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Commits on Jul 2, 2013
  1. Merge pull request #119 from robboerman/a4f5a4459b68e6850a4ba8f845112…

    Ibon Tolosana committed
    …8608c93c73e
    
    Added convenience method to remove all children from an ActorContainer
  2. Merge pull request #113 from joac/master

    Ibon Tolosana committed
    Fix issue #112 - Broken links on readme
  3. Merge pull request #151 from incompl/master

    Ibon Tolosana committed
    Documentation for x,y
Commits on Jul 1, 2013
  1. Merge pull request #146 from xdissent/preloader-typo

    Ibon Tolosana committed
    Typo in CAAT.Module.Preloader.Preloader
  2. Merge pull request #138 from strickos/master

    Ibon Tolosana committed
    Fixed a bug in accumulating parent offsets when normalising the coordinate space
  3. Merge pull request #137 from Txemanu/patch-1

    Ibon Tolosana committed
    Update Director.js
  4. Merge pull request #147 from gregorym/labeloffset

    Ibon Tolosana committed
    Add  shadow offset to Label Actor
  5. Merge branch 'master' of github.com:hyperandroid/CAAT

    ibon tolosana committed
  6. Added demos to readme.md

    ibon tolosana committed
  7. Added demos to menu.html

    ibon tolosana committed
  8. * 07/01/2013 0.7 Build 6 *

    ibon tolosana committed
    ---------------------------
    
    * Added functionality to AudioManager. The method director.setAudioFormatExtensions which proxies to audioManager.setAudioFormatExtensions
      sets a default audio object extension set. By default is [ 'ogg', 'mp3', 'wav', 'x-wav', 'mp4' ]. This means CAAT by default
      will try to find ogg files, then mp3, etc. It is not important whether the audio files add to director.addAudio have extension
      or not. CAAT will add the first suitable extension to be played from the supplied or default audioFormatExtension array.
    * Added __CLASS attribute to Class function. Now all objects are identified.
    * Fixed Director dynamic scale behavior.
    * Enhanced Skeletal animation support (Spine).
    * Fixed. Font error which prevented fonts to draw on screen.
    * Added. Method SpriteImage.addElementsAsImages which turns all subelements, either a grid defined by rows and columns or a JSON map
      into available images for director.getImage calls.
    * Fixed. Label object made <image> tags to be incorrectly set in the document.
    * Fixed. Label now accepts images set by calling Label.setImage or images with names matching director.getImage calls.
    * Added demo35: Label usage.
    * Added demo36: Sprite maps.
    * Added. Method SpriteImage.initializeFromTexturePackerJSON which adds map sub-images as valid director.getImage values.
  9. Remove old doc.

    ibon tolosana committed
  10. * 07/01/2013 0.7 Build 3 *

    ibon tolosana committed
    ---------------------------
    
    * Added functionality to AudioManager. The method director.setAudioFormatExtensions which proxies to audioManager.setAudioFormatExtensions
      sets a default audio object extension set. By default is [ 'ogg', 'mp3', 'wav', 'x-wav', 'mp4' ]. This means CAAT by default
      will try to find ogg files, then mp3, etc. It is not important whether the audio files add to director.addAudio have extension
      or not. CAAT will add the first suitable extension to be played from the supplied or default audioFormatExtension array.
    * Added __CLASS attribute to Class function. Now all objects are identified.
    * Fixed Director dynamic scale behavior.
    * Enhanced Skeletal animation support (Spine).
    * Fixed. Font error which prevented fonts to draw on screen.
    * Added. Method SpriteImage.addElementsAsImages which turns all subelements, either a grid defined by rows and columns or a JSON map
      into available images for director.getImage calls.
    * Fixed. Label object made <image> tags to be incorrectly set in the document.
    * Fixed. Label now accepts images set by calling Label.setImage or images with names matching director.getImage calls.
    * Added demo35: Label usage.
    * Added demo36: Sprite maps.
    * Added. Method SpriteImage.initializeFromTexturePackerJSON which adds map sub-images as valid director.getImage values.
  11. * 07/01/2013 0.7 Build 3 *

    ibon tolosana committed
    ---------------------------
    
    * Added functionality to AudioManager. The method director.setAudioFormatExtensions which proxies to audioManager.setAudioFormatExtensions
      sets a default audio object extension set. By default is [ 'ogg', 'mp3', 'wav', 'x-wav', 'mp4' ]. This means CAAT by default
      will try to find ogg files, then mp3, etc. It is not important whether the audio files add to director.addAudio have extension
      or not. CAAT will add the first suitable extension to be played from the supplied or default audioFormatExtension array.
    * Added __CLASS attribute to Class function. Now all objects are identified.
    * Fixed Director dynamic scale behavior.
    * Enhanced Skeletal animation support (Spine).
    * Fixed. Font error which prevented fonts to draw on screen.
    * Added. Method SpriteImage.addElementsAsImages which turns all subelements, either a grid defined by rows and columns or a JSON map
      into available images for director.getImage calls.
    * Fixed. Label object made <image> tags to be incorrectly set in the document.
    * Fixed. Label now accepts images set by calling Label.setImage or images with names matching director.getImage calls.
    * Added demo35: Label usage.
    * Added demo36: Sprite maps.
    * Added. Method SpriteImage.initializeFromTexturePackerJSON which adds map sub-images as valid director.getImage values.
Commits on Jun 29, 2013
  1. * Added functionality to AudioManager. The method director.setAudioFo…

    ibon tolosana committed
    …rmatExtensions which proxies to audioManager.setAudioFormatExtensions
    
      sets a default audio object extension set. By default is [ 'ogg', 'mp3', 'wav', 'x-wav', 'mp4' ]. This means CAAT by default
      will try to find ogg files, then mp3, etc. It is not important whether the audio files add to director.addAudio have extension
      or not. CAAT will add the first suitable extension to be played from the supplied or default audioFormatExtension array.
    * Added __CLASS attribute to Class function. Now all objects are identified.
    * Fixed Director dynamic scale behavior.
    * Enhanced Skeletal animation support (Spine).
    * Fixed. Font error which prevented fonts to draw on screen.
  2. * 04/07/2013 0.6 Build 52 *

    ibon tolosana committed
    ---------------------------
    
    * Changed. Some functions from Matrix objects to Matrix class.
    * Added. Modification to CAAT.Math.Rectangle . if no parameters in constructor is set to empty.
    * Fixed. CAAT.Foundation.UI.Label dependencies.
    * Fixed. CAAT.Foundation.Actor dependencies.
    * Added. Capture skeletal animation on-the-fly to an spriteSheet.
Commits on Jun 19, 2013
  1. correction to x,y in Actor documentation

    Greg committed
Commits on May 20, 2013
  1. Add shadow offset to Label Actor

    Gregory Marcilhacy committed
Commits on May 19, 2013
  1. @xdissent
Commits on Apr 29, 2013
  1. @robboerman

    Further optimisation, removed unneeded assignment of inverse matrix a…

    robboerman committed
    …nd added optimisation to ActorCSS as well
  2. @robboerman

    Optimization: re-use inverse matrix objects instead of letting getInv…

    robboerman committed
    …erse() create an inverse every single animation frame
Commits on Apr 26, 2013
  1. @robboerman
  2. @robboerman

    removed unreachable code

    robboerman committed
  3. @robboerman

    Made compile scripts a bit more friendly to other developers by movin…

    robboerman committed
    …g all configuration variables to 1 single script
Commits on Apr 25, 2013
  1. @robboerman

    If a CatMulRom is not closed, duplicate the first and last points to …

    robboerman committed
    …let it build the curve correctly
Commits on Apr 22, 2013
  1. @robboerman

    Added removeScene and findScene methods. Changed setScene to accept e…

    robboerman committed
    …ither scene index or scene object.
Commits on Apr 19, 2013
  1. @robboerman

    Reversed change from 0.6 build 52 as it breaks auto scaling of scenes…

    robboerman committed
    …/actors etc (director.enableResizeEvents)
Commits on Apr 7, 2013
  1. * 04/07/2013 0.6 Build 52 *

    ibon tolosana committed
    ---------------------------
    
    * Changed. Some functions from Matrix objects to Matrix class.
    * Added. Modification to CAAT.Math.Rectangle . if no parameters in constructor is set to empty.
    * Fixed. CAAT.Foundation.UI.Label dependencies.
    * Fixed. CAAT.Foundation.Actor dependencies.
    * Added. Capture skeletal animation on-the-fly to an spriteSheet.
Commits on Apr 4, 2013
  1. Added demo thumbnails.

    ibon tolosana committed
  2. Fixed some demos titles.

    ibon tolosana committed
  3. * 04/02/2013 0.6 Build 49 *

    ibon tolosana committed
    ---------------------------
    
    * Added. Skeletal animation based on Spine (by @EsotericSoft) format.
    * Added Demo34 to show its capabilites.
  4. * 04/02/2013 0.6 Build 49 *

    ibon tolosana committed
    ---------------------------
    
    * Added. Skeletal animation based on Spine (by @EsotericSoft) format.
    * Added Demo34 to show its capabilites.
Commits on Apr 3, 2013
  1. Multiple commints.

    ibon tolosana committed
  2. complete spine format support:

    ibon tolosana committed
    multi skin, multi animation files, visibility keyframes.
  3. Fixed error for Drag threshold.

    ibon tolosana committed
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