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Commits on Jun 28, 2021

  1. Initial CI setup

    icculus committed Jun 28, 2021
  2. Reformat license so GitHub sees it as zlib

    No changes to licensing, just reformatted the text file!
    icculus committed Jun 28, 2021
  3. Create FUNDING.yml

    icculus committed Jun 28, 2021

Commits on Jun 16, 2021

  1. hlsl: Emit attributes for POSITION1 and above.

    Also, add an assert for the case where a buggy VS is missing outputs its PS
    needs (the shader will fail to compile anyway and produce a mystery crash
    later, so this is an improvement)
    kg committed Jun 16, 2021

Commits on Jan 10, 2021

Commits on Dec 31, 2020

Commits on Oct 14, 2020

  1. opengl: Don't assert if vs_flip_loc == -1.

    This can be -1 if the GLSL compiler removed it, or if you bound a program
    without a vertex shader at all.
    icculus committed Oct 14, 2020

Commits on Oct 12, 2020

Commits on Oct 1, 2020

Commits on Jul 23, 2020

  1. Fix SM1 shaders on SPIR-V after TEX* opcodes changes:

    - Fix implicit input attribute on SPIR-V profile
    - Remove texcoord attribs from other TEX* opcodes
    krolli committed Jul 23, 2020

Commits on Jul 20, 2020

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