DOOM Classic Mode with 24bpp color #2

wants to merge 4 commits into


None yet

2 participants


This work precalculates a 24bpp colormap (in I_SetPalette) in order to use 24bpp RGB values for lighting instead of the palette mapping table from the COLORMAP lump.

Full disclosure

  • The fuzz effect has been modified slightly; the original COLORMAP lump is still loaded primarily for this purpose.
  • NUMCOLORMAPS is increased from 32 to 64; produces smoother lighting.
@tbradshaw tbradshaw closed this Jul 7, 2016
@wtfbbqhax wtfbbqhax pushed a commit to wtfbbqhax/DOOM-3-BFG that referenced this pull request Oct 3, 2016
@dhewg dhewg Fix compilation via scons
SConscript.core was missing jpeg_memory_src.cpp.
Reported by ameyp.

Fixes #2.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment