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Updated docs on PHYSFS_setSaneConfig().
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icculus committed Mar 24, 2012
1 parent af4bf84 commit de54065b31e647a23e0f502f08475fa0cbd42967
Showing with 5 additions and 4 deletions.
  1. +5 −4 src/physfs.h
@@ -915,12 +915,12 @@ PHYSFS_DECL char **PHYSFS_getSearchPath(void);
*
* Helper function.
*
* The write dir will be set to "userdir/.organization/appName", which is
* The write dir will be set to the pref dir returned by
* \code PHYSFS_getPrefDir(organization, appName) \endcode, which is
* created if it doesn't exist.
*
* The above is sufficient to make sure your program's configuration directory
* is separated from other clutter, and platform-independent. The period
* before "mygame" even hides the directory on Unix systems.
* is separated from other clutter, and platform-independent.
*
* The search path will be:
*
@@ -933,7 +933,8 @@ PHYSFS_DECL char **PHYSFS_getSearchPath(void);
* be added to the search path. If you specified "PKG" for (archiveExt), and
* there's a file named data.PKG in the base dir, it'll be checked. Archives
* can either be appended or prepended to the search path in alphabetical
* order, regardless of which directories they were found in.
* order, regardless of which directories they were found in. All archives
* are mounted in the root of the virtual file system ("/").
*
* All of this can be accomplished from the application, but this just does it
* all for you. Feel free to add more to the search path manually, too.

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