Skip to content
Permalink
Browse files
(Maybe?) Implemented EXPP in GLSL profile.
--HG--
branch : trunk
  • Loading branch information
icculus committed Apr 6, 2008
1 parent 8488d0c commit e0cb2e92633c2820f3387084f643a5a071bea7d4
Showing with 2 additions and 1 deletion.
  1. +2 −1 mojoshader.c
@@ -2562,7 +2562,8 @@ static void emit_GLSL_TEXM3X3VSPEC(Context *ctx)

static void emit_GLSL_EXPP(Context *ctx)
{
fail(ctx, "unimplemented."); // !!! FIXME
// !!! FIXME: msdn's asm docs don't list this opcode, I'll have to check the driver documentation.
emit_GLSL_EXPP(ctx); // I guess this is just partial precision EXP?
} // emit_GLSL_EXPP

static void emit_GLSL_LOGP(Context *ctx)

0 comments on commit e0cb2e9

Please sign in to comment.