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Copyright (C) 1997-2006 Id Software, Inc.
This file is part of Quake 2 Tools source code.
Quake 2 Tools source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 Tools source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 Tools source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// qdata.h
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <string.h>
#include <sys/stat.h>
#include "cmdlib.h"
#include "scriplib.h"
#include "mathlib.h"
#include "trilib.h"
#include "lbmlib.h"
#include "threads.h"
#include "l3dslib.h"
#include "bspfile.h"
void Cmd_Modelname (void);
void Cmd_Base (void);
void Cmd_Cd (void);
void Cmd_Origin (void);
void Cmd_ScaleUp (void);
void Cmd_Frame (void);
void Cmd_Modelname (void);
void Cmd_Skin (void);
void Cmd_Skinsize (void);
void FinishModel (void);
void Cmd_Inverse16Table( void );
void Cmd_SpriteName (void);
void Cmd_Load (void);
void Cmd_SpriteFrame (void);
void FinishSprite (void);
void Cmd_Grab (void);
void Cmd_Raw (void);
void Cmd_Mip (void);
void Cmd_Environment (void);
void Cmd_Colormap (void);
void Cmd_File (void);
void Cmd_Dir (void);
void Cmd_StartWad (void);
void Cmd_EndWad (void);
void Cmd_Mippal (void);
void Cmd_Mipdir (void);
void Cmd_Alphalight (void);
void Cmd_Video (void);
void RemapZero (byte *pixels, byte *palette, int width, int height);
void ReleaseFile (char *filename);
extern byte *byteimage, *lbmpalette;
extern int byteimagewidth, byteimageheight;
extern qboolean g_release; // don't grab, copy output data to new tree
extern char g_releasedir[1024]; // c:\quake2\baseq2, etc
extern qboolean g_archive; // don't grab, copy source data to new tree
extern qboolean do3ds;
extern char g_only[256]; // if set, only grab this cd
extern qboolean g_skipmodel; // set true when a cd is not g_only
extern char *trifileext;