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More cleanup

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1 parent 721de41 commit 129872bac8a1bd6f238c8cfefca6a3faee98e5b4 @icefox committed Feb 15, 2010
Showing with 45 additions and 22 deletions.
  1. +2 −21 about.html
  2. +18 −0 anigma.js
  3. +21 −0 anigma_credits.html
  4. +4 −1 index.html
23 about.html
@@ -17,27 +17,8 @@
I hoped to have the game only use svg graphics, but currently there are some painting bugs related to transitions and svg images. Once these are fixed in WebKit I will update the game to point to the svg files rather then the rendered png's.
-Anigma is inspired by the game <a href="">Anigma</a> which is a game written in C++ using the Qt library. None of the code in the C++ Anigma was re-used in the making of this Anigma only some of the levels and a few of the graphics. The Javascript code here in this demo is under the BSD.
-The Jewel images and background came from the game <a href="">Gweled</a> and <a href="">KLines</a>. They are all under the GPLv2.
-All of the background music is from <a href="">8bitcollective</a> and under the Creative Commons BY-NC-SA License.
-<li>First by <a href="">Neil</a>
-<li>Tiny Tunes by <a href="">FantomenK</a>
-<li>Reflect 2 by <a href="">Nanoshine</a>
-<li>Neon Aurora by <a href="">Alpha C</a>
-<li>Wine Walls by <a href="">Siddhis</a>
-<li>All Systems Go by <a href="">Emar</a>
-<li>Aftershock Sunrise by <a href="">Sleepy</a>
-<li>Solo City by <a href="">Pompei</a>
-<li>Without You by <a href="">Pompei</a>
-<li>The Blackbird by <a href="">Sailfish</a>
-<li>Her Lazer Light Eyes by <a href="">Nullsleep</a>
+<h1>Credits & License</h1>
+See: <a href="anigma_credits.html">credits</a>
<h1>Technical Details</h1>
18 anigma.js
@@ -27,6 +27,24 @@
+ See about.html for details on how this work.
+ A few parts are still in the code base, the biggest being the 'M' objects
+ which are elevators that jewels can sit on top of. I simply ran out
+ of the amount of time I was willing to put in the demo.
+ Other neat things that could be added to the board
+ - Teleporters
+ - Ice blocks
+ - Trap doors that would come down after you go under them.
+ - Buttons that must have a block in it to open a door
+ - Dumb waiter type elevator with two platforms and whichever is 'heavier' will go down and the other up.
+ - loose ceiling piece that falls and can crush a jewel
+ Stuff that I didn't get around to finishing
+ - A better 'you finished the level animation'
+ - Don't do anything and it will show a level being solved i.e. demo mode
+ - High score leaderboard or something.
21 anigma_credits.html
@@ -0,0 +1,21 @@
+ <title>Anigma</title>
+ <link rel=stylesheet type="text/css" href="style.css">
+ <meta name="viewport" content="width=320" />
+<div id="creditsbox"><div id="credits"></div></div>
+<script src="anigma.js" language="javascript" type="text/javascript"></script>
+ showCredits();
+ var credits = document.getElementById('credits');
+ = 0;
+ = 0;
+ var credits = document.getElementById('creditsbox');
+ = 'static';
5 index.html
@@ -30,7 +30,10 @@
<div id="restartLevel"><a href="javascript:restartLevel();">Restart Level</a></div>
- <div id="about"><a href="about.html">About / Credits</a></div>
+ <div id="about">
+ <a href="about.html">About</a> |
+ <a href="anigma_credits.html">Credits</a>
+ </div>
<div id="copyright">Copyright <a href="">Benjamin C. Meyer</a> 2010</div>
<form id="debug">

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