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.PAK file explorer fully dedicated to Fortnite
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FModel AssetProperties unnecesary. Feb 6, 2020
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README.md Update README.md Jan 25, 2020

README.md


FModel
FModel

A powerful .PAK file explorer fully dedicated to Fortnite.

Releases Downloads

This project is not my full time job, donations are greatly appreciated.


Key FeaturesHow To UseDownloadContributorsCreditsLicense

demo

Key Features

  • .PAK Files
    • Load one or all of them
    • Load the difference between 2 Fortnite versions
    • Load difference and auto generate & save icons for you
    • Backup your current files
  • Assets
    • Extract and show the deserialized json string
    • Save JSON string
    • Export RAW data
    • Copy asset path
    • Get asset properties
  • Filter & Search assets by their name
  • Icon Generation
    • Battle Royale Cosmetics
    • Battle Royale Challenges
    • Save The World Heroes
    • Save The World Defenders
    • Weapons
    • Schematics
    • Other various assets
    • Supports for 15 different languages
  • Save images
  • Merge images
  • Hex Viewer
  • Sound Player
  • Night Mode

How To Use

To run this program, you'll need .NET Framework 4.7.2 or newer installed on your computer. Once it's done, you can download the latest release here.

  1. Extract FModel.exe and libSkiaSharp.dll somewhere - double click on FModel.exe
  2. The path to your Fortnite .PAK files should be automatically detected but you can still set it manually - click on Load and then on Settings
  3. You'll need the AES key in order to read the files - click on AES Manager and enter the key under Static Key
  4. You can now load one or all .PAK files
  5. Navigate through the tree to find the Asset you want

Difference Mode

The difference mode can check new files between 2 different Fortnite versions. You'll need at least one backup file to be able to compare your current .PAK files and the backup file.

  1. You can target file size check on the settings window if you want - click on Load, Settings, and then check Diff w/ File Size
  2. Enable the difference mode - click on Load and then on Difference Mode
  3. Compare files - click on Load and then on Load Difference
  4. It's gonna check you current .PAK files and then ask you for the backup file - choose the backup file
  5. You can now see the difference between your backup file and you current files

Update Mode

The update mode can check new files between 2 different Fortnite versions and auto extract assets of your choice. You'll need at least one backup file to be able to compare your current .PAK files and the backup file.

  1. You can target file size check on the settings window if you want - click on Load, Settings, and then check Diff w/ File Size
  2. Enable the difference mode - click on Load and then on Difference Mode
  3. Enable the update mode - click on Load and then on Update Mode
  4. Choose assets to extract - click on the asset type you wanna auto extract and then on OK
  5. Compare files - click on Load and then on Load And Extract Difference
  6. It's gonna check you current .PAK files and then ask you for the backup file - choose the backup file
  7. You can see the difference between your backup file and you current files and it's also gonna auto extract the assets you selected

Download

You can download the latest version of FModel for Windows x64 here. For x32 users, you just have to clone or download the repository and build FModel on Visual Studio, make sure to target x32 Platforms in the solution properties. THERE WILL BE NO SUPPORT FOR x32 USERS AT ALL BECAUSE I WON'T HELP USERS THAT CAN'T EVEN PLAY THE GAME. It's a waste of time for those who have real issues.

Contributors

Waddlesworth
Waddlesworth

🔧
Maiky
Maiky

🔧 🐦
FunGames
FunGames

🔧 🐦
PsychoPast
PsychoPast

🔧 🐦
TSG
TSG

🔧 🐦
FireMonkey
FireMonkey

🔧 🐦

Credits

This software uses the following open source packages:

Support

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  • UModel - THE Unreal Engine Viewer

License

MIT

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