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/*
===========================================================================
Copyright (C) 1997-2006 Id Software, Inc.
This file is part of Quake 2 Tools source code.
Quake 2 Tools source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 Tools source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 Tools source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// window system independent camera view code
typedef struct
{
int width, height;
qboolean timing;
vec3_t origin; // at center of window
float scale;
float topclip, bottomclip;
qboolean d_dirty;
} xy_t;
BOOL XYExcludeBrush(brush_t *pb);
void XY_Init (void);
void XY_MouseDown (int x, int y, int buttons);
void XY_MouseUp (int x, int y, int buttons);
void XY_MouseMoved (int x, int y, int buttons);
void XY_Draw (void);
void XY_Overlay (void);
BOOL FilterBrush(brush_t *pb);
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