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/*
===========================================================================
Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”).
RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
//===========================================================================
//
// Name: match.h
// Function: match template defines
// Programmer: Mr Elusive (MrElusive@idsoftware.com)
// Last update: 1999-10-01
// Tab Size: 4 (real tabs)
//
//===========================================================================
//match template contexts
#define MTCONTEXT_ENTERGAME 2
#define MTCONTEXT_INITIALTEAMCHAT 4
#define MTCONTEXT_TIME 8
#define MTCONTEXT_TEAMMATE 16
#define MTCONTEXT_ADDRESSEE 32
#define MTCONTEXT_PATROLKEYAREA 64
#define MTCONTEXT_REPLYCHAT 128
#define MTCONTEXT_CTF 256
//message types
#define MSG_ENTERGAME 2 //enter game message
#define MSG_HELP 3 //help someone
#define MSG_ACCOMPANY 4 //accompany someone
#define MSG_DEFENDKEYAREA 5 //defend a key area
#define MSG_RUSHBASE 6 //everyone rush to base
#define MSG_GETFLAG 7 //get the enemy flag
#define MSG_STARTTEAMLEADERSHIP 8 //someone wants to become the team leader
#define MSG_STOPTEAMLEADERSHIP 9 //someone wants to stop being the team leader
#define MSG_WHOISTEAMLAEDER 10 //who is the team leader
#define MSG_WAIT 11 //wait for someone
#define MSG_WHATAREYOUDOING 12 //what are you doing?
#define MSG_JOINSUBTEAM 13 //join a sub-team
#define MSG_LEAVESUBTEAM 14 //leave a sub-team
#define MSG_CREATENEWFORMATION 15 //create a new formation
#define MSG_FORMATIONPOSITION 16 //tell someone his/her position in a formation
#define MSG_FORMATIONSPACE 17 //set the formation intervening space
#define MSG_DOFORMATION 18 //form a known formation
#define MSG_DISMISS 19 //dismiss commanded team mates
#define MSG_CAMP 20 //camp somewhere
#define MSG_CHECKPOINT 21 //remember a check point
#define MSG_PATROL 22 //patrol between certain keypoints
#define MSG_LEADTHEWAY 23 //lead the way
#define MSG_GETITEM 24 //get an item
#define MSG_KILL 25 //kill someone
#define MSG_WHEREAREYOU 26 //where is someone
#define MSG_RETURNFLAG 27 //return the flag
#define MSG_WHATISMYCOMMAND 28 //ask the team leader what to do
#define MSG_WHICHTEAM 29 //ask which team a bot is in
//
#define MSG_ME 100
#define MSG_EVERYONE 101
#define MSG_MULTIPLENAMES 102
#define MSG_NAME 103
#define MSG_PATROLKEYAREA 104
#define MSG_MINUTES 105
#define MSG_SECONDS 106
#define MSG_FOREVER 107
//
#define MSG_CHATALL 200
#define MSG_CHATTEAM 201
//
#define MSG_CTF 300 //ctf message
//command sub types
#define ST_SOMEWHERE 0
#define ST_NEARITEM 1
#define ST_ADDRESSED 2
#define ST_METER 4
#define ST_FEET 8
#define ST_TIME 16
#define ST_HERE 32
#define ST_THERE 64
#define ST_I 128
#define ST_MORE 256
#define ST_BACK 512
#define ST_REVERSE 1024
#define ST_SOMEONE 2048
#define ST_GOTFLAG 4096
#define ST_CAPTUREDFLAG 8192
#define ST_RETURNEDFLAG 16384
#define ST_TEAM 32768
//word replacement variables
#define THE_ENEMY 7
#define THE_TEAM 7
//team message variables
#define NETNAME 0
#define PLACE 1
#define FLAG 1
#define MESSAGE 2
#define ADDRESSEE 2
#define ITEM 3
#define TEAMMATE 4
#define TEAMNAME 4
#define ENEMY 4
#define KEYAREA 5
#define FORMATION 5
#define POSITION 5
#define NUMBER 5
#define TIME 6
#define NAME 6
#define MORE 6
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