.6 Build 52 *

    ibon tolosana authored
    ---------------------------
    
    * Changed. Some functions from Matrix objects to Matrix class.
    * Added. Modification to CAAT.Math.Rectangle . if no parameters in constructor is set to empty.
    * Fixed. CAAT.Foundation.UI.Label dependencies.
    * Fixed. CAAT.Foundation.Actor dependencies.
    * Added. Capture skeletal animation on-the-fly to an spriteSheet.
Commits on Apr 4, 2013
  1. Added demo thumbnails.

    ibon tolosana authored
  2. Fixed some demos titles.

    ibon tolosana authored
  3. * 04/02/2013 0.6 Build 49 *

    ibon tolosana authored
    ---------------------------
    
    * Added. Skeletal animation based on Spine (by @EsotericSoft) format.
    * Added Demo34 to show its capabilites.
  4. * 04/02/2013 0.6 Build 49 *

    ibon tolosana authored
    ---------------------------
    
    * Added. Skeletal animation based on Spine (by @EsotericSoft) format.
    * Added Demo34 to show its capabilites.
Commits on Apr 3, 2013
  1. Multiple commints.

    ibon tolosana authored
  2. complete spine format support:

    ibon tolosana authored
    multi skin, multi animation files, visibility keyframes.
  3. Fixed error for Drag threshold.

    ibon tolosana authored
Something went wrong with that request. Please try again.