Skip to content

Releases: AcademySoftwareFoundation/OpenShadingLanguage

Release: OSL v1.13.11.0

03 Sep 15:16
Compare
Choose a tag to compare

Release 1.13.11.0 -- 1 Sep 2024 (compared to 1.13.10.0)

  • fix/batched: Assume BatchedRendererServices texture derivatives are in st space. #1828 (by sfriedmapixar) (1.13.10.0)
  • fix: Make backfacing shadeop indicate backfacing shader-global is needed #1827 (by sfriedmapixar) (1.13.10.0)
  • deps: Handle various OpenImageIO deprecations and changes in the run-up to OIIO 3.0 #1834 #1806 #1838 #1842 #1850 (1.13.10.0)
  • deps: Adjust to OIIO change to IC/TS API #1848 (1.13.10.0)
  • deps: Llvm 18 compat issue - include libclangAPINotes #1812 (1.13.10.0)
  • deps: Make finding bison work better on Apple Silicon Macs + homebrew #1822 (1.13.10.0)
  • ci: Mods to CI to deal with OIIO master raising dependency mins #1833 (1.13.10.0)
  • ci: Deal with CentOS 7 EOL and disappearance of yum mirrors #1839 (1.13.10.0)
  • ci: Fix GHA CI after they upgraded nodejs #1837 (1.13.10.0)
  • admin: Change release notice icon to use the icon vs the normal logo so it shows up better #1777 (by John Mertic) (1.13.10.0)

OSL v1.13.10.0

02 Jun 17:12
Compare
Choose a tag to compare

Release 1.13.10.0 -- 1 June 2024 (compared to 1.13.9.0)

  • testrender: Implement new Oren-Nayar model from OpenPBR #1817 (by Christopher Kulla)
  • docs: Fix outdated or wrong repo URLs #1811

OSL v1.13.9.0

01 May 20:03
Compare
Choose a tag to compare

Release 1.13.9.0 -- 1 May 2024 (compared to 1.13.8.0)

  • deps: Support for LLVM-18 #1773 (by مهدي شينون (Mehdi Chinoune) #1803 (by Larry Gritz)
  • fix: Make isconnected() work with downstream renderer "connections." #1782 (by sfriedmapixar)
  • cleanup: Change OSL_CONSTEXPR14 to constexpr #1805
  • internals build: Fix ifdef typo #1804
  • build: Propagate cpp version #1797
  • build: Print commit hash of locally built dependencies #1798
  • ci: Lock down to OIIO 2.5 for icc tests #1799
  • ci: Suppress leak sanitizer warnings about internals of robin_hash #1807
  • docs: More detail about supported platforms in INSTALL.md #1796

OSL v1.13.8.0

01 Apr 18:46
Compare
Choose a tag to compare

Release 1.13.8.0 -- 1 Apr 2024 (compared to 1.13.7.0)

  • fix(batched): Codegen bug for compref with varying index for batched shading #1776 (by Alex Wells)
  • fix: Calculatenormal needs fliphandedness #1783 (by sfriedmapixar)
  • fix: Print closure missing error message at compile time instead of run time. #1781 (by sfriedmapixar)
  • int: Change long-deprecated OIIO macro to new one #1788
  • ci: Fix broken Macos-13 CI #1780

OSL v1.13.7.0

01 Mar 23:40
Compare
Choose a tag to compare

Release 1.13.7.0 -- 1 Mar 2024 (compared to 1.13.6.1)

  • fix: Mute partio error prints #1774 (by olegul)
  • ci: Test with Mac ARM runner #1770
  • docs: Fix links to RTD docs from github landing page #1768
  • admin: Switch release announcement workflow to jmertic's awesome action #1766

OSL v1.13.6.1

01 Feb 17:51
Compare
Choose a tag to compare

This is the first official supported release of the 1.13 series. The 1.12 series is now considered obsolete and will receive patches only occasionally, and for the most critical fixes.

Release 1.13 -- Feb 1, 2024 (compared to 1.12)

New minimum dependencies and compatibility changes:

  • For GPU/OptiX mode, OptiX 6.0 support has been removed. For GPU rendering
    with OptiX, a minimum of OptiX 7.0 is required, and the Cuda minimum has
    been raised to 9.0 #1737
  • The minimum version OpenImageIO has been raised from 2.2 to 2.4. #1591 #1722
  • The minimum CMake dependency has been raised from 3.12 to 3.15
    #1724 (1.13.5.0)
  • The minimum Imath/OpenEXR has been raised from 2.3 to 2.4. (Note: OSL 1.13
    is probably the last major release family that will support Imath/OpenEXR
    2.x.)

OSL Language and oslc compiler:

  • There have been no substantive changes to the OSL language in this release.

⛰️ API changes, new options, new ShadingSystem features (for renderer writers):

  • A new shadingStateUniform pointer field was added to ShaderGlobals for
    planned future expansion and improved GPU support. #1585 (1.13.1.0)
  • Adding relaxed type-equivalency to ReParameter() #1639 (by cmstein) (1.13.2.1)
  • Expose llvm groupdata size as a shadergroup attribute
    #1642 (by Chris Hellmuth) (1.13.4.0)
  • RendererServices API for letting get_texture_handle consider colorspace
    #1641 (1.13.4.0)
  • Make "compile_report" attribute an int instead of just 0/1. Passing 1 makes
    a brief report, values >1 are more verbose. (Zero still prints no report.)
    #1654 (1.13.4.0)
  • Switch lockgeom to interpolated and interactive. The lockgeom=0
    was confusing. Now we use interpolated=1 to mean "don't optimize it away
    because it might be interpolated across the geometry and thus won't have
    the same value at all points being shaded," and the subtly different
    interactive=1 to mean "don't optimize it away because although it will
    always take on the same value at all points at the same time, the user
    might want to interactively adjust the value and we don't want to have
    to recompile the shader group if that happens."
    #1662 (1.13.4.0)
  • Add type information for needed attributes. #1650 (by Curtis Black) (1.13.4.0)
  • Add API for building attribute getter free functions.
    #1704 (by Curtis Black) (1.13.5.0)
  • Rs fmt specification - Journaling Algorithm for error, warning, fprintf
    #1702 (by Steena Monteiro) #1711 #1715 (1.13.5.0)

🚀 SIMD batched shading mode

  • Fix some array overruns (asymptomatic, but still potentially buggy) in
    common_ancestor_between. #1577 (1.13.0.2)
  • Fix issue with closure keyword parameters. #1620 (1.13.2.0/1.12.8.0)
  • Fix crash when adding a default initialized closure. #1624
    (1.13.2.0/1.12.8.0)
  • Fix support for closures with array types. #1630 (1.13.2.0/1.12.8.0)
  • Fix bug with masked wide llvm_gen_closure() #1637 (by danieldresser-ie) (1.13.2.1)
  • Fix Force LLVM Boolean #1717 (by Alex Wells)
  • Batched pointcloud if "index" is not passed #1753 (by Alex Wells)

🚀 OptiX GPU rendering

  • OptiX 6.0 support has been removed. For GPU rendering with OptiX, a minimum
    of OptiX 7.0 is required.
  • Big overhaul/simplification of how strings are represented on the GPU: the
    extra level of indirection to global variables is removed, and strings are
    simply represented in ordinary variables as the hash of their characters.
    #1531 (1.13.0.0) #1553 (1.13.0.1)
  • Better PTX cache hit rate by eliminating several sources of not being
    strictly deterministic in the PTX text we were generating. #1566 #1570
    (1.13.0.1)
  • Fix PTX symbol visibility issues. #1609 (1.13.2.0)
  • Hide more code that is only used for OptiX mode, when OptiX is disabled.
    #1608 (1.13.2.0)
  • Remove dependency on OptiX SDK for building core OSL with OptiX support. You
    can now build OSL with OptiX support enabled even if you don't have the
    OptiX SDK headers present at build time. But you will still need them to
    build your OptiX-based application that uses OSL for GPU rendering. #1627
    (1.13.2.0/1.12.8.0)
  • GPU/OptiX support of ReParameter #1686 (1.13.4.0)
  • Fix userdata derivatives for interpolated params on GPU #1685 (by Pascal Lecocq) (1.13.4.0)
  • Enable userdata derivatives for interpolated params on GPU
    #1657 (by Chris Hellmuth) (1.13.4.0)
  • Move qualifying GroupData params onto stack for higher performance.
    #1710 (by Chris Hellmuth) (1.13.5.0)
  • Handle mixed string casting that plagues optix codegen #1718 (1.13.5.0)
  • Add missing members to ShaderGlobals in rend_lib.h #1721 (by Tim Grant) (1.13.5.0)
  • OptiX direct callable API that owns groupdata buffer
    #1683 (by Chris Hellmuth) (1.13.5.0)
  • OptiX PTX pipeline overhaul #1680 (by Tim Grant) (1.13.5.0)
  • Perf: Don't insert redundant run layer calls inside a basic block
    #1665 #1669 #1672 (by Chris Hellmuth) (1.13.4.0)
  • Fix NVPTX TargetMachine leak, etc. #1763 (by Tim Grant)

🐛/🔧 Internals: fixes, improvements, and developer concerns

  • Fix memory leak in oslc ASTvariable_declaration. #1576 (1.13.0.2)
  • Fix memory leaks in LPE code in error conditions. #1593 #1594 (1.13.0.3)
  • Fix mismatched strides when calling OCIO for transformc with derivs #1646 (1.13.4.0)
  • Set up ray types for testrender #1648 (1.13.4.0)
  • Fix userdata binding corner case #1673 (by Alejandro Conty) (1.13.4.0)
  • Fix constant float values being converted to ints #1674 (by Declan Russell) (1.13.4.0)
  • Don't try to ReParameter symbols not in the group #1693 (by Alejandro Conty) (1.13.5.0)
  • Have ReParameter only copy data when it changes #1698 (1.13.5.0)
  • Avoid deprecated OSLQuery ctr in test example #1699 (1.13.5.0)
  • Zero derivs for interactive params when needed #1700 (by Alejandro Conty) (1.13.5.0)
  • oslc bug fix: shader params whose default values involve "init ops" could be
    incorrectly initialized if their values came from instance parameters set to
    zero. #1578 (1.13.0.2)
  • oslc: Add missing fmod() variants #1643 (1.13.4.0)
  • Simple constant folding of binary expressions now happen on the oslc side
    #1653 (1.13.4.0)
  • platform.h:
    • New OSL_ALLOCA macro to allocate on the stack. #1589 (1.13.0.3)
    • Define OSL::bitcast utility. #1610 (1.13.2.0)
  • Make sure that std::hash is defined for ustring and ustringhash. #1599
    (1.13.1.1)
  • Deprecate LLVMUtil::internalize_module_functions. #1606 (1.13.1.0)
  • Work toward always representing strings in shaders as ustringhash rather
    than ustring: phase 1 #1603 phase2 #1612 (1.13.2.0) #1726 (1.13.5.0)
  • Remove unnecessary setting of locale::global #1636 (by danieldresser-ie) (1.13.2.1)
  • Fully define bitcast template [#1635](https://github.com/AcademySo...
Read more

OSL v1.13.6.0 BETA 1

20 Dec 23:52
Compare
Choose a tag to compare
OSL v1.13.6.0 BETA 1 Pre-release
Pre-release

This is the first beta release of OSL 1.13. We are shooting for January 15 for an official production-ready 1.13 release. Please test and let us know if there are any problems. Once out of beta, this will be the officially supported stable release for 2024.

If all goes well, there will be no additional non-back-compatible changes, but it's possible for this to happen until the "beta" designation is removed, so use some caution. Preliminary release notes are below:

Release 1.13 -- beta 1: December 20, 2023 (compared to 1.12)

New minimum dependencies and compatibility changes:

  • For GPU/OptiX mode, OptiX 6.0 support has been removed. For GPU rendering
    with OptiX, a minimum of OptiX 7.0 is required, and the Cuda minimum has
    been raised to 9.0 #1737
  • The minimum version OpenImageIO has been raised from 2.2 to 2.4. #1591 #1722
  • The minimum CMake dependency has been raised from 3.12 to 3.15
    #1724 (1.13.5.0)
  • The minimum Imath/OpenEXR has been raised from 2.3 to 2.4. (Note: OSL 1.13
    is probably the last major release family that will support Imath/OpenEXR
    2.x.)

OSL Language and oslc compiler:

  • There have been no substantive changes to the OSL language in this release.

⛰️ API changes, new options, new ShadingSystem features (for renderer writers):

  • A new shadingStateUniform pointer field was added to ShaderGlobals for
    planned future expansion and improved GPU support. #1585 (1.13.1.0)
  • Adding relaxed type-equivalency to ReParameter() #1639 (by cmstein) (1.13.2.1)
  • Expose llvm groupdata size as a shadergroup attribute
    #1642 (by Chris Hellmuth) (1.13.4.0)
  • RendererServices API for letting get_texture_handle consider colorspace
    #1641 (1.13.4.0)
  • Make "compile_report" attribute an int instead of just 0/1. Passing 1 makes
    a brief report, values >1 are more verbose. (Zero still prints no report.)
    #1654 (1.13.4.0)
  • Switch lockgeom to interpolated and interactive. The lockgeom=0
    was confusing. Now we use interpolated=1 to mean "don't optimize it away
    because it might be interpolated across the geometry and thus won't have
    the same value at all points being shaded," and the subtly different
    interactive=1 to mean "don't optimize it away because although it will
    always take on the same value at all points at the same time, the user
    might want to interactively adjust the value and we don't want to have
    to recompile the shader group if that happens."
    #1662 (1.13.4.0)
  • Add type information for needed attributes. #1650 (by Curtis Black) (1.13.4.0)
  • Add API for building attribute getter free functions.
    #1704 (by Curtis Black) (1.13.5.0)
  • Rs fmt specification - Journaling Algorithm for error, warning, fprintf
    #1702 (by Steena Monteiro) #1711 #1715 (1.13.5.0)

🚀 SIMD batched shading mode

  • Fix some array overruns (asymptomatic, but still potentially buggy) in
    common_ancestor_between. #1577 (1.13.0.2)
  • Fix issue with closure keyword parameters. #1620 (1.13.2.0/1.12.8.0)
  • Fix crash when adding a default initialized closure. #1624
    (1.13.2.0/1.12.8.0)
  • Fix support for closures with array types. #1630 (1.13.2.0/1.12.8.0)
  • Fix bug with masked wide llvm_gen_closure() #1637 (by danieldresser-ie) (1.13.2.1)
  • Fix Force LLVM Boolean #1717 (by Alex Wells)
  • Batched pointcloud if "index" is not passed #1753 (by Alex Wells)

🚀 OptiX GPU rendering

  • OptiX 6.0 support has been removed. For GPU rendering with OptiX, a minimum
    of OptiX 7.0 is required.
  • Big overhaul/simplification of how strings are represented on the GPU: the
    extra level of indirection to global variables is removed, and strings are
    simply represented in ordinary variables as the hash of their characters.
    #1531 (1.13.0.0) #1553 (1.13.0.1)
  • Better PTX cache hit rate by eliminating several sources of not being
    strictly deterministic in the PTX text we were generating. #1566 #1570
    (1.13.0.1)
  • Fix PTX symbol visibility issues. #1609 (1.13.2.0)
  • Hide more code that is only used for OptiX mode, when OptiX is disabled.
    #1608 (1.13.2.0)
  • Remove dependency on OptiX SDK for building core OSL with OptiX support. You
    can now build OSL with OptiX support enabled even if you don't have the
    OptiX SDK headers present at build time. But you will still need them to
    build your OptiX-based application that uses OSL for GPU rendering. #1627
    (1.13.2.0/1.12.8.0)
  • GPU/OptiX support of ReParameter #1686 (1.13.4.0)
  • Fix userdata derivatives for interpolated params on GPU #1685 (by Pascal Lecocq) (1.13.4.0)
  • Enable userdata derivatives for interpolated params on GPU
    #1657 (by Chris Hellmuth) (1.13.4.0)
  • Move qualifying GroupData params onto stack for higher performance.
    #1710 (by Chris Hellmuth) (1.13.5.0)
  • Handle mixed string casting that plagues optix codegen #1718 (1.13.5.0)
  • Add missing members to ShaderGlobals in rend_lib.h #1721 (by Tim Grant) (1.13.5.0)
  • OptiX direct callable API that owns groupdata buffer
    #1683 (by Chris Hellmuth) (1.13.5.0)
  • OptiX PTX pipeline overhaul #1680 (by Tim Grant) (1.13.5.0)
  • Perf: Don't insert redundant run layer calls inside a basic block
    #1665 #1669 #1672 (by Chris Hellmuth) (1.13.4.0)

🐛/🔧 Internals: fixes, improvements, and developer concerns

  • Fix memory leak in oslc ASTvariable_declaration. #1576 (1.13.0.2)
  • Fix memory leaks in LPE code in error conditions. #1593 #1594 (1.13.0.3)
  • Fix mismatched strides when calling OCIO for transformc with derivs #1646 (1.13.4.0)
  • Set up ray types for testrender #1648 (1.13.4.0)
  • Fix userdata binding corner case #1673 (by Alejandro Conty) (1.13.4.0)
  • Fix constant float values being converted to ints #1674 (by Declan Russell) (1.13.4.0)
  • Don't try to ReParameter symbols not in the group #1693 (by Alejandro Conty) (1.13.5.0)
  • Have ReParameter only copy data when it changes #1698 (1.13.5.0)
  • Avoid deprecated OSLQuery ctr in test example #1699 (1.13.5.0)
  • Zero derivs for interactive params when needed #1700 (by Alejandro Conty) (1.13.5.0)
  • oslc bug fix: shader params whose default values involve "init ops" could be
    incorrectly initialized if their values came from instance parameters set to
    zero. #1578 (1.13.0.2)
  • oslc: Add missing fmod() variants #1643 (1.13.4.0)
  • Simple constant folding of binary expressions now happen on the oslc side
    #1653 (1.13.4.0)
  • platform.h:
    • New OSL_ALLOCA macro to allocate on the stack. #1589 (1.13.0.3)
    • Define OSL::bitcast utility. #1610 (1.13.2.0)
  • Make sure that std::hash is defined for ustring and ustringhash. #1599
    (1.13.1.1)
  • Deprecate LLVMUtil::internalize_module_functions. #1606 (1.13.1.0)
  • Work toward always representing strings in shaders as ustringhash rather
    than ustring: phase 1 #1603 phase2 #1612 (1.13.2.0) #1726 (1.13.5.0)
  • Remove unnecessary setting of local...
Read more

OSL v1.12.14.0

02 Nov 02:56
Compare
Choose a tag to compare

Release 1.12.14.0 -- 1 Nov 2023 (compared to 1.12.13.0)

  • Correctly document that our Cuda minimum is 9.0. #1737
  • Fixes to build and test against OpenImageIO 2.5 #1742
  • Fix default fmt logic changing in latest openimageio release #1725

OSL v1.12.13.0

02 Jul 00:46
Compare
Choose a tag to compare

Release 1.12.13.0 -- 1 July 2023 (compared to 1.12.12.0)

  • fix: Fix constant float values being converted to ints #1674 (by Declan Russell)
  • build Fix builds when USE_PYTHON=OFF #1675 (by Declan Russell)
  • build Changes to support fmt 10.0 #1691
  • cleanup Switch deprecated oiio simd names to modern #1679
  • testing: Avoid deprecated OSLQuery ctr in test example #1699
  • ci: Fix package name for icc #1690
  • ci: Add VFX Platform 2023 tests using new ASWF containers #1696
  • ci: Switch oiio obsolete branch names to immutable tags #1701
  • docs Improve documentation of trace function #1671 (by AidanWelch)
  • docs README.md: added filmography and Siggraph OSL course info. #1692 #1694 (by Mitch Prater)
  • docs Amend the filmography #1695
  • docs Fix incorrect links in CONTRIBUTING #1688

OSL v1.12.12.0

01 May 18:12
Compare
Choose a tag to compare

Release 1.12.12.0 -- 1 May 2023 (compared to 1.12.11.0)

  • New ShadingSystem getattribute query for shader groups: "attribute_types"
    retrieves a pointer to the array of TypeDesc values describing the
    attributes retrieved by existing "attributes_needed" and "attribute_scopes".
    #1650
  • Fix a bug with binding userdata when it's used by more than one shader
    within the group and they disagree about whether derivatives are needed when
    retrieving the attribute. #1673