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Renamed "passthrough" profile to "bytecode"
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icculus committed Dec 7, 2008
1 parent 17b42c6 commit 3c729e5331a80fe142262c4ae209de24b8bec0c4

File 2 of 2 in 3c729e5

@@ -387,7 +387,7 @@ typedef struct MOJOSHADER_parseData
/*
* Profile string for passthrough of the original bytecode, unchanged.
*/
#define MOJOSHADER_PROFILE_PASSTHROUGH "passthrough"
#define MOJOSHADER_PROFILE_BYTECODE "bytecode"

/*
* Profile string for GLSL: OpenGL high-level shader language output.

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