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icculus committed Mar 25, 2002
1 parent 51b65e1 commit 255322c2fac5b90b4ab43d88962c3f1a619431f4
Showing with 45 additions and 6 deletions.
  1. +3 −1 CHANGELOG
  2. +42 −5 TODO
@@ -74,7 +74,9 @@
improvements by Gregory S. Read. Added PHYSFS_[us]int(8|16|32)
types...this breaks binary compatibility with previous PhysicsFS
releases! Added platform specific i/o functions, so we don't have
to rely on stdio anymore.
to rely on stdio anymore. Updated TODO with my comments on the
physfs mailing list. 1.0, here we come! Tons of other fixes and
enhancements.

--ryan. (icculus@clutteredmind.org)

47 TODO
@@ -1,17 +1,54 @@
Stuff that needs to be done and wishlist:

- autoconf?
These are in no particular order. A 1.0 release is reliant on doing most of
this stuff. Some might be dupes, some might be done already.

- autoconf support?
- update the Makefile so that Cygwin can generate a DLL. The entire codebase
compiles under Cygwin otherwise.
- Hmm...we can determine the actual CD-ROM drives under Win32, but how do you
decide that there's no disc in the drive?
- MacOS (Classic and X) support.
- Move the integer types to something abstract. uint32, etc.
- Platform-specific functions/macros to handle byte ordering.
- A PHYSFS_readUint32(), _readSint32(), etc API.
- Ditch the "standard" i/o routines (fopen() and friends) and move this into
the platform drivers.
- Patch the zlib used on win32 to 1.1.4.
- Switch the CHANGELOG to list newest changes first.
- Write manpages, preferrably generated from some javadoc-style solution
so we can make HTML versions etc from the same data.
- Make internal code respect the new typedefs (PHYSFS_?int??).
- Byte order API; just something simple like:
__EXPORT__ PHYSFS_uint16 PHYSFS_swapBE16(PHYSFS_uint16 val);
__EXPORT__ PHYSFS_uint16 PHYSFS_swapLE16(PHYSFS_uint16 val);

// end of TODO ...
(these can be macros. The hard part is determining the architecture at
compile time, and whether a given platform offers accelerated
conversion macros already. We can probably jack this from SDL, too.)
- Make win32.c respect the more strict filesystem layout enforced by
Win2000 and later.
- Improve ZIP_seek() (archivers/zip.c)
- entry_is_symlink() and version_does_symlinks() in zip.c have byte-order bugs.
- Actually, the zipfile driver could use a lot of tweaking. Please look
through it.
- Abstract out the use of stdio. It's not as "std" as I would like, in my
experience. Add code to the platform drivers to open, read, write, seek,
tell, etc on an abstract data type that is opaque outside the individual
platform drivers, so that dir.c has a unified codebase that talks to this
internal abstraction layer. This opaque data type can be a FILE * on unix,
and a HANDLE on win32, etc...
- Other archivers: perhaps tar(.gz|.bz2), RPM, etc. These are less
important, since streaming archives aren't of much value to games (which
is why zipfiles are king: random access), but it could have uses for, say,
an installer/updater. I thought it might be neat to have MBOX and Maildir
support so that both "archives" look identical to an application; might be
nice for an email program. That's blue sky, unless someone wants to tackle
it.
- Look for FIXMEs (many marked with "!!!" in comments).
- Port to BeOS (might work already? Will work for sure with autoconf support)
- Port to MacOS Classic (needs a platform driver, byte order fixes mentioned)
- Port to MacOS X (specifically, make Project Builder files; unix.c should
work with it as-is. Might compile as-is with the current Makefile, byte
ordering fixes mentioned).
- Probably other stuff. Requests and recommendations are welcome.

// end of TODO ...

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