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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
//
//
//-----------------------------------------------------------------------------


#ifndef __D_EVENT__
#define __D_EVENT__


#include "doomtype.h"


//
// Event handling.
//

// Input event types.
typedef enum
{
    ev_keydown,
    ev_keyup,
    ev_mouse,
    ev_joystick
} evtype_t;

// Event structure.
typedef struct
{
    evtype_t type;
    int data1; // keys / mouse/joystick buttons
    int data2; // mouse/joystick x move
    int data3; // mouse/joystick y move
} event_t;

 
typedef enum
{
    ga_nothing,
    ga_loadlevel,
    ga_newgame,
    ga_loadgame,
    ga_savegame,
    ga_playdemo,
    ga_completed,
    ga_victory,
    ga_worlddone,
    ga_screenshot
} gameaction_t;



//
// Button/action code definitions.
//
typedef enum
{
    // Press "Fire".
    BT_ATTACK = 1,
    // Use button, to open doors, activate switches.
    BT_USE = 2,

    // Flag: game events, not really buttons.
    BT_SPECIAL = 128,
    BT_SPECIALMASK = 3,
    
    // Flag, weapon change pending.
    // If true, the next 3 bits hold weapon num.
    BT_CHANGE = 4,
    // The 3bit weapon mask and shift, convenience.
    BT_WEAPONMASK = (8+16+32),
    BT_WEAPONSHIFT = 3,

    // Pause the game.
    BTS_PAUSE = 1,
    // Save the game at each console.
    BTS_SAVEGAME = 2,

    // Savegame slot numbers
    // occupy the second byte of buttons.
    BTS_SAVEMASK = (4+8+16),
    BTS_SAVESHIFT = 2,
  
} buttoncode_t;




//
// GLOBAL VARIABLES
//
#define MAXEVENTS 64

extern event_t events[MAXEVENTS];
extern int eventhead;
extern int eventtail;

extern gameaction_t gameaction;


#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------
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