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@Unvanquished @owncloud @smokin-guns @XQF @DaemonEngine @InterstellarOasis @UnvanquishedAssets
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Free open source software developer and libre open artist

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Project head of the Unvanquished game and Daemon game engine, maintainer of the NetRadiant and Q3map2 3D game level authoring suite, maintainer of the XQF game server browser, and author of Urcheon, a game artistic asset builder and packaging suite. I'm also a writer at

Creator of the I Compute! initiative

I'm the creator of the I Compute! initiative to promote and make easy usage of OpenCL on Linux and beyond.

Committed actor of the community

See also my GitLab profile, and other profiles on, GNOME, Debian, etc.

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  1. An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)

    C++ 807 139

  2. The parent asset repository for the Unvanquished game project

    10 1

  3. The peaceful place where my lovely granger grows exotic maps for Unvanquished

    Makefile 2

  4. An asset builder and package manager for Dæmon based games

    Python 11 1

  5. The Dæmon game engine. With some bits of ioq3 and XreaL.

    C++ 233 43

  6. XQF/xqf Public

    XQF game server browser

    C 31 12

Contribution activity

December 2022

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