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/*
===========================================================================
Copyright (C) 1997-2006 Id Software, Inc.
This file is part of Quake 2 Tools source code.
Quake 2 Tools source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 Tools source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 Tools source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
typedef struct
{
int x, y;
int w, h;
int redraws; // clear to 0 when need update
vec3_t color;
vec3_t origin;
vec3_t angles;
vec3_t forward, right, up;
int draw_filtered;
int draw_wire;
int draw_solid;
int draw_textured;
int draw_blend;
} vieworg_t;
extern vieworg_t *view_org;
extern int keysdown;
void View_Init (void);
void View_Draw (void);
void View_MouseDown (int x, int y, int buttons);
void View_KeyUp (int key);
void View_KeyDown (int key);
void View_Reshape(int w, int h);
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