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/*
===========================================================================
Copyright (C) 1997-2006 Id Software, Inc.
This file is part of Quake 2 Tools source code.
Quake 2 Tools source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 Tools source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 Tools source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cmdlib.h"
#include "mathlib.h"
#include "lbmlib.h"
#include "trilib.h"
#include "l3dslib.h"
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
#include "resource.h"
#include "afxres.h"
extern HINSTANCE main_instance;
extern HGLRC baseRC;
extern HWND mainwindow;
extern HWND camerawindow;
extern HWND palettewindow;
extern HWND skinwindow;
extern int screen_width, screen_height;
#define QE3_STYLE (WS_OVERLAPPED| WS_CAPTION | WS_THICKFRAME | \
/* WS_MINIMIZEBOX | */ WS_MAXIMIZEBOX | WS_CLIPSIBLINGS | \
WS_CLIPCHILDREN | WS_CHILD)
extern byte pic[1024*512];
extern unsigned rgb[1024*512];
extern unsigned index_texture[1024*512];
extern byte palette[768];
extern triangle_t *faces;
extern int numfaces;
extern float tmcoords[10000][3][2];
extern int skinwidth, skinheight;
extern int picwidth, picheight;
extern int width, height;
extern int iwidth, iheight;
extern int width2, height2; // padded to ^2
extern char tri_filename[1024];
extern char skin_filename[1024];
extern int selected_index;
extern unsigned selected_rgb;
extern qboolean model_lines;
extern qboolean skin_lines;
extern qboolean modified;
extern qboolean modified_past_autosave;
#define TEXTURE_SKIN 1
#define TEXTURE_INDEX 2
#define MENU_VIEW 2
#define MODEL_DISPLAYLIST 1
typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint);
extern BINDTEXFUNCPTR BindTextureEXT;
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