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# Microsoft Developer Studio Project File - Name="quake2" - Package Owner=<4>
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".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\win32\winquake.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_VID_D=\
".\client\cdaudio.h"\
".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\win32\winquake.h"\
!ENDIF
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!IF "$(CFG)" == "quake2 - Win32 Release"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_VID_M=\
".\client\cdaudio.h"\
".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\qmenu.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_VID_M=\
".\client\cdaudio.h"\
".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\qmenu.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ENDIF
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SOURCE=.\client\x86.c
!IF "$(CFG)" == "quake2 - Win32 Release"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_X86_C=\
".\client\cdaudio.h"\
".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_X86_C=\
".\client\cdaudio.h"\
".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ENDIF
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# End Source File
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# End Source File
# Begin Source File
SOURCE=.\client\client.h
# End Source File
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SOURCE=.\win32\conproc.h
# End Source File
# Begin Source File
SOURCE=.\client\console.h
# End Source File
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SOURCE=.\game\game.h
# End Source File
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# End Source File
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SOURCE=.\client\keys.h
# End Source File
# Begin Source File
SOURCE=.\game\q_shared.h
# End Source File
# Begin Source File
SOURCE=.\qcommon\qcommon.h
# End Source File
# Begin Source File
SOURCE=.\qcommon\qfiles.h
# End Source File
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SOURCE=.\client\qmenu.h
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SOURCE=.\client\ref.h
# End Source File
# Begin Source File
SOURCE=.\client\screen.h
# End Source File
# Begin Source File
SOURCE=.\server\server.h
# End Source File
# Begin Source File
SOURCE=.\client\snd_loc.h
# End Source File
# Begin Source File
SOURCE=.\client\sound.h
# End Source File
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SOURCE=.\client\vid.h
# End Source File
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SOURCE=.\win32\winquake.h
# End Source File
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\win32\q2.ico
# End Source File
# Begin Source File
SOURCE=.\win32\q2.rc
!IF "$(CFG)" == "quake2 - Win32 Release"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
!ENDIF
# End Source File
# End Group
# End Target
# End Project
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