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Make sure internal symbols aren't polluting namespace.
This could be a problem if MojoShader is statically compiled into an app.
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icculus committed Feb 3, 2009
1 parent 7f6d425 commit 23bc5ec879459b94543c72acb94c044ed47f0561

File 3 of 3 in 23bc5ec

@@ -263,7 +263,8 @@ typedef enum
} MOJOSHADER_parsePhase;

extern MOJOSHADER_parseData out_of_mem_data;
extern MOJOSHADER_error MOJOSHADER_out_of_mem_error;
extern MOJOSHADER_parseData MOJOSHADER_out_of_mem_data;

typedef struct ErrorList

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