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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=bspinfo3 - Win32 Debug
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!IF "$(CFG)" != "bsp - Win32 Release" && "$(CFG)" != "bsp - Win32 Debug" &&\
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!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE "bsp - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "bsp - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "qbsp3 - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "qbsp3 - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "qvis3 - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "qvis3 - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "qrad3 - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "qrad3 - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "bspinfo3 - Win32 Release" (based on\
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!MESSAGE "bspinfo3 - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
!ERROR An invalid configuration is specified.
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NULL=
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NULL=nul
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
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# ADD LINK32 wsock32.lib opengl32.lib glaux.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
LINK32_FLAGS=wsock32.lib opengl32.lib glaux.lib glu32.lib kernel32.lib\
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CPP_PROJ=/nologo /MT /W3 /GX /Zd /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D\
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# ADD LINK32 wsock32.lib opengl32.lib glaux.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
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$(LINK32) @<<
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<<
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ALL : "$(OUTDIR)\qbsp3.exe"
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<<
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 wsock32.lib opengl32.lib glaux.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
LINK32_FLAGS=wsock32.lib opengl32.lib glaux.lib glu32.lib kernel32.lib\
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LINK32_OBJS= \
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"$(OUTDIR)\qvis3.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "qvis3 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "qvis3\Debug"
# PROP BASE Intermediate_Dir "qvis3\Debug"
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "qvis3\Debug"
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ALL : "$(OUTDIR)\qvis3.exe"
CLEAN :
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
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CPP_PROJ=/nologo /MT /W3 /Gm /GX /Zi /Od /I "..\common" /D "WIN32" /D "_DEBUG"\
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CPP_SBRS=.\.
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# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/qvis3.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
# ADD LINK32 wsock32.lib opengl32.lib glaux.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
LINK32_FLAGS=wsock32.lib opengl32.lib glaux.lib glu32.lib kernel32.lib\
user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo\
/subsystem:console /incremental:yes /pdb:"$(OUTDIR)/qvis3.pdb" /debug\
/machine:I386 /out:"$(OUTDIR)/qvis3.exe"
LINK32_OBJS= \
"$(INTDIR)\bspfile.obj" \
"$(INTDIR)\cmdlib.obj" \
"$(INTDIR)\flow.obj" \
"$(INTDIR)\mathlib.obj" \
"$(INTDIR)\qvis3.obj" \
"$(INTDIR)\scriplib.obj" \
"$(INTDIR)\threads.obj"
"$(OUTDIR)\qvis3.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "qrad3 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "qrad3\Release"
# PROP BASE Intermediate_Dir "qrad3\Release"
# PROP BASE Target_Dir "qrad3"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "qrad3\Release"
# PROP Intermediate_Dir "qrad3\Release"
# PROP Target_Dir "qrad3"
OUTDIR=.\qrad3\Release
INTDIR=.\qrad3\Release
ALL : "$(OUTDIR)\qrad3.exe"
CLEAN :
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-@erase "$(INTDIR)\cmdlib.obj"
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-@erase "$(INTDIR)\lightmap.obj"
-@erase "$(INTDIR)\mathlib.obj"
-@erase "$(INTDIR)\patches.obj"
-@erase "$(INTDIR)\polylib.obj"
-@erase "$(INTDIR)\qrad3.obj"
-@erase "$(INTDIR)\scriplib.obj"
-@erase "$(INTDIR)\threads.obj"
-@erase "$(INTDIR)\trace.obj"
-@erase "$(OUTDIR)\qrad3.exe"
-@erase "$(OUTDIR)\qrad3.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /MT /W3 /GX /Zd /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /MT /W3 /GX /Zd /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D\
"_CONSOLE" /Fp"$(INTDIR)/qrad3.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\qrad3\Release/
CPP_SBRS=.\.
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/qrad3.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 wsock32.lib opengl32.lib glaux.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
LINK32_FLAGS=wsock32.lib opengl32.lib glaux.lib glu32.lib kernel32.lib\
user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo\
/subsystem:console /incremental:no /pdb:"$(OUTDIR)/qrad3.pdb" /debug\
/machine:I386 /out:"$(OUTDIR)/qrad3.exe"
LINK32_OBJS= \
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"$(INTDIR)\patches.obj" \
"$(INTDIR)\polylib.obj" \
"$(INTDIR)\qrad3.obj" \
"$(INTDIR)\scriplib.obj" \
"$(INTDIR)\threads.obj" \
"$(INTDIR)\trace.obj"
"$(OUTDIR)\qrad3.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "qrad3 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "qrad3\Debug"
# PROP BASE Intermediate_Dir "qrad3\Debug"
# PROP BASE Target_Dir "qrad3"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "qrad3\Debug"
# PROP Intermediate_Dir "qrad3\Debug"
# PROP Target_Dir "qrad3"
OUTDIR=.\qrad3\Debug
INTDIR=.\qrad3\Debug
ALL : "$(OUTDIR)\qrad3.exe"
CLEAN :
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-@erase "$(INTDIR)\cmdlib.obj"
-@erase "$(INTDIR)\lbmlib.obj"
-@erase "$(INTDIR)\lightmap.obj"
-@erase "$(INTDIR)\mathlib.obj"
-@erase "$(INTDIR)\patches.obj"
-@erase "$(INTDIR)\polylib.obj"
-@erase "$(INTDIR)\qrad3.obj"
-@erase "$(INTDIR)\scriplib.obj"
-@erase "$(INTDIR)\threads.obj"
-@erase "$(INTDIR)\trace.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\qrad3.exe"
-@erase "$(OUTDIR)\qrad3.ilk"
-@erase "$(OUTDIR)\qrad3.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /MT /W3 /Gm /GX /Zi /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /MT /W3 /Gm /GX /Zi /Od /I "..\common" /D "WIN32" /D "_DEBUG"\
/D "_CONSOLE" /Fp"$(INTDIR)/qrad3.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\qrad3\Debug/
CPP_SBRS=.\.
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/qrad3.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
# ADD LINK32 wsock32.lib opengl32.lib glaux.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
LINK32_FLAGS=wsock32.lib opengl32.lib glaux.lib glu32.lib kernel32.lib\
user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo\
/subsystem:console /incremental:yes /pdb:"$(OUTDIR)/qrad3.pdb" /debug\
/machine:I386 /out:"$(OUTDIR)/qrad3.exe"
LINK32_OBJS= \
"$(INTDIR)\bspfile.obj" \
"$(INTDIR)\cmdlib.obj" \
"$(INTDIR)\lbmlib.obj" \
"$(INTDIR)\lightmap.obj" \
"$(INTDIR)\mathlib.obj" \
"$(INTDIR)\patches.obj" \
"$(INTDIR)\polylib.obj" \
"$(INTDIR)\qrad3.obj" \
"$(INTDIR)\scriplib.obj" \
"$(INTDIR)\threads.obj" \
"$(INTDIR)\trace.obj"
"$(OUTDIR)\qrad3.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "bspinfo3 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "bspinfo3\Release"
# PROP BASE Intermediate_Dir "bspinfo3\Release"
# PROP BASE Target_Dir "bspinfo3"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "bspinfo3\Release"
# PROP Intermediate_Dir "bspinfo3\Release"
# PROP Target_Dir "bspinfo3"
OUTDIR=.\bspinfo3\Release
INTDIR=.\bspinfo3\Release
ALL : "$(OUTDIR)\bspinfo3.exe"
CLEAN :
-@erase "$(INTDIR)\bspfile.obj"
-@erase "$(INTDIR)\bspinfo3.obj"
-@erase "$(INTDIR)\cmdlib.obj"
-@erase "$(INTDIR)\mathlib.obj"
-@erase "$(INTDIR)\scriplib.obj"
-@erase "$(OUTDIR)\bspinfo3.exe"
-@erase "$(OUTDIR)\bspinfo3.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /MT /W3 /GX /Zd /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /MT /W3 /GX /Zd /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D\
"_CONSOLE" /Fp"$(INTDIR)/bspinfo3.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\bspinfo3\Release/
CPP_SBRS=.\.
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/bspinfo3.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 wsock32.lib opengl32.lib glaux.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
LINK32_FLAGS=wsock32.lib opengl32.lib glaux.lib glu32.lib kernel32.lib\
user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo\
/subsystem:console /incremental:no /pdb:"$(OUTDIR)/bspinfo3.pdb" /debug\
/machine:I386 /out:"$(OUTDIR)/bspinfo3.exe"
LINK32_OBJS= \
"$(INTDIR)\bspfile.obj" \
"$(INTDIR)\bspinfo3.obj" \
"$(INTDIR)\cmdlib.obj" \
"$(INTDIR)\mathlib.obj" \
"$(INTDIR)\scriplib.obj"
"$(OUTDIR)\bspinfo3.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "bspinfo3 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "bspinfo3\Debug"
# PROP BASE Intermediate_Dir "bspinfo3\Debug"
# PROP BASE Target_Dir "bspinfo3"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "bspinfo3\Debug"
# PROP Intermediate_Dir "bspinfo3\Debug"
# PROP Target_Dir "bspinfo3"
OUTDIR=.\bspinfo3\Debug
INTDIR=.\bspinfo3\Debug
ALL : "$(OUTDIR)\bspinfo3.exe"
CLEAN :
-@erase "$(INTDIR)\bspfile.obj"
-@erase "$(INTDIR)\bspinfo3.obj"
-@erase "$(INTDIR)\cmdlib.obj"
-@erase "$(INTDIR)\mathlib.obj"
-@erase "$(INTDIR)\scriplib.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\bspinfo3.exe"
-@erase "$(OUTDIR)\bspinfo3.ilk"
-@erase "$(OUTDIR)\bspinfo3.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /MT /W3 /Gm /GX /Zi /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /MT /W3 /Gm /GX /Zi /Od /I "..\common" /D "WIN32" /D "_DEBUG"\
/D "_CONSOLE" /Fp"$(INTDIR)/bspinfo3.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/"\
/c
CPP_OBJS=.\bspinfo3\Debug/
CPP_SBRS=.\.
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/bspinfo3.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
# ADD LINK32 wsock32.lib opengl32.lib glaux.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
LINK32_FLAGS=wsock32.lib opengl32.lib glaux.lib glu32.lib kernel32.lib\
user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo\
/subsystem:console /incremental:yes /pdb:"$(OUTDIR)/bspinfo3.pdb" /debug\
/machine:I386 /out:"$(OUTDIR)/bspinfo3.exe"
LINK32_OBJS= \
"$(INTDIR)\bspfile.obj" \
"$(INTDIR)\bspinfo3.obj" \
"$(INTDIR)\cmdlib.obj" \
"$(INTDIR)\mathlib.obj" \
"$(INTDIR)\scriplib.obj"
"$(OUTDIR)\bspinfo3.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "bsp - Win32 Release"
# Name "bsp - Win32 Debug"
!IF "$(CFG)" == "bsp - Win32 Release"
!ELSEIF "$(CFG)" == "bsp - Win32 Debug"
!ENDIF
# End Target
################################################################################
# Begin Target
# Name "qbsp3 - Win32 Release"
# Name "qbsp3 - Win32 Debug"
!IF "$(CFG)" == "qbsp3 - Win32 Release"
!ELSEIF "$(CFG)" == "qbsp3 - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\qbsp3\writebsp.c
!IF "$(CFG)" == "qbsp3 - Win32 Release"
DEP_CPP_WRITE=\
"..\common\bspfile.h"\
"..\common\cmdlib.h"\
"..\common\mathlib.h"\
"..\common\polylib.h"\
"..\common\qfiles.h"\
"..\common\scriplib.h"\
"..\common\threads.h"\
".\qbsp3\qbsp.h"\
"$(INTDIR)\writebsp.obj" : $(SOURCE) $(DEP_CPP_WRITE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "qbsp3 - Win32 Debug"
DEP_CPP_WRITE=\
"..\common\bspfile.h"\
"..\common\cmdlib.h"\
"..\common\mathlib.h"\
"..\common\polylib.h"\
"..\common\qfiles.h"\
"..\common\scriplib.h"\
"..\common\threads.h"\
".\qbsp3\qbsp.h"\
"$(INTDIR)\writebsp.obj" : $(SOURCE) $(DEP_CPP_WRITE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\qbsp3\brushbsp.c
DEP_CPP_BRUSH=\
"..\common\bspfile.h"\
"..\common\cmdlib.h"\
"..\common\mathlib.h"\
"..\common\polylib.h"\
"..\common\qfiles.h"\
"..\common\scriplib.h"\
"..\common\threads.h"\
".\qbsp3\qbsp.h"\
"$(INTDIR)\brushbsp.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\qbsp3\csg.c
DEP_CPP_CSG_C=\
"..\common\bspfile.h"\
"..\common\cmdlib.h"\
"..\common\mathlib.h"\
"..\common\polylib.h"\
"..\common\qfiles.h"\
"..\common\scriplib.h"\
"..\common\threads.h"\
".\qbsp3\qbsp.h"\
"$(INTDIR)\csg.obj" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\qbsp3\faces.c
DEP_CPP_FACES=\
"..\common\bspfile.h"\
"..\common\cmdlib.h"\
"..\common\mathlib.h"\
"..\common\polylib.h"\
"..\common\qfiles.h"\
"..\common\scriplib.h"\
"..\common\threads.h"\
".\qbsp3\qbsp.h"\
"$(INTDIR)\faces.obj" : $(SOURCE) $(DEP_CPP_FACES) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\qbsp3\gldraw.c
!IF "$(CFG)" == "qbsp3 - Win32 Release"
DEP_CPP_GLDRA=\
".\qbsp3\qbsp.h"\
{$(INCLUDE)}"\gl\GL.H"\
{$(INCLUDE)}"\gl\GLAUX.H"\
{$(INCLUDE)}"\gl\GLU.H"\
"$(INTDIR)\gldraw.obj" : $(SOURCE) $(DEP_CPP_GLDRA) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "qbsp3 - Win32 Debug"
DEP_CPP_GLDRA=\
"..\common\bspfile.h"\
"..\common\cmdlib.h"\
"..\common\mathlib.h"\
"..\common\polylib.h"\
"..\common\qfiles.h"\
"..\common\scriplib.h"\
"..\common\threads.h"\
".\qbsp3\qbsp.h"\
{$(INCLUDE)}"\gl\GL.H"\
{$(INCLUDE)}"\gl\GLAUX.H"\
{$(INCLUDE)}"\gl\GLU.H"\
"$(INTDIR)\gldraw.obj" : $(SOURCE) $(DEP_CPP_GLDRA) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\qbsp3\glfile.c
!IF "$(CFG)" == "qbsp3 - Win32 Release"
DEP_CPP_GLFIL=\
".\qbsp3\qbsp.h"\
"$(INTDIR)\glfile.obj" : $(SOURCE) $(DEP_CPP_GLFIL) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "qbsp3 - Win32 Debug"
DEP_CPP_GLFIL=\
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"..\common\cmdlib.h"\
"..\common\mathlib.h"\
"..\common\polylib.h"\
"..\common\qfiles.h"\
"..\common\scriplib.h"\
"..\common\threads.h"\
".\qbsp3\qbsp.h"\
"$(INTDIR)\glfile.obj" : $(SOURCE) $(DEP_CPP_GLFIL) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\qbsp3\leakfile.c
!IF "$(CFG)" == "qbsp3 - Win32 Release"
DEP_CPP_LEAKF=\
".\qbsp3\qbsp.h"\
"$(INTDIR)\leakfile.obj" : $(SOURCE) $(DEP_CPP_LEAKF) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "qbsp3 - Win32 Debug"
DEP_CPP_LEAKF=\
"..\common\bspfile.h"\
"..\common\cmdlib.h"\
"..\common\mathlib.h"\
"..\common\polylib.h"\
"..\common\qfiles.h"\
"..\common\scriplib.h"\
"..\common\threads.h"\
".\qbsp3\qbsp.h"\
"$(INTDIR)\leakfile.obj" : $(SOURCE) $(DEP_CPP_LEAKF) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\qbsp3\map.c
DEP_CPP_MAP_C=\
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"..\common\cmdlib.h"\
"..\common\mathlib.h"\
"..\common\polylib.h"\
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"..\common\scriplib.h"\
"..\common\threads.h"\
".\qbsp3\qbsp.h"\
"$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\qbsp3\portals.c
DEP_CPP_PORTA=\
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"..\common\cmdlib.h"\
"..\common\mathlib.h"\
"..\common\polylib.h"\
"..\common\qfiles.h"\
"..\common\scriplib.h"\
"..\common\threads.h"\
".\qbsp3\qbsp.h"\
"$(INTDIR)\portals.obj" : $(SOURCE) $(DEP_CPP_PORTA) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\qbsp3\prtfile.c
DEP_CPP_PRTFI=\
"..\common\bspfile.h"\
"..\common\cmdlib.h"\
"..\common\mathlib.h"\
"..\common\polylib.h"\
"..\common\qfiles.h"\
"..\common\scriplib.h"\
"..\common\threads.h"\
".\qbsp3\qbsp.h"\
"$(INTDIR)\prtfile.obj" : $(SOURCE) $(DEP_CPP_PRTFI) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\qbsp3\qbsp.h
!IF "$(CFG)" == "qbsp3 - Win32 Release"
!ELSEIF "$(CFG)" == "qbsp3 - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\qbsp3\qbsp3.c
DEP_CPP_QBSP3=\
"..\common\bspfile.h"\
"..\common\cmdlib.h"\
"..\common\mathlib.h"\
"..\common\polylib.h"\
"..\common\qfiles.h"\
"..\common\scriplib.h"\
"..\common\threads.h"\
".\qbsp3\qbsp.h"\
"$(INTDIR)\qbsp3.obj" : $(SOURCE) $(DEP_CPP_QBSP3) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\qbsp3\textures.c
DEP_CPP_TEXTU=\
"..\common\bspfile.h"\
"..\common\cmdlib.h"\
"..\common\mathlib.h"\
"..\common\polylib.h"\
"..\common\qfiles.h"\
"..\common\scriplib.h"\
"..\common\threads.h"\
".\qbsp3\qbsp.h"\
"$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\qbsp3\tree.c
DEP_CPP_TREE_=\
"..\common\bspfile.h"\
"..\common\cmdlib.h"\
"..\common\mathlib.h"\
"..\common\polylib.h"\
"..\common\qfiles.h"\
"..\common\scriplib.h"\
"..\common\threads.h"\
".\qbsp3\qbsp.h"\
"$(INTDIR)\tree.obj" : $(SOURCE) $(DEP_CPP_TREE_) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=..\common\threads.c
DEP_CPP_THREA=\
"..\common\cmdlib.h"\
"..\common\threads.h"\
{$(INCLUDE)}"\sys\types.h"\
"$(INTDIR)\threads.obj" : $(SOURCE) $(DEP_CPP_THREA) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=..\common\cmdlib.c
DEP_CPP_CMDLI=\
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