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| 1 | +use crate::models::*; |
| 2 | +use crate::utils::Range; |
| 3 | +use rand::prelude::*; |
| 4 | +use std::collections::VecDeque; |
| 5 | + |
| 6 | +fn construct_map_from_ranges(ranges: &[Range]) -> Map { |
| 7 | + let len = ranges.len(); |
| 8 | + let mut vertexes = Vec::new(); |
| 9 | + vertexes.push(Point::new(0, ranges[0].start as i32)); |
| 10 | + vertexes.push(Point::new(0, ranges[0].end as i32)); |
| 11 | + for y in 0..len - 1 { |
| 12 | + if ranges[y].end != ranges[y + 1].end { |
| 13 | + vertexes.push(Point::new((y + 1) as i32, ranges[y].end as i32)); |
| 14 | + vertexes.push(Point::new((y + 1) as i32, ranges[y + 1].end as i32)); |
| 15 | + } |
| 16 | + } |
| 17 | + vertexes.push(Point::new(len as i32, ranges[len - 1].end as i32)); |
| 18 | + vertexes.push(Point::new(len as i32, ranges[len - 1].start as i32)); |
| 19 | + for y in (0..len - 1).rev() { |
| 20 | + if ranges[y].start != ranges[y + 1].start { |
| 21 | + vertexes.push(Point::new((y + 1) as i32, ranges[y + 1].start as i32)); |
| 22 | + vertexes.push(Point::new((y + 1) as i32, ranges[y].start as i32)); |
| 23 | + } |
| 24 | + } |
| 25 | + Map::new(vertexes) |
| 26 | +} |
| 27 | + |
| 28 | +fn consume_points_for(source: &mut VecDeque<Point>, num: usize, kind: BoosterType) -> Vec<Booster> { |
| 29 | + let mut res = Vec::new(); |
| 30 | + for _ in 0..num { |
| 31 | + res.push(Booster::new(kind.clone(), source.pop_front().unwrap())); |
| 32 | + } |
| 33 | + res |
| 34 | +} |
| 35 | + |
| 36 | +pub fn solve_pazzle(puzzle: Puzzle) -> Option<Task> { |
| 37 | + let len = puzzle.max_length - 1; |
| 38 | + assert!(puzzle.includes.iter().all(|p| p.x < len as i32)); |
| 39 | + assert!(puzzle.includes.iter().all(|p| p.y < len as i32)); |
| 40 | + assert!(puzzle.excludes.iter().all(|p| p.x < len as i32)); |
| 41 | + assert!(puzzle.excludes.iter().all(|p| p.y < len as i32)); |
| 42 | + |
| 43 | + let mut include_xs = vec![vec![]; len]; |
| 44 | + let mut exclude_xs = vec![vec![]; len]; |
| 45 | + for p in &puzzle.excludes { |
| 46 | + exclude_xs[p.y as usize].push(p.x as usize); |
| 47 | + } |
| 48 | + for p in &puzzle.includes { |
| 49 | + include_xs[p.y as usize].push(p.x as usize); |
| 50 | + } |
| 51 | + |
| 52 | + let global_range = Range::new(0, len); |
| 53 | + let mut x_ranges = vec![vec![]; len]; |
| 54 | + for y in 0..len { |
| 55 | + let exs = &mut exclude_xs[y]; |
| 56 | + if exs.is_empty() { |
| 57 | + x_ranges[y].push(global_range); |
| 58 | + } else { |
| 59 | + exs.sort(); |
| 60 | + x_ranges[y].push(global_range.split(exs[0]).0); |
| 61 | + x_ranges[y].push(global_range.split(exs[exs.len() - 1]).1); |
| 62 | + for i in 0..exs.len() - 1 { |
| 63 | + x_ranges[y].push(global_range.split(exs[i]).1.split(exs[i + 1]).0); |
| 64 | + } |
| 65 | + } |
| 66 | + } |
| 67 | + let mut reachables = vec![vec![]; len]; |
| 68 | + for r in &x_ranges[0] { |
| 69 | + let ixs = &include_xs[0]; |
| 70 | + if r.contains_all(ixs) { |
| 71 | + reachables[0].push((*r, *r)); |
| 72 | + } |
| 73 | + } |
| 74 | + for y in 1..len { |
| 75 | + let mut next = Vec::new(); |
| 76 | + let ixs = &include_xs[y]; |
| 77 | + for to in &x_ranges[y] { |
| 78 | + if !to.contains_all(ixs) { |
| 79 | + continue; |
| 80 | + } |
| 81 | + for (from, _) in &reachables[y - 1] { |
| 82 | + if !to.intersect(*from) { |
| 83 | + continue; |
| 84 | + } |
| 85 | + next.push((*to, *from)); |
| 86 | + break; |
| 87 | + } |
| 88 | + } |
| 89 | + reachables[y].extend(next); |
| 90 | + } |
| 91 | + |
| 92 | + if reachables[len - 1].is_empty() { |
| 93 | + eprintln!("unreachable"); |
| 94 | + return None; |
| 95 | + } |
| 96 | + |
| 97 | + let mut ranges = Vec::new(); |
| 98 | + let (mut cur_r, mut next_r) = reachables[len - 1][0]; |
| 99 | + ranges.push(cur_r); |
| 100 | + for y in (0..len - 1).rev() { |
| 101 | + let (new_cur_r, new_next_r) = reachables[y] |
| 102 | + .iter() |
| 103 | + .cloned() |
| 104 | + .find(|(r, _)| *r == next_r) |
| 105 | + .unwrap(); |
| 106 | + cur_r = new_cur_r; |
| 107 | + next_r = new_next_r; |
| 108 | + ranges.push(cur_r); |
| 109 | + } |
| 110 | + ranges.reverse(); |
| 111 | + |
| 112 | + let map = construct_map_from_ranges(&ranges); |
| 113 | + |
| 114 | + if map.len() < puzzle.vertex_min { |
| 115 | + eprintln!( |
| 116 | + "NG: vertex {} is less than {}", |
| 117 | + map.len(), |
| 118 | + puzzle.vertex_min |
| 119 | + ); |
| 120 | + return None; |
| 121 | + } |
| 122 | + |
| 123 | + if map.len() > puzzle.vertex_max { |
| 124 | + eprintln!( |
| 125 | + "NG: vertex {} is greater than {}", |
| 126 | + map.len(), |
| 127 | + puzzle.vertex_max |
| 128 | + ); |
| 129 | + return None; |
| 130 | + } |
| 131 | + |
| 132 | + let mut points = map.enumerate_points(); |
| 133 | + if points.len() < len * len / 5 { |
| 134 | + eprintln!("NG: area {} is less than {}", points.len(), len * len / 5); |
| 135 | + return None; |
| 136 | + } |
| 137 | + |
| 138 | + let mut rand = thread_rng(); |
| 139 | + points.shuffle(&mut rand); |
| 140 | + let mut point_source = points.into_iter().collect::<VecDeque<_>>(); |
| 141 | + let initial = point_source.pop_front().unwrap(); |
| 142 | + |
| 143 | + let mut boosters = Vec::new(); |
| 144 | + boosters.extend(consume_points_for( |
| 145 | + &mut point_source, |
| 146 | + puzzle.hand_count, |
| 147 | + BoosterType::NewHand, |
| 148 | + )); |
| 149 | + boosters.extend(consume_points_for( |
| 150 | + &mut point_source, |
| 151 | + puzzle.fast_count, |
| 152 | + BoosterType::FastMove, |
| 153 | + )); |
| 154 | + boosters.extend(consume_points_for( |
| 155 | + &mut point_source, |
| 156 | + puzzle.drill_count, |
| 157 | + BoosterType::Drill, |
| 158 | + )); |
| 159 | + boosters.extend(consume_points_for( |
| 160 | + &mut point_source, |
| 161 | + puzzle.tele_count, |
| 162 | + BoosterType::Teleports, |
| 163 | + )); |
| 164 | + boosters.extend(consume_points_for( |
| 165 | + &mut point_source, |
| 166 | + puzzle.clone_count, |
| 167 | + BoosterType::Cloning, |
| 168 | + )); |
| 169 | + boosters.extend(consume_points_for( |
| 170 | + &mut point_source, |
| 171 | + puzzle.spawn_count, |
| 172 | + BoosterType::Spawn, |
| 173 | + )); |
| 174 | + |
| 175 | + let task = Task { |
| 176 | + width: len, |
| 177 | + height: len, |
| 178 | + map, |
| 179 | + initial, |
| 180 | + obstacles: Vec::new(), |
| 181 | + boosters, |
| 182 | + }; |
| 183 | + |
| 184 | + Some(task) |
| 185 | +} |
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