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0023db3 @tbradshaw The Quake sources as originally release under the GPL license on Decembe...
tbradshaw authored
1 #!/bin/sh
2 # Generate qwcl.x11.spec
3 # $1 is version
4 # $2 is release
5 # $3 is install dir (assumed to be in /var/tmp)
6 cat <<EOF
7 %define name qwcl.x11
8 %define version ${1}
9 %define release ${2}
10 %define builddir \$RPM_BUILD_DIR/%{name}-%{version}
11 Name: %{name}
12 Version: %{version}
13 Release: %{release}
14 Vendor: id Software
15 Packager: Dave "Zoid" Kirsch <zoid@idsoftware.com>
16 URL: http://www.idsoftware.com/
17 Source: qwcl.x11-%{version}.tar.gz
18 Group: Games
19 Copyright: Restricted
20 Icon: quake.gif
21 BuildRoot: /var/tmp/%{name}-%{version}
22 Summary: X11 QuakeWorld Client
23
24 %description
25 "Quake is the biggest, baddest, and bloodiest 3-D action game ever
26 conceived" - PC GAMER
27
28 "The most important PC game ever" - PC ZONE
29
30 ""Quake": Bloody Amazing" - USA TODAY
31
32 "The Vanguard of a terrifying new level of immersive interactivity" -
33 COMPUTER GAMING WORLD
34
35 %install
36
37 %files
38 %attr(644,root,root) ${3}/readme.qwcl.x11
39 %attr(755,root,root) ${3}/qwcl.x11
40 EOF
41
42
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