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Merge pull request #29 from hypersurge/haxe344

Haxe344
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hypersurge committed Nov 4, 2017
2 parents a1d28bf + 2f632e8 commit 9f03e485ec68e738bc384d147c81aa87ee7d4983
Showing with 807 additions and 34,875 deletions.
  1. +1 −1 README.md
  2. +3 −3 assets/build/howToHaxelib.txt
  3. +2 −2 assets/templates/flashDevelop/Projects/374 Haxe - awe6 CreateJS Project/Project.hxproj
  4. +1 −1 demos/createjs/README.md
  5. +3 −3 demos/createjs/awe6Createjs.hxproj
  6. +0 −5 docs/awe6ApiGadget.xml
  7. +0 −5 docs/awe6DemoFlashGadget.xml
  8. +0 −5 docs/awe6DemoHtml5Gadget.xml
  9. +0 −22 docs/awe6OverviewImagemapGadget.xml
  10. BIN docs/demos/flash/awe6.swf
  11. +0 −12 docs/demos/flash/index.html
  12. BIN docs/demos/html5/assets/ButtonOver.png
  13. BIN docs/demos/html5/assets/ButtonUp.png
  14. BIN docs/demos/html5/assets/Sphere.png
  15. BIN docs/demos/html5/assets/audio/ButtonDown.mp3
  16. BIN docs/demos/html5/assets/audio/ButtonDown.ogg
  17. BIN docs/demos/html5/assets/audio/ButtonOver.mp3
  18. BIN docs/demos/html5/assets/audio/ButtonOver.ogg
  19. BIN docs/demos/html5/assets/audio/MusicGame.mp3
  20. BIN docs/demos/html5/assets/audio/MusicGame.ogg
  21. BIN docs/demos/html5/assets/audio/MusicMenu.mp3
  22. BIN docs/demos/html5/assets/audio/MusicMenu.ogg
  23. BIN docs/demos/html5/assets/audio/Sfx1.mp3
  24. BIN docs/demos/html5/assets/audio/Sfx1.ogg
  25. BIN docs/demos/html5/assets/audio/Sfx2.mp3
  26. BIN docs/demos/html5/assets/audio/Sfx2.ogg
  27. BIN docs/demos/html5/assets/audio/Sfx3.mp3
  28. BIN docs/demos/html5/assets/audio/Sfx3.ogg
  29. BIN docs/demos/html5/assets/audio/Sfx4.mp3
  30. BIN docs/demos/html5/assets/audio/Sfx4.ogg
  31. BIN docs/demos/html5/assets/fonts/orbitron.eot
  32. +0 −530 docs/demos/html5/assets/fonts/orbitron.svg
  33. BIN docs/demos/html5/assets/fonts/orbitron.ttf
  34. BIN docs/demos/html5/assets/fonts/orbitron.woff
  35. BIN docs/demos/html5/assets/overlay/OverlayBackground.png
  36. BIN docs/demos/html5/assets/overlay/buttons/BackOver.png
  37. BIN docs/demos/html5/assets/overlay/buttons/BackUp.png
  38. BIN docs/demos/html5/assets/overlay/buttons/MuteOver.png
  39. BIN docs/demos/html5/assets/overlay/buttons/MuteUp.png
  40. BIN docs/demos/html5/assets/overlay/buttons/PauseOver.png
  41. BIN docs/demos/html5/assets/overlay/buttons/PauseUp.png
  42. BIN docs/demos/html5/assets/overlay/buttons/UnmuteOver.png
  43. BIN docs/demos/html5/assets/overlay/buttons/UnmuteUp.png
  44. BIN docs/demos/html5/assets/overlay/buttons/UnpauseOver.png
  45. BIN docs/demos/html5/assets/overlay/buttons/UnpauseUp.png
  46. BIN docs/demos/html5/assets/scenes/Background.png
  47. +0 −33,775 docs/demos/html5/awe6.js
  48. +0 −51 docs/demos/html5/index.html
  49. +0 −18 docs/demos/html5/lib/soundjs.min.js
  50. BIN lib/__resources/{flashDevelop.zip → templates.zip}
  51. +3 −1 lib/awe6/core/AAssetManager.hx
  52. +3 −1 lib/awe6/core/AFactory.hx
  53. +3 −1 lib/awe6/core/APreloader.hx
  54. +3 −1 lib/awe6/core/ASession.hx
  55. +3 −1 lib/awe6/core/AudioManager.hx
  56. +3 −1 lib/awe6/core/Context.hx
  57. +3 −1 lib/awe6/core/InputKeyboard.hx
  58. +3 −1 lib/awe6/core/InputMouse.hx
  59. +3 −1 lib/awe6/core/Kernel.hx
  60. +3 −1 lib/awe6/core/Overlay.hx
  61. +3 −1 lib/awe6/core/Profiler.hx
  62. +3 −1 lib/awe6/core/SceneTransition.hx
  63. +3 −1 lib/awe6/core/View.hx
  64. +1 −1 lib/awe6/core/drivers/createjs/System.hx
  65. +2 −7 lib/awe6/core/drivers/remap/AssetManager.hx
  66. +2 −7 lib/awe6/core/drivers/remap/AudioManager.hx
  67. +2 −7 lib/awe6/core/drivers/remap/Context.hx
  68. +2 −7 lib/awe6/core/drivers/remap/Factory.hx
  69. +2 −7 lib/awe6/core/drivers/remap/InputKeyboard.hx
  70. +2 −7 lib/awe6/core/drivers/remap/InputMouse.hx
  71. +2 −7 lib/awe6/core/drivers/remap/Kernel.hx
  72. +2 −7 lib/awe6/core/drivers/remap/Overlay.hx
  73. +2 −7 lib/awe6/core/drivers/remap/Preloader.hx
  74. +2 −7 lib/awe6/core/drivers/remap/Profiler.hx
  75. +2 −7 lib/awe6/core/drivers/remap/SceneTransition.hx
  76. +2 −7 lib/awe6/core/drivers/remap/Session.hx
  77. +2 −7 lib/awe6/core/drivers/remap/View.hx
  78. +24 −22 lib/awe6/extras/Run.hx
  79. +701 −309 lib/haxedoc.xml
  80. +2 −2 lib/haxelib.json
  81. BIN lib/run.n
  82. +1 −1 samples/createJsBumblebee/README.md
  83. +3 −3 samples/createJsBumblebee/bumblebee.hxproj
View
@@ -1,4 +1,4 @@
[![MIT License](https://img.shields.io/badge/license-MIT-blue.svg?style=flat)](LICENSE) [![Haxelib Version](https://img.shields.io/badge/haxelib-v2.6.489-blue.svg)](http://lib.haxe.org/p/awe6)
[![MIT License](https://img.shields.io/badge/license-MIT-blue.svg?style=flat)](LICENSE) [![Haxelib Version](https://img.shields.io/badge/haxelib-v2.7.509-blue.svg)](http://lib.haxe.org/p/awe6)
# awe6, the inverted game framework
@@ -1,13 +1,13 @@
haxelib build list:
Export /assets/templates/flashDevelop, zip and replace /lib/__resources/flashDevelop.zip
Copy contents of /assets/templates/flashDevelop to a zip and replace /lib/__resources/template.zip
Run /assets/build/compileRun.hxml (to generate /lib/run.n)
Run /app/compileHaxedoc.hxml (to generate /lib/haxedoc.xml)
Update /lib/haxelib.json with relevant version and comments (increment minor version, and set revision to number of commits+1 as seen on https://github.com/hypersurge/awe6
Git commit to Master, push to github
Zip /app/scripts/haxelib name as awe6-X,X,X.zip
Copy contents of /lib/ to a zip and rename as awe6-X,X,X.zip
Virus scan (and manually review) awe6-X,X,X.zip
Test: haxelib install awe6-X,X,X.zip
Test run: haxelib run awe6 install
Perform tests: create a new project with each template, build it
Git commit and push to Github Remote, merge to Master
Submit: haxelib submit awe6-X,X,X.zip
Create a new release on https://github.com/hypersurge/awe6/releases
@@ -19,12 +19,12 @@
</classpaths>
<!-- Build options -->
<build>
<option directives="awe6DriverRemap" />
<option directives="" />
<option flashStrict="False" />
<option noInlineOnDebug="False" />
<option mainClass="Main" />
<option enabledebug="False" />
<option additional="--macro awe6.core.Macros.setDriverRemap('awe6.core.drivers.createjs')&#xA;-resource bin/assets/__config.xml@config&#xA;-dce full" />
<option additional="-resource bin/assets/__config.xml@config&#xA;-dce full" />
</build>
<!-- haxelib libraries -->
<haxelib>
View
@@ -3,5 +3,5 @@
To build load "awe6Createjs.hxproj" & compile in [FlashDevelop](http://flashdevelop.org) or run the following at a command prompt:
```
haxe -main Main -cp src -cp ..\..\lib -lib createjs -D awe6DriverRemap --macro awe6.core.Macros.setDriverRemap('awe6.core.drivers.createjs') -resource bin/assets/__config.xml@config -dce full -js bin/game.js
haxe -main Main -cp src -cp ..\..\lib -lib createjs -resource bin/assets/__config.xml@config -dce full -js bin/game.js
```
@@ -8,7 +8,7 @@
<movie fps="0" />
<movie width="0" />
<movie height="0" />
<movie version="1" />
<movie version="0" />
<movie minorVersion="0" />
<movie platform="JavaScript" />
<movie background="#FFFFFF" />
@@ -20,12 +20,12 @@
</classpaths>
<!-- Build options -->
<build>
<option directives="awe6DriverRemap" />
<option directives="" />
<option flashStrict="False" />
<option noInlineOnDebug="False" />
<option mainClass="Main" />
<option enabledebug="False" />
<option additional="--macro awe6.core.Macros.setDriverRemap('awe6.core.drivers.createjs')&#xA;-resource bin/assets/__config.xml@config&#xA;-dce full" />
<option additional="-resource bin/assets/__config.xml@config&#xA;-dce full" />
</build>
<!-- haxelib libraries -->
<haxelib>
View

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