Imperfect VR workshop files, built with A-Frame.
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00_do_it_yourself
01_hello_vr_world
02_360_image
03_360_video
04_basic_scene
05_imperfect_treasures
06_reality_of_the_virtual
07_rabbit_chicken_ak47
assets
js
.gitignore
Imperfect VR Manifesto.pdf
Imperfect VR Resources.pdf
LICENSE
README.md
index.html

README.md

Imperfect VR workshop

This is a collection of examples for my "Imperfect VR" workshop, built with A-Frame.

The Imperfect VR Manifesto - Github Repository - See it online

Imperfect VR means we are not aiming for a perfect reality but will have fun in the virtual. Cheap 3D assets. Blocky textures. Weird sounds. Stumble around with a smartphone strapped to your face. Forget VR mainstream. Motion sickness will not be avoided but guaranteed. This workshop is based on the premise that everyone who can slide a smartphone into a Cardboard can make VR experiences, even if you haven't written a single line of code before.

Imperfect VR is inspired by "Imperfect Cinema" by Allister Gall which in turn is inspired by the essay "For an imperfect cinema" by Julio García Espinosa.

VR scenes for the workshop

  • 00 Do it Yourself - the scene for our coding exercise
  • 01 Hello VR World - result of our coding exercise
  • 02 360 Image demonstrates a 360 image
  • 02 360 Video demonstrates a 360 image. This might or might work on phones.
  • 04 Basic Scene, based on the A-Frame documentation Build a Basic Scene. It has animation, gaze-based interaction (looking at the cube will make it react) and sound.
  • 05 Imperfect Treasures, based on the original Google Cardboard example scene. This is similar to the last scene, but has a little bit more logic (code) in it to create a little playful experience.
  • 06 The Reality of the Virtual featuring Slavoj Žižek, Paul Virilio, Nyan Cat and more. Still a variant of or first "Hello World" scene, with more interaction, more Dubstep, more meaning, more everything.
  • 07 Rabbit Chicken, AK 47 (work in progress). This scene is my playground for more experimentation with storytelling and movement in VR. Expect it to be ... imperfect.

Context and Plans

What I am aiming at are different formats - Imperfect VR jams and Imperfect VR workshops. The workshops are geared towards beginners - starting without any assumption about your background or coding experience. We go through the absolute basics, while advanced participants can get support to realize their ideas. We also discuss current politics of VR, perception, imperfection and a bit of Nietzsche.

A full day or two day workshop would be an option for teaching JavaScript, components etc.

The jams will be like game jams, people coming together for a day or a weekend and creating stuff together. The spirit of all this is captured in the The Imperfect VR Manifesto.

Now make a VR!

Technical remarks

A-Frame is a beginner-friendly, but capable open source framework made by people from Mozilla. It allows creating Virtual Reality experiences from HTML markup and JavaScript code. It is based on a entity-component-system architecture and has a friendly and growing community.

Each example scene here is self-contained and has all the files it needs in its directory structure (including fonts, images, movies). I want it to be able to run offline, i.e. in a local network without internet connection.

Everything we use in this workshop is open source.

The code is written in ES5 to be compatible with smartphone browsers. I prefer modern JavaScript / ES6, however ES6 requires transpilation and setting up a toolchain with npm, Babel, webpack etc. This is currently not a topic in this workshop.

The main scene used to navigate to the individual scenes currently only makes sense for viewing the scenes on a desktop browser where you can go back and forth without interruption. The fullscreen VR mode on your mobile device must be triggered by an user action. This means you have to take the phone out of the cardboard and tap on the VR symbol each time a new scene is loaded.

Temporarily patched 3rd-party components (A-Frame 0.6.1):

  • aframe-sun-sky.js
  • aframe-mountain-component.js
  • gradientsky.js
  • spawner.js

Third-Party Licenses

  • A-Frame: Copyright (c) 2015 A-Frame Authors, MIT License
  • Uses k-frame components: Copyright (c) 2016 Kevin Ngo, MIT License
  • see also the README's and third-party-licenses in some of the examples.