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Mirror of code.flickr.com: uploadr
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branch: master

=gm check-in

git-svn-id: file:///root/var/svn/trunk/uploadr@624 2ccee060-bf41-0410-b5a3-d28fdbd3ea41
latest commit cf4c23c879
Jerome Decq authored

README.linux

Flickr Uploadr

Copyright (c) 2007-2008 Yahoo! Inc.  All rights reserved.  This library is
free software; you can redistribute it and/or modify it under the terms of
the GNU General Public License (GPL), version 2 only.  This library is
distributed WITHOUT ANY WARRANTY, whether express or implied. See the GNU
GPL for more details (http://www.gnu.org/licenses/gpl.html)

------------------------------------------------------------------------

This guide uses UPLOADR to indicate the root of the Flickr Uploadr
source tree on your filesystem.  It probably shouldn't contain spaces.

You can obtain the Flickr Uploadr source code from either a tarball or
from Subversion.

Download tarball:
  http://flickr.com/tools/uploadr/

Checkout from Subversion:
  $ svn co http://code.flickr.com/svn/trunk/uploadr UPLOADR


XULRunner
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XULRunner trunk builds:
  ftp://ftp.mozilla.org/pub/mozilla.org/xulrunner/nightly/latest-trunk/

Note: You want the version *without* 'sdk' in the name.

TODO


Gecko SDK
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To build the XPCOM components you will need the Gecko SDK:
  http://developer.mozilla.org/en/docs/Gecko_SDK#Downloading

Place the SDK here:
  UPLOADR/MacUploadr.app/Contents/Resources/gecko-sdk.lin

These SDKs are from the Gecko 1.8 series and so are only safe to use
if the XPCOM components use only frozen interfaces.  Fortunately,
Uploadr currently falls into this category.


API Keys
------------------------------------------------------------------------

You'll need your own API key and secret from Flickr to build Uploadr.
These can be obtained at http://flickr.com/services/api/.  The key
and secret must be placed in flKey.cpp in the spaces provided. Copy
flKey.cpp.template to flKey.cpp and insert your keys:

  UPLOADR/MacUploadr.app/Contents/Resources/components/flKey.cpp.template
  UPLOADR/MacUploadr.app/Contents/Resources/components/flKey.cpp

The API key is stored as a string.  The secret is stored as individual
characters so it is not easily readable from the binary.

There are blocks to keep both a Windows and Mac key/secret in the same
source file (you certainly don't have to, though).  This is mainly
important for the official builds.


GraphicsMagick
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TODO


Exiv2
------------------------------------------------------------------------

Download Exiv2 source from:
  http://exiv2.org/download.html

TODO


FFmpeg
------------------------------------------------------------------------

TODO


Building XPCOM components
------------------------------------------------------------------------

If you make any changes to the IDL files defining the XPCOM interfaces,
you must increment the BuildID defined in:
  UPLOADR/MacUploadr.app/Contents/Resources/application.ini

TODO


Running Flickr Uploadr
------------------------------------------------------------------------

TODO


Packaging
------------------------------------------------------------------------

TODO
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