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Renamed win32.c to windows.c (since it would be used for Win64, too.)
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icculus committed Mar 8, 2007
1 parent 42e21ff commit f6790ee34eb827ca7e7ff2fd72c09ee3ed79a472
Showing with 8 additions and 9 deletions.
  1. +1 −1 CHANGELOG
  2. +0 −1 TODO
  3. +1 −1 physfs.dsp
  4. +1 −1 physfs.vcproj
  5. +1 −1 physfs_static.dsp
  6. +2 −2 platform/Makefile.am
  7. +1 −1 platform/unix.c
  8. +1 −1 platform/{win32.c → windows.c}
@@ -2,7 +2,7 @@
* CHANGELOG.
*/

03082007 - Fixed a comment in physfs.h.
03082007 - Fixed a comment in physfs.h. Renamed win32.c to windows.c.
11052006 - More 7zip archiver work (thanks, Dennis!). Initial Unicode work.
Minor BeOS realpath tweak.
09272006 - Reworked 7zip archiver (thanks, Dennis!).
1 TODO
@@ -29,7 +29,6 @@ UNICODE:
- ZIP: Uses UTF-8 internally, so it's good to go.

Stuff:
- Rename win32.c to windows.c ... it should work on Win64.
- Other archivers: perhaps tar(.gz|.bz2), RPM, ARJ, etc. These are less
important, since streaming archives aren't of much value to games (which
is why zipfiles are king: random access), but it could have uses for, say,

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@@ -209,7 +209,7 @@
RelativePath=".\archivers\wad.c">
</File>
<File
RelativePath=".\platform\win32.c">
RelativePath=".\platform\windows.c">
</File>
<File
RelativePath=".\archivers\zip.c">

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@@ -9,7 +9,7 @@ libplatform_la_SOURCES = \
else
libplatform_la_SOURCES = \
unix.c \
win32.c \
windows.c \
posix.c \
os2.c
endif
@@ -18,7 +18,7 @@ endif
EXTRA_DIST = \
skeleton.c \
macclassic.c \
win32.c \
windows.c \
pocketpc.c \
unix.c \
os2.c \
@@ -10,7 +10,7 @@
# include <config.h>
#endif

/* BeOS uses beos.cpp and posix.c ... Cygwin and such use win32.c ... */
/* BeOS uses beos.cpp and posix.c ... Cygwin and such use windows.c ... */
#if ((!defined __BEOS__) && (!defined WIN32))

#include <stdio.h>
@@ -1147,5 +1147,5 @@ void __PHYSFS_platformAllocatorFree(void *ptr)

#endif

/* end of win32.c ... */
/* end of windows.c ... */

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