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Added availableprofiles.c ...
--HG--
branch : trunk
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icculus committed Jul 3, 2008
1 parent 918f621 commit a3b149820a93acf7fbf3833d7646bec807e1f163

File 3 of 3 in a3b1498

@@ -0,0 +1,64 @@
/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/

#include <stdio.h>
#include "mojoshader.h"
#include "SDL.h"

static int check_available(void)
{
const char **avail = NULL;
int total = MOJOSHADER_glAvailableProfiles(SDL_GL_GetProcAddress, NULL, 0);
if (total > 0)
{
avail = (const char **) alloca(sizeof (const char *) * total);
total = MOJOSHADER_glAvailableProfiles(SDL_GL_GetProcAddress, avail, total);
} // if

if (total <= 0)
fprintf(stderr, "No profiles available.\n");
else
{
int i;
for (i = 0; i < total; i++)
printf("%s\n", avail[i]);
} // else

return 0;
} // check_available


int main(int argc, char **argv)
{
int retval = 1;

#if 0
printf("MojoShader availableprofile\n");
printf("Compiled against version %d\n", MOJOSHADER_VERSION);
printf("Linked against version %d\n", MOJOSHADER_version());
printf("\n");
#endif

if (SDL_Init(SDL_INIT_VIDEO) == -1)
fprintf(stderr, "SDL_Init(SDL_INIT_VIDEO) error: %s\n", SDL_GetError());
else
{
SDL_GL_LoadLibrary(NULL);
if (SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL)
fprintf(stderr, "SDL_SetVideoMode() error: %s\n", SDL_GetError());
else
retval = check_available();
SDL_Quit();
} // else

return retval;
} // main

// end of availableprofiles.c ...

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