Commits
neumond
Name already in use
Commits on May 10, 2014
-
-
Support .pk3dir for radiant and q3map2
q3map2: Add -game unvanquished
Commits on Apr 3, 2014
Commits on Mar 23, 2014
Commits on Mar 22, 2014
Commits on Jan 20, 2014
-
Merge pull request TTimo#255 from ericwa/clang
Use clang on OS X instead of gcc48
-
Use clang on OS X instead of gcc48
Also - add 'pkgconfig' to list of MacPorts to install, as it's a required dependency.
Commits on Dec 28, 2013
Commits on Nov 26, 2013
Commits on Nov 20, 2013
-
-
Merge pull request TTimo#245 from jdolan/master
Stabilize BSP monitoring code
-
-
Fix umpteen fails in the BSP monitoring state management. Probably in…
…troduce 1 or 2 new ones.
Commits on Oct 12, 2013
Commits on Oct 5, 2013
-
Merge pull request TTimo#238 from jdolan/master
Restore quake2 game description flag as idTech2 flag, fix launching legacy games.
-
Use executables path for launching engine. This is defaulted to engin…
…e path for most games, but adjusted for those which have their binaries in a different directory (e.g. Quake2World).
-
Commits on Sep 22, 2013
-
Remove some old quake2 support code that is not being used in this ne…
…w implementation of q2/q2w support. Set the BSP monitoring pref to off since q2wmap does not support it atm.
Commits on Sep 14, 2013
-
Remove done, apply button from idtech3 surface inspector.
Turn off the half baked undo, all changes applied immediate for now.
-
-
Poor-man's BSP monitoring on UNIX: capture stdout and stderr for lega…
…cy BSP tools, and append to the Radiant console.
-
Poor-man's BSP monitoring on UNIX: capture stdout and stderr for lega…
…cy BSP tools, and append to the Radiant console.