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Copyright (C) 1997-2006 Id Software, Inc.
This file is part of Quake 2 Tools source code.
Quake 2 Tools source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 Tools source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 Tools source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// brush.h
typedef struct
int numpoints;
int maxpoints;
float points[8][5]; // variable sized
} winding_t;
// the normals on planes point OUT of the brush
#define MAXPOINTS 16
typedef struct face_s
struct face_s *next;
vec3_t planepts[3];
texdef_t texdef;
plane_t plane;
winding_t *face_winding;
vec3_t d_color;
qtexture_t *d_texture;
// int d_numpoints;
// vec3_t *d_points;
} face_t;
#define MAX_FACES 16
typedef struct brush_s
struct brush_s *prev, *next; // links in active/selected
struct brush_s *oprev, *onext; // links in entity
struct entity_s *owner;
vec3_t mins, maxs;
face_t *brush_faces;
} brush_t;
void Brush_AddToList (brush_t *b, brush_t *list);
void Brush_Build(brush_t *b);
void Brush_BuildWindings( brush_t *b );
brush_t *Brush_Clone (brush_t *b);
brush_t *Brush_Create (vec3_t mins, vec3_t maxs, texdef_t *texdef);
void Brush_Draw( brush_t *b );
void Brush_DrawXY( brush_t *b );
void Brush_Free (brush_t *b);
void Brush_MakeSided (int sides);
void Brush_Move (brush_t *b, vec3_t move);
brush_t *Brush_Parse (void);
face_t *Brush_Ray (vec3_t origin, vec3_t dir, brush_t *b, float *dist);
void Brush_RemoveFromList (brush_t *b);
void Brush_SelectFaceForDragging (brush_t *b, face_t *f, qboolean shear);
void Brush_SetTexture (brush_t *b, texdef_t *texdef);
void Brush_SideSelect (brush_t *b, vec3_t origin, vec3_t dir, qboolean shear);
void Brush_Write (brush_t *b, FILE *f);
void Brush_RemoveEmptyFaces ( brush_t *b );
int AddPlanept (float *f);
face_t *Face_Clone (face_t *f);
void Face_Draw( face_t *face );
winding_t *MakeFaceWinding (brush_t *b, face_t *face);