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Added translation for WAD file type.
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icculus committed Mar 16, 2005
1 parent 3749633 commit 16e00ed96260823a12286a21d65c2e129473adbe
Showing with 14 additions and 2 deletions.
  1. +1 −0 CHANGELOG
  2. +3 −0 CREDITS
  3. +1 −1 archivers/wad.c
  4. +9 −1 physfs_internal.h
@@ -2,6 +2,7 @@
* CHANGELOG.
*/

03162005 - Added missing translation (thanks, Danny!)
03132005 - More mount work, added PHYSFS_getMountPoint() and more cleanups.
Replaced all the C runtime allocations with PhysFS allocation hooks.
Added pocketpc.c to EXTRA_DIST. Added allocation hooks to some
@@ -74,6 +74,9 @@ Bug fixes:
Initial PHYSFS_mount() work:
Philip D. Bober

Translation work:
Danny Angelo Carminati Grein

Other stuff:
Your name here! Patches go to icculus@clutteredmind.org ...

@@ -493,7 +493,7 @@ static int WAD_mkdir(dvoid *opaque, const char *name)
const PHYSFS_ArchiveInfo __PHYSFS_ArchiveInfo_WAD =
{
"WAD",
/* !!! FIXME WAD_ARCHIVE_DESCRIPTION, */ "DOOM engine format",
WAD_ARCHIVE_DESCRIPTION,
"Travis Wells <traviswells@mchsi.com>",
"http://www.3dmm2.com/doom/",
};
@@ -56,6 +56,7 @@ extern "C" {
#define MVL_ARCHIVE_DESCRIPTION "Descent II Movielib format"
#define QPAK_ARCHIVE_DESCRIPTION "Quake I/II format"
#define ZIP_ARCHIVE_DESCRIPTION "PkZip/WinZip/Info-Zip compatible"
#define WAD_ARCHIVE_DESCRIPTION "DOOM engine format"

#define ERR_IS_INITIALIZED "Already initialized"
#define ERR_NOT_INITIALIZED "Not initialized"
@@ -153,6 +154,7 @@ extern "C" {
#define MVL_ARCHIVE_DESCRIPTION "Descent II Movielib format"
#define QPAK_ARCHIVE_DESCRIPTION "Quake I/II format"
#define ZIP_ARCHIVE_DESCRIPTION "PkZip/WinZip/Info-Zip kompatibel"
#define WAD_ARCHIVE_DESCRIPTION "DOOM engine format"

#define ERR_IS_INITIALIZED "Bereits initialisiert"
#define ERR_NOT_INITIALIZED "Nicht initialisiert"
@@ -249,6 +251,7 @@ extern "C" {
#define HOG_ARCHIVE_DESCRIPTION "Descent I/II HOG file format"
#define MVL_ARCHIVE_DESCRIPTION "Descent II Movielib format"
#define ZIP_ARCHIVE_DESCRIPTION "PkZip/WinZip/Info-Zip ÓÏ×ÍÅÓÔÉÍÙÊ"
#define WAD_ARCHIVE_DESCRIPTION "DOOM engine format" // !!! FIXME: translate this line if needed

#define ERR_IS_INITIALIZED "õÖÅ ÉÎÉÃÉÁÌÉÚÉÒÏ×ÁÎ"
#define ERR_NOT_INITIALIZED "îÅ ÉÎÉÃÉÁÌÉÚÉÒÏ×ÁÎ"
@@ -345,6 +348,7 @@ extern "C" {
#define HOG_ARCHIVE_DESCRIPTION "Descent I/II HOG file format"
#define MVL_ARCHIVE_DESCRIPTION "Descent II Movielib format"
#define ZIP_ARCHIVE_DESCRIPTION "PkZip/WinZip/Info-Zip ñîâìåñòèìûé"
#define WAD_ARCHIVE_DESCRIPTION "DOOM engine format" // FIXME: translate this line if needed

#define ERR_IS_INITIALIZED "Óæå èíèöèàëèçèðîâàí"
#define ERR_NOT_INITIALIZED "Íå èíèöèàëèçèðîâàí"
@@ -441,6 +445,7 @@ extern "C" {
#define HOG_ARCHIVE_DESCRIPTION "Descent I/II HOG file format"
#define MVL_ARCHIVE_DESCRIPTION "Descent II Movielib format"
#define ZIP_ARCHIVE_DESCRIPTION "PkZip/WinZip/Info-Zip ᮢ¬¥á⨬ë©"
#define WAD_ARCHIVE_DESCRIPTION "DOOM engine format" // FIXME: Translate this line if needed

#define ERR_IS_INITIALIZED "“¦¥ ¨­¨æ¨ «¨§¨à®¢ ­"
#define ERR_NOT_INITIALIZED "¥ ¨­¨æ¨ «¨§¨à®¢ ­"
@@ -537,6 +542,7 @@ extern "C" {
#define HOG_ARCHIVE_DESCRIPTION "Descent I/II HOG file format"
#define MVL_ARCHIVE_DESCRIPTION "Descent II Movielib format"
#define ZIP_ARCHIVE_DESCRIPTION "PkZip/WinZip/Info-Zip áÞÒÜÕáâØÜëÙ"
#define WAD_ARCHIVE_DESCRIPTION "DOOM engine format" // FIXME: translate this line if needed

#define ERR_IS_INITIALIZED "ÃÖÕ ØÝØæØÐÛØ×ØàÞÒÐÝ"
#define ERR_NOT_INITIALIZED "½Õ ØÝØæØÐÛØ×ØàÞÒÐÝ"
@@ -635,6 +641,7 @@ extern "C" {
#define MVL_ARCHIVE_DESCRIPTION "Descent II Movielib format"
#define QPAK_ARCHIVE_DESCRIPTION "Quake I/II format"
#define ZIP_ARCHIVE_DESCRIPTION "Compatible PkZip/WinZip/Info-Zip"
#define WAD_ARCHIVE_DESCRIPTION "Format WAD du moteur DOOM"

#define ERR_IS_INITIALIZED "Déjà initialisé"
#define ERR_NOT_INITIALIZED "Non initialisé"
@@ -727,11 +734,12 @@ extern "C" {

#elif (PHYSFS_LANG == PHYSFS_LANG_PORTUGUESE_BR)
#define DIR_ARCHIVE_DESCRIPTION "Não arquivo, E/S sistema de arquivos direto"
#define GRP_ARCHIVE_DESCRIPTION "Formato Build engine Groupfile"
#define GRP_ARCHIVE_DESCRIPTION "Formato Groupfile do engine Build"
#define HOG_ARCHIVE_DESCRIPTION "Formato Descent I/II HOG file"
#define MVL_ARCHIVE_DESCRIPTION "Formato Descent II Movielib"
#define QPAK_ARCHIVE_DESCRIPTION "Formato Quake I/II"
#define ZIP_ARCHIVE_DESCRIPTION "Formato compatível PkZip/WinZip/Info-Zip"
#define WAD_ARCHIVE_DESCRIPTION "Formato WAD do engine DOOM"

#define ERR_IS_INITIALIZED "Já inicializado"
#define ERR_NOT_INITIALIZED "Não inicializado"

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