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main.js
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main.js
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var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
// ライブラリを読み込み
/// <reference path="../libs/stagegl-extensions.next.d.ts" />
var isFileUploadScene = true;
var isMainBuild = false;
var demo;
(function (demo) {
// Away3Dライブラリを読み込み
var BitmapData = away.base.BitmapData;
var View = away.containers.View;
var DisplayObjectContainer = away.containers.DisplayObjectContainer;
var Mesh = away.entities.Mesh;
var DefaultRenderer = away.render.DefaultRenderer;
var BitmapTexture = away.textures.BitmapTexture;
var TriangleMethodMaterial = away.materials.TriangleMethodMaterial;
var PrimitivePlanePrefab = away.prefabs.PrimitivePlanePrefab;
var RequestAnimationFrame = away.utils.RequestAnimationFrame;
var HoverController = away.controllers.HoverController;
var Vector3D = away.geom.Vector3D;
var Matrix = away.geom.Matrix;
var Main = (function (_super) {
__extends(Main, _super);
function Main() {
_super.call(this, new DefaultRenderer());
this._cardLength = 0;
this._imageList = [];
this._cardList = [];
this.CARD_WIDTH = 512;
this._fileZone = document.getElementById("fileZone");
var ua = navigator.userAgent;
this.isSP = ua.indexOf("iPhone") > 0 || ua.indexOf("iPad") > 0 || ua.indexOf("iPod") > 0 || ua.indexOf("Android") > 0;
this.backgroundColor = 0x333333;
this.backgroundAlpha = 0;
}
/** 初期化処理。HTMLImageの配列を受け取る */
Main.prototype.init = function (imageList) {
if (!isMainBuild) {
isMainBuild = true;
this.initialize3D();
} else {
// 一度作成済みの場合は、一度DisplayObjectを破棄
this.disposeCards();
}
this._imageList = imageList;
this._cardLength = imageList.length;
this.initializeCard();
};
/** View3Dの基本設定を行う */
Main.prototype.initialize3D = function () {
// カメラコントローラー
this.cameraController = new HoverController();
this.cameraController.targetObject = this.camera;
this.cameraController.yFactor = 1;
this.cameraController.distance = 900;
this.cameraController.minTiltAngle = -90;
this.cameraController.maxTiltAngle = 90;
if (!this.isSP) {
this.cameraController.tiltAngle = 0;
} else {
this.cameraController.wrapPanAngle = true;
}
this.eventSetting();
// レンダリング
var raf = new RequestAnimationFrame(this.enterFrameHandler, this);
raf.start();
};
/** 写真を作成して立体に配置する */
Main.prototype.initializeCard = function () {
this._cardContainer = new DisplayObjectContainer();
for (var i = 0; i < this._cardLength; i++) {
this.createCard(i);
}
// カードをレイアウト
this.layoutCard();
this.scene.addChild(this._cardContainer);
this._fileZone.className = "off";
isFileUploadScene = false;
// canvas用を表示
var canvas = document.getElementsByTagName("canvas")[0];
canvas.style.display = "block";
if (!isMainBuild) {
this.initialize3D();
}
};
/** 個別の写真を作成する */
Main.prototype.createCard = function (i) {
var image = this._imageList[i];
var resizeRatio;
// 画像サイズの補正。画像の短辺が、CARD_WIDTHになるようにする。
if (image.naturalWidth >= image.naturalHeight) {
resizeRatio = this.CARD_WIDTH / image.naturalHeight;
} else {
resizeRatio = this.CARD_WIDTH / image.naturalWidth;
}
var bitmapData = new BitmapData(this.CARD_WIDTH, this.CARD_WIDTH, false);
bitmapData.draw(image, new Matrix(-resizeRatio, 0, 0, resizeRatio, this.CARD_WIDTH));
var texture = new BitmapTexture(bitmapData);
var material = new TriangleMethodMaterial(texture);
var prefab = new PrimitivePlanePrefab(this.CARD_WIDTH, this.CARD_WIDTH, 2, 2, false, true).getNewObject();
// カードの作成
var card = prefab;
card.material = material;
this._cardList[i] = card;
};
/** 写真を3D空間に配置する
* 配置方法については以下を参考にした。
* Spriteを球状に配置するだけ - wonderfl build flash online :
* http://wonderfl.net/c/uK8i */
Main.prototype.layoutCard = function () {
var zeroPoint = new Vector3D();
var cardIndex = 0;
var sphereRadius = 1200;
var H = Math.floor((2 * sphereRadius * Math.PI) / 2 / this.CARD_WIDTH);
var angle1 = 0;
var angle2 = 90;
for (var i = 0; i < H; i++) {
angle1 = 0;
var pn = Math.floor((2 * sphereRadius * Math.cos(angle2 * Math.PI / 180) * Math.PI) / this.CARD_WIDTH);
for (var j = 0; j < pn; j++) {
var rawCard = this._cardList[cardIndex];
var card = new Mesh(rawCard.geometry, rawCard.material);
card.x = sphereRadius * Math.cos(angle2 * Math.PI / 180) * Math.sin(angle1 * Math.PI / 180);
card.y = sphereRadius * Math.sin(angle2 * Math.PI / 180);
card.z = sphereRadius * Math.cos(angle2 * Math.PI / 180) * Math.cos(angle1 * Math.PI / 180);
this._cardContainer.addChild(card);
angle1 += 360 / pn;
card.lookAt(zeroPoint);
cardIndex++;
if (cardIndex >= this._cardLength)
cardIndex = 0;
}
angle2 -= 180 / H;
}
};
/** 各種イベント設定 */
Main.prototype.eventSetting = function () {
var _this = this;
if (!this.isSP) {
// デスクトップブラウザでは、ドラッグによる視点移動
document.addEventListener("mousedown", function (event) {
return _this.onMouseDown(event);
});
document.addEventListener("mouseup", function (event) {
return _this.onMouseUp(event);
});
document.addEventListener("mousemove", function (event) {
return _this.onMouseMove(event);
});
} else if (this.isSP) {
// スマートフォンブラウザでは、デバイスの傾きによる視点移動
window.addEventListener("deviceorientation", function (event) {
return _this.onRotationChange(event);
});
}
window.addEventListener("resize", function (event) {
return _this.onResize(event);
});
this.onResize();
};
/** エンターフレームイベント */
Main.prototype.enterFrameHandler = function (e) {
if (typeof e === "undefined") { e = null; }
this.render();
};
/** マウスを押したとき */
Main.prototype.onMouseDown = function (event) {
this.lastPanAngle = this.cameraController.panAngle;
this.lastTiltAngle = this.cameraController.tiltAngle;
this.lastMouseX = event.clientX;
this.lastMouseY = event.clientY;
this.isMouseDown = true;
if (this.isSP) {
this.cameraController.wrapPanAngle = false;
}
};
/** マウスを離したとき */
Main.prototype.onMouseUp = function (event) {
this.isMouseDown = false;
if (this.isSP) {
this.cameraController.wrapPanAngle = true;
}
};
/** マウスを動かした時 */
Main.prototype.onMouseMove = function (event) {
if (this.isMouseDown) {
this.cameraController.panAngle = 0.3 * (event.clientX - this.lastMouseX) + this.lastPanAngle;
this.cameraController.tiltAngle = 0.3 * (event.clientY - this.lastMouseY) + this.lastTiltAngle;
}
};
/** デバイスの傾きが変わった時 */
Main.prototype.onRotationChange = function (event) {
if (!this.isMouseDown) {
var alpha = event.alpha;
var beta = event.beta;
var gamma = event.gamma;
// webkit系では、方位からpanAngleを設定したほうが便利
this.cameraController.panAngle = event.webkitCompassHeading;
if (-90 <= gamma && gamma < 90) {
this.cameraController.tiltAngle = 90 - beta;
} else {
this.cameraController.tiltAngle = beta - 90;
}
}
};
/** 画面サイズが変わった時の処理 */
Main.prototype.onResize = function (event) {
if (typeof event === "undefined") { event = null; }
this.y = 0;
this.x = 0;
this.width = window.innerWidth;
this.height = window.innerHeight;
this.render();
this.htmlElement.style.width = window.innerWidth + "px";
this.htmlElement.style.height = window.innerHeight + "px";
var canvas = document.getElementsByTagName("canvas");
canvas[0].style.width = window.innerWidth + "px";
canvas[0].style.height = window.innerHeight + "px";
};
// カードの破棄をしたいが、removeChild()が効かないので何もしない。
Main.prototype.disposeCards = function () {
};
return Main;
})(View);
demo.Main = Main;
})(demo || (demo = {}));
//# sourceMappingURL=main.js.map