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Assets fixed: depth bug on android (OpenGL ES) Jun 17, 2015
ProjectSettings fixed: depth bug on android (OpenGL ES) Jun 17, 2015
doc set better quality Mar 18, 2015
README.md Update README.md Mar 18, 2015

README.md

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run on webplayer | explanation

Raymarcher in Unity5.
generate GBuffer by distance function & raymarching and light by Unity's deferred shading pass.

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