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0023db3 @tbradshaw The Quake sources as originally release under the GPL license on Decembe...
tbradshaw authored
2 2.1
3 release build
5 2.02
6 client
7 - fixed prediction bug in spectator/camera view, camera will no longer
8 try to view under plats and stuff
9 - new crosshair, enabled with "crosshair 2"
11 server
12 - another security hole
14 2.01
15 server
16 - added SpectatorConnect, SpectatorThink and SpectatorDisconnect Quake-C
17 functions. They are empty shells for now (a example of moving spectators
18 from point to point is included with impulse 1) but can be used in lots
19 of ways.
20 - fixed the crash bug with spectators
21 - changed the death msgs in the Quake-C to fix the old bug of incorrect msgs
22 when your weapon changed. Minor things like if two guys with pentagrams
23 telefrag, they both die (happens in deathmatch 4). Thanks to Nolan 'Radix'
24 Pflug <> for diffs of the progs changes to get this worked out.
25 - fixed the mipmapping color errors in the GL version
27 client
30 1.82
32 server
33 - default floodprot, 4 lines in 8 secs, wait for 10 on activation
34 - sv_friction defaults to 6 now (server op can change it to 4 if they want)
36 client
37 - put support back in for -zone option
38 - added rerecord <filename> to cause a reconnect with demo recording on the
39 same server
41 1.81
43 server
44 - Added floodprots to the server
45 - Using localinfo, you can now configure a series of maps to run without
46 editing the quake-c. usage: localinfo <from-map> <to-map>. For example,
47 to run a server that loops through e1m2, dm2, dm4 and dm6, try this:
48 localinfo e1m2 dm2
49 localinfo dm2 dm4
50 localinfo dm4 dm6
51 localinfo dm6 e1m2
52 Note that the last one should loop back to the first, otherwise normal
53 level changing applies. Put the localinfo commands in the server.cfg
55 client
56 - new lightmap code (requires new opengl32.dll miniport)
57 - Added EF_BLUE and EF_RED for new GL light bubbles
58 - Made rocket trails fade out in GL
59 - Added NOSKINS 2 to use but not download skins
60 - Using TexSubImage2D to upload partial lightmaps (GL)
61 - Precalculate light bubble
62 - Translucent console (GL)
64 1.80
66 server
67 - added localinfo. 32k of key=value storage. Values are stored with the
68 localinfo console command on the server, i.e.
69 localinfo e1m1 e1m2
70 localinfo is persistant from the life of the server (between maps)
71 progs can access localinfo using infokey(world, "key") and set it using
72 localcmd("localinfo ");
73 localcmd(key);
74 localcmd(" ");
75 localcmd(value);
76 localcmd("\n");
77 values with spaces should be quoted
78 If the same key exists in serverinfo and localinfo, serverinfo will override
79 localinfo is not visible 'outside' the server
80 - protocol has changed, old clients will no longer work. changable move
81 vars such as gravity, maxspeed, etc. are supported again
82 - full server controlled localized client maxspeed and gravity is in
83 Create to new fields in the QC, .float gravity and .float maxspeed. .maxspeed
84 defaults to sv_maxspeed (320), .gravity defaults to 1.0 (full gravity).
85 Change them at will in the QC, but don't change them too often as every change
86 is noted and the clients are updated with the change so that their prediction
87 works correctly. The per-client maxspeed should be very handy for the TF
88 guys.
89 - fixed 'download ./server.cfg' security bug.
91 client
92 - 8bit 3DFX texture support. reduces texture thrashing due to way less
93 texture memory used.
94 - will work on pre 1.8 servers, but can cause minor movement errors due to
95 differences in movement prediction
96 - support for server controlled maxspeed and gravity multiplier.
98 1.69
100 server
101 - fixed up ramp movement (on ground stuff)
103 1.68
105 client
106 - fixed resized console in gl version, had some dead space, so put a mini
107 frag list on the bottom
108 - changed lightning in gl version so in default of gl_flashblend 1 you don't
109 see you own light, so having the quad doesn't obscure your vision
111 server
112 - hopefully finally fixed the acceleration up ramps
114 1.67
116 client
117 - added low/avg/high ping values to the showteamscores so an
118 average team ping is calculated
119 - fixed dynamic lightning of alias models in gl version (players and what
120 not were not lit up by dynamic lights)
122 server
123 - removed password from userinfo after player connect so that other
124 players and spectators can't use the 'user' command to see the
125 passwd
126 - setting password or spectator_password to 'none' is the same as
127 clearing it
130 1.66
132 client
133 - Added startup graphic banner
134 - exiting the world in spectator mode is no longer lava red, but
135 slime green.
137 server
138 - change player move physics to support ramp accel, there was a bug in
139 stair stepping that prevented proper movement. With this bug, you can't
140 jump into the RL room on dm6, or hit the secret light on e4m1.
141 - added support for 'namefun' (high bit characters). On by default, server
142 operators can turn it off with sv_highchars 0
144 1.65
146 client
147 - fixed the z-angle on entities (for example, the flag was rotated wrong)
148 in GL version.
149 - worked on the spectator camera, going to change it from a free float
150 to a locked camera that tracks
151 - add other player clip hulls to player prediction and local prediction
152 this removes the problem of walking through other players and makes
153 close combat a lot nicer.
154 1.64
156 server
157 - fixed bug in serverinfo strings (memory overwrite and length problem)
158 - added new allow_download vars:
159 allow_download_skins, allow_download_models,
160 allow_download_sounds, allow_download_maps
161 - map files are permitted to be downloaded if they aren't in a pak file
162 (unless allow_download or allow_download_maps isn't set)
163 - fixed annoying NET_GetPacket: Connection Refused msgs
164 - new command, sv_gamedir, which sets the visible gamedir to clients. this
165 allows servers to have a different physical game directories, handing for
166 machines with multiple servers that don't support symbolic links. for
167 example:
168 gamedir ctf4.1
169 sv_gamedir ctf
170 causes qwsv to use the physical directory of 'ctf4.1', but report the
171 directory to clients (players) as 'ctf' for their files.
172 - fixed annoying water jump bug where you would immedately hop back out of
173 water just after you jumped in
174 - added a few client to server commands for autocamera support
175 - fixed air velocity movement so that it is like regular Quake,
176 players have more control over their air movement and can cut
177 velocity as needed just like in Quake. This gives more control
178 to the player and rewards skill.
179 - spectators no longer can send or receive say_team msgs (possible
180 cheating could happen)
181 - adding new server cvar, sv_spectalk (defaults to 1, or on) that controls
182 whether spectators can talk to players. If disabled, spectators can
183 only talk to each other
184 - stopped reporting spectators as players when front-ends request info
185 - fixed up air movement that broke a bit in 1.61
186 - fixed bug that disallowed 9's in ip address for filtering
187 - spectators can now send say_team msgs, but only to other spectators
188 - no duplicate names allowed now (will rename people who do it)
189 - a client can not name themselves console
191 client
192 - adjust console input a bit to allow room for download percent bar (moved up
193 six pixels)
194 - added download percentage bar. Displays filename and a bar indicating
195 visual completeness of download and a percentage. Overwrites
196 any text at the bottom
197 - if a model file isn't found (couldn't be download) a msg is displayed
198 telling the user they may need to download or purchase an addon pak
199 - added +showteamscores. In team games, the intermission displays team
200 totals, unless you hit tab to display frag scores
201 bind a key to +showteamscores will give you the team score display
202 - added client side demo support and playback [wow, one line for three days
203 of work. :) ]
204 usage: record <file> <server>
205 Autodownload is disabled when recording.
206 - added auto-tracking camera for spectator mode. It's mostly a novelty, but
207 its fun.
208 - made all skin downloads go into QW
209 - allowed Ctrl-V (paste) at console
210 - fixed water jump bug where you hop immediately back out in narrow entrances
211 - added copyright dialog on exit (press y to quit) with credits and version
212 number
213 - new cvar, cl_warncmd, defaults to zero and disables the 'unknown command'
214 msg. qwcl stuffs 'cl_warncmd 1' to itself after quake.rc loads. This gets
215 rid of unknown command messages (like unknown command 'startdemos') from the
216 default exec files, as well as hiding "execing" messages.
217 - new command, windows, which will pop a user in fullscreen mode back to Windows
218 (obviously not in Linux versions)
219 - add cl_hightrack cvar for spectator mode, causes it to always
220 select camera view on player with the highest frags
221 - turned off bobbing in spectator mode
222 - added text to the "single player" and "multiplayer" menu options
223 - now execs the config.cfg in a gamedir upon receiving a new gamedir from
224 the server (saves the current config into the current gamedir before
225 switching to the new one)
226 - reconnect command will now reconnect to the server it's is currently connected
227 to, or last one it was connected to.
228 - fixed it so entering 'record blah server' while connected disconnects before
229 starting recording
230 - uh, added gl support (love these one liners for two days of work)
231 - fixed scoreboard while dead in gl version
232 - made it so players are never completely black in the gl version
233 - changed some console load up msgs in gl
234 - fixed it so exec files without a trailing new line still work
235 - changed effects in gl to not be as striking (hard to see)
236 - fixed it so a 'glquake' dir is created in other gamedirs for model
237 meshes in gl version
238 - fixed tolerance on corrupt skin files
239 - fov setting implemented in gl version
240 - fixed 'skins' command in gl version
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