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****** HOW TO USE ****** The image picker is created and displayed in a very similar manner to the UIImagePickerController. The sample application shows its use. To display the controller you instantiate it and display it modally like so. ELCImagePickerController *controller = [[ELCImagePickerController alloc] initImagePicker]; [controller setDelegate:self]; [self presentModalViewController:controller animated:YES]; [controller release]; The ELCImagePickerController will return the select images back to the ELCImagePickerControllerDelegate. The delegate contains to methods very similar to the UIImagePickerControllerDelegate. Instead of returning one dictionary representing a single image the controller sends back an array of similarly structured dictionaries. The two delegate methods are: - (void)elcImagePickerController:(ELCImagePickerController *)picker didFinishPickingMediaWithInfo:(NSArray *)info; - (void)elcImagePickerControllerDidCancel:(ELCImagePickerController *)picker; The MIT License Copyright (c) 2010 ELC Technologies Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.