A tile-based puzzle game about moving blocks to their goals.
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ikn/brjaf
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Brain Requirement Just A Formality is a tile-based puzzle game about moving blocks to their goals. DEPENDENCIES Python (2.6 or later 2.x) Pygame (1.8 or later, probably; tested with 1.9.1) xclip (not required for Windows or Mac) RUNNING ./configure ./run Should work wherever Pygame does. Creates ~/.brjaf/ for config stuff. GAMEPLAY Levels starting with '?' are not in order and use concepts not yet introduced, but I've included them anyway. When editing, there are two grids: the one on the left is the puzzle you're creating, and the one on the right is used to select the surface/block to place in the puzzle. CONTROLS Global: - F10: minimise - F11/alt+enter: toggle fullscreen Menu: - arrow keys: change selection; left/right change selector options - alt + left/right: change number selectors more quickly - ctrl + left/right: select first/last selector option - enter, space: click a button; select/deselect a text entry - escape, backspace: go back; quit; deselect a text entry - press the first character of an option to select it (and click it if it's the only one starting with that character) Puzzle: - WASD, arrow keys: move; right steps forwards through moves when auto-solving is paused (see below) - ctrl + arrow keys: move, but only when you're holding at least two directions (diagonal movement can be hard otherwise) - QEZX: move diagonally; both this and WASD are nice in Dvorak if you select it in the options menu - R: reset - tab, F8, slash, backslash (hold): fast-forward auto-solving; hold ctrl for even faster fast-forward - enter, space: pause/unpause auto-solving - escape, backspace: pause Editor: - WASD, arrow keys: move selection (either grid) - shift/alt + arrow keys: resize grid - escape, backspace: pause; if the second grid is selected, switch to the main grid - tab, F8, slash, backslash: switch the selection to the other grid - enter, space, i, insert: insert a block into the current tile in the main grid - delete, d: remove any block/surface (block only if both are present) from the current tile in the main grid - U, ctrl + Z: undo - ctrl + R, ctrl + shift + Z, ctrl + Y: redo - R: reset the puzzle to the original state (blank if new, or what was loaded) (cannot be undone) Editor mouse control: - left-click selects the grid/tile under the pointer, if any - right-click deletes the block/surface under the pointer (block first, like with the keyboard) - middle-click-drag resizes the grid KNOWN ISSUES - the keyboard layout setting requires a restart to take effect. - going to fullscreen then back to windowed ends up with a maximised window on Linux. - on Windows, the mouse cursor might not move smoothly. (XP? Old graphics cards?) - on Windows, mouse control might be entirely broken (same again). LICENSING Source code is available under the GNU General Public License, version 3 (included in the LICENSE file). The external code brjaf/ext/clipboard.py is available under a different (compatible) license, included in the file. Images are available under the Creative Commons CC0 license: https://creativecommons.org/publicdomain/zero/1.0/
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A tile-based puzzle game about moving blocks to their goals.
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