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*~ | ||
*.swp | ||
/target | ||
/Cargo.lock | ||
target | ||
Cargo.lock | ||
imgui.ini |
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[package] | ||
name = "test_window" | ||
version = "0.0.0" | ||
authors = ["Joonas Javanainen <joonas.javanainen@gmail.com>"] | ||
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[dependencies] | ||
glium = "0.8" | ||
time = "0.1" | ||
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[dependencies.imgui-rs] | ||
path = "../../" | ||
features = ["glium"] |
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#[macro_use] | ||
extern crate glium; | ||
extern crate imgui; | ||
extern crate time; | ||
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use glium::DisplayBuild; | ||
use glium::Surface; | ||
use glium::glutin; | ||
use glium::glutin::{ElementState, Event, MouseButton, VirtualKeyCode}; | ||
use imgui::ImGui; | ||
use imgui::glium_renderer::Renderer; | ||
use time::SteadyTime; | ||
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fn main() { | ||
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let display = glutin::WindowBuilder::new() | ||
.build_glium() | ||
.unwrap(); | ||
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let mut imgui = ImGui::init(); | ||
let mut renderer = Renderer::init(&mut imgui, &display).unwrap(); | ||
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let mut last_frame = SteadyTime::now(); | ||
let mut mouse_pos = (0, 0); | ||
let mut mouse_pressed = (false, false, false); | ||
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'main: loop { | ||
let now = SteadyTime::now(); | ||
let delta = now - last_frame; | ||
let delta_f = delta.num_nanoseconds().unwrap() as f32 / 1_000_000_000.0; | ||
last_frame = now; | ||
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imgui.set_mouse_pos(mouse_pos.0 as f32, mouse_pos.1 as f32); | ||
imgui.set_mouse_down(&[mouse_pressed.0, mouse_pressed.1, mouse_pressed.2, false, false]); | ||
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let mut target = display.draw(); | ||
target.clear_color(1.0, 1.0, 1.0, 1.0); | ||
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let (width, height) = target.get_dimensions(); | ||
let mut frame = imgui.frame(width, height, delta_f); | ||
frame.show_test_window(); | ||
renderer.render(&mut target, frame).unwrap(); | ||
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target.finish().unwrap(); | ||
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for event in display.poll_events() { | ||
match event { | ||
Event::Closed | | ||
Event::KeyboardInput(ElementState::Pressed, _, Some(VirtualKeyCode::Escape)) | ||
=> break 'main, | ||
Event::MouseMoved(pos) => mouse_pos = pos, | ||
Event::MouseInput(state, MouseButton::Left) => | ||
mouse_pressed.0 = state == ElementState::Pressed, | ||
Event::MouseInput(state, MouseButton::Right) => | ||
mouse_pressed.1 = state == ElementState::Pressed, | ||
Event::MouseInput(state, MouseButton::Middle) => | ||
mouse_pressed.2 = state == ElementState::Pressed, | ||
_ => () | ||
} | ||
} | ||
} | ||
} |