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DOOM Classic Mode with 24bpp color #2

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JamesDunne commented Nov 28, 2012

This work precalculates a 24bpp colormap (in I_SetPalette) in order to use 24bpp RGB values for lighting instead of the palette mapping table from the COLORMAP lump.

Full disclosure

  • The fuzz effect has been modified slightly; the original COLORMAP lump is still loaded primarily for this purpose.
  • NUMCOLORMAPS is increased from 32 to 64; produces smoother lighting.

@tbradshaw tbradshaw closed this Jul 7, 2016

wtfbbqhax pushed a commit to wtfbbqhax/DOOM-3-BFG that referenced this pull request Oct 3, 2016

dhewg
Fix compilation via scons
SConscript.core was missing jpeg_memory_src.cpp.
Reported by ameyp.

Fixes #2.

CarlKenner pushed a commit to CarlKenner/DOOM-3-BFG that referenced this pull request Jan 1, 2017

Merge pull request #2 from CarlKenner/SamsonFixCMake
Fix CMake file and README.txt with working instructions.
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