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Treat dcl_psize registers as scalar.
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icculus committed Jun 20, 2011
1 parent 68df6a2 commit f47794a6257b2a5fb83b089eacf2cbab17981562

File 2 of 2 in f47794a

@@ -398,7 +398,8 @@ typedef struct
RegisterType regtype;
} DestArgInfo;

// NOTE: This will NOT know a dcl_psize output register should be scalar!
// This function doesn't have access to that information.
static inline int scalar_register(const MOJOSHADER_shaderType shader_type,
const RegisterType regtype, const int regnum)

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