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package main
import (
type cardsOfChar struct {
Status int
ID int
Level int
// charinfo table data
type charInfo struct {
CharName string
Level int
Vitality int
Scene int
Stage int
cards []cardsOfChar
type player struct {
ws *websocket.Conn // ws of this player
userID uint32 // uid of table userinfo
charID uint32 // cid of table character
character charInfo
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