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[0.2] version bump and all that jazz. uploading a new release!
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iamgreaser committed Feb 2, 2015
1 parent 53a1938 commit bcecc9b
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Showing 13 changed files with 30 additions and 21 deletions.
3 changes: 2 additions & 1 deletion bigzipdist.sh
@@ -1,6 +1,6 @@
#!/bin/sh

export ZIPNAME=nubdist/iceball-0.1.2.zip
export ZIPNAME=nubdist/iceball-0.2.zip

#zip -r $ZIPNAME *.dll *.exe *.txt *.bat docs/ \
# pkg/base/*.lua \
Expand All @@ -26,6 +26,7 @@ zip -r $ZIPNAME *.dll *.exe *.txt opencmd.bat docs/ \
pkg/iceball/pmfedit/ pkg/iceball/mapedit/ \
pkg/iceball/sprinting/ pkg/iceball/deucenamegen/ \
pkg/iceball/launch/ pkg/iceball/lib/ pkg/iceball/gfx/ \
pkg/iceball/ircbot/ \
pkg/iceball/altgame/ \
svsave/info.txt \
svsave/pub/server.json svsave/pub/mods.json svsave/base/vol/dummy svsave/vol/dummy \
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5 changes: 5 additions & 0 deletions docs/changelog.txt
@@ -1,3 +1,8 @@
Interestingly enough this has never ever been used.

Oh well, if someone wants to fill this in, that'd be awesome.
Otherwise, try "git log".

0.1.0/0.0 - Released YYYY-MM-DD.
- Initial release.

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10 changes: 6 additions & 4 deletions docs/troubleshooting.txt
Expand Up @@ -8,7 +8,7 @@ You *MUST* retain the correct directory structure.

*** Have you tried running it in the command line? ***
Open opencmd.bat, and run it from there.
See if you get any errors.
See what errors you get.
You don't need to worry about stdout.txt/stderr.txt with the official builds,
however if you built it yourself, you may need to check those files.

Expand Down Expand Up @@ -43,14 +43,16 @@ In my case I tend to prepend the commandline with "gdb --args ".
Someone else can elaborate here if necessary.

*** How do I change my name? ***
Did you read the built-in tutorial? It mentioned a file. What was it called?
clsave/pub/user.json.

*** How do I change my resolution? ***
clsave/config.json.

*** When I click on iceball:// URLs it doesn't open iceball! ***
Windows users: I'm not giving you any hints other than open your bloody eyes.

Other users: You'll need to work this one out yourself, sorry.

*** Anything else? ***
Join us on IRC: #iceball @ irc.quacknet.org (NOT quaKEnet!).
This really should be on a wiki somewhere.
Prod us on Reddit: http://reddit.com/r/buildandshoot/

2 changes: 1 addition & 1 deletion heart/heartbeat.py
Expand Up @@ -45,7 +45,7 @@ def calc_ib_version(w,x,y,a,z):

HB_LIFETIME = 120
HB_VERSION = 2
IB_VERSION_CMP = (0,1,2,0,0)
IB_VERSION_CMP = (0,2,0,0,0)
IB_VERSION = calc_ib_version(*IB_VERSION_CMP)

# ignore "Z" version
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8 changes: 4 additions & 4 deletions include/common.h
Expand Up @@ -15,15 +15,15 @@
along with Iceball. If not, see <http://www.gnu.org/licenses/>.
*/

// Features from the MK fork.
// Features from the MK fork. Do not bump this unless you are syncing with it.
#define MK_REVISION 11

// This is what you modify: BUMP Z EVERY TIME YOU CHANGE THE C SIDE
#define VERSION_W 0
#define VERSION_X 1
#define VERSION_Y 2
#define VERSION_X 2
#define VERSION_Y 0
#define VERSION_A 0
#define VERSION_Z 14
#define VERSION_Z 0
// Remember to bump "Z" basically every time you change the engine!
// Remember to bump the version in Lua too!
// Remember to document API changes in a new version!
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2 changes: 1 addition & 1 deletion mapedit.bat
@@ -1,2 +1,2 @@
@echo off
iceball-gl -s 0 pkg/iceball/mapedit
iceball -s 0 pkg/iceball/mapedit
2 changes: 1 addition & 1 deletion pkg/base/common.lua
Expand Up @@ -103,7 +103,7 @@ MODE_NADE_RANGE = 8.0
MODE_NADE_DAMAGE = 210.0

-- WARNING: EXPERIMENTAL - set to false if your server slows down an awful lot or locks up!
MODE_NADE_VPL_ENABLE = true -- disabled for now to slow down the inevitable framerate divebomb we STILL haven't fixed
MODE_NADE_VPL_ENABLE = false -- disabled for now to slow down the inevitable framerate divebomb we STILL haven't fixed
MODE_NADE_VPL_MAX_COUNT = 300 -- O(n*m) stuff, n == number of players, m == THIS
MODE_NADE_VPL_MAX_TRIES = 1000
MODE_NADE_VPL_MAX_RANGE = 30.0
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6 changes: 3 additions & 3 deletions pkg/base/main_client.lua
Expand Up @@ -15,8 +15,8 @@
along with Ice Lua Components. If not, see <http://www.gnu.org/licenses/>.
]]

if common.version.num < 4259840 then
error("You need Iceball version 0.1.2 or later to connect to this server.")
if common.version.num < 8388608 then
error("You need Iceball version 0.2 or later to connect to this server.")
end

if common.mk_compat_disable then
Expand Down Expand Up @@ -146,7 +146,7 @@ dofile("pkg/base/lib_gui.lua")
if common.version.num < 4259840+4 then
img_loading = img_loading or skin_load("tga", "loading_default-64c.tga", DIR_PKG_GFX)
else
img_loading = img_loading or skin_load("png", "loading_default-256c.png", DIR_PKG_GFX)
img_loading = img_loading or skin_load("png", "loading_default.png", DIR_PKG_GFX)
end

img_map = img_map or common.img_load("*MAPIMG")
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4 changes: 2 additions & 2 deletions pkg/base/main_server.lua
Expand Up @@ -15,8 +15,8 @@
along with Ice Lua Components. If not, see <http://www.gnu.org/licenses/>.
]]

if common.version.num < 4259840 then
error("You need Iceball version 0.1.2 or later to run this code.")
if common.version.num < 8388608 then
error("You need Iceball version 0.2 or later to run this code.")
end

dofile("pkg/base/lib_fastload.lua")
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7 changes: 4 additions & 3 deletions pkg/base/version.lua
Expand Up @@ -20,14 +20,15 @@
-- Thanks. --GM

VERSION_ENGINE = {
cmp={0,1,2,0,14},
num=4259840+14,
str="0.1.2-14",
cmp={0,2,0,0,0},
num=8388608+0,
str="0.2",
}

-- 0.1: 4194304
-- 0.1.1: 4227072
-- 0.1.2: 4259840
-- 0.2: 8388608

VERSION_BUGS = {
{intro=nil, fix=1, msg="PMF models have the wrong Z value when close to the screen edges, and can be seen through walls"},
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2 changes: 1 addition & 1 deletion pmfedit.bat
@@ -1,2 +1,2 @@
@echo off
iceball-gl -s 0 pkg/iceball/pmfedit
iceball -s 0 pkg/iceball/pmfedit

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