Iceball is both a highly-extensible engine on top of which people can do anything they want, and a game that builds upon the classic version of Ace of Spades experience.
If you're planning on contributing to the Iceball project, please check out contribution guidelines on the wiki as well. All help is appreciated!
If you have some thoughts on how to improve this project, please use the subreddit to start a discussion about it. If the feature you want added is both clearly defined and plausible, you can open a issue in the issue tracker instead.
You should also use the issue tracker for reporting any bugs you find. Make sure they aren't already reported though!
Check out the
docs/ directory for some in-depth information regarding formats, engine intrinsics etc. Be aware that not all documentation may be up to date however. A lot of this information is being ported to the wiki to siphon out deprecated documentation.
Iceball is licensed under the regular GNU GPL version 3. Ice Lua Components is licensed under the LGPL version 3. Any of the "Team Sparkle" stuff is available under MIT, including the launcher. All assets are released under Creative Commons 3.0 BY-SA: http://creativecommons.org/licenses/by-sa/3.0/ These are, unless otherwise marked: Copyright (C) 2012-2015, Iceball contributors. The credits list is almost always out of date, so check the git log for a list of contributors. Ice Lua Components contains some content from libSDL, which is licensed under the LGPL version 2.1. It is marked accordingly. Code in src/external is licensed under their respective licenses, which are listed in LICENCE-others.txt. The manual is in the public domain, except where otherwise specified. Copyright (C) 2012-2015, Iceball contributors